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Remote Game Engine Programmer Jobs in Wellington, FL

Marketing Manager

Cleveland, OH · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

S.) This is a fully remote position. To support coloration with our team, candidates must be ... Support multi-channel B2B lead generation campaigns for developers, HOAs, and related audiences ...

Marketing Manager

Lake Worth, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

S.) This is a fully remote position. To support coloration with our team, candidates must be ... Support multi-channel B2B lead generation campaigns for developers, HOAs, and related audiences ...

Remote Game Engine Programmer information

See Wellington, FL salary details

$10.3K

$86.6K

$162.3K

How much do remote game engine programmer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote game engine programmer in Wellington, FL is $86,634.00, according to ZipRecruiter salary data. Most workers in this role earn between $22,400.00 and $136,100.00 per year, depending on experience, location, and employer.

What is a remote game engine programmer?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a remote game engine programmer?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a remote game engine programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What are popular job titles related to Remote Game Engine Programmer jobs in Wellington, FL?

For Remote Game Engine Programmer jobs in Wellington, FL, the most frequently searched job titles are:

What job categories do people searching Remote Game Engine Programmer jobs in Wellington, FL look for?

The top searched job categories for Remote Game Engine Programmer jobs in Wellington, FL are:

What cities near Wellington, FL are hiring for Remote Game Engine Programmer jobs?

Cities near Wellington, FL with the most Remote Game Engine Programmer job openings:

Infographic showing various Remote Game Engine Programmer job openings in Wellington, FL as of August 2026, with employment types broken down into 84% Full Time, 11% Part Time, 4% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $86,634 per year, or $41.7 per hour.

Chief/Fellow Performance Engineer

Kratos Defense

Jupiter, FL • Remote

Part-time

Re-posted 21 days ago


Kratos Defense & Security Solutions rating

7.8

Company rating: 7.8 out of 10

Based on 10 frontline employees who took The Breakroom Quiz


Job description

Are you ready to embark on an exciting career with a leading turbomachinery and jet engine aerospace engineering company? At Florida Turbine Technologies (FTT), we're not just about cutting-edge products; we're about shaping the future of aerospace innovation. If you're looking for a workplace that thrives on creativity, collaboration, and expertise, you've found your home!

Located in the stunning setting of Jupiter, Florida, FTT is a growing world-class turbomachinery company with a vibrant team of over 300 engineers and technicians, bringing together more than 4,000 years of combined experience in aerospace (military and commercial), industrial, and space turbomachinery. For 25 years, we've been at the forefront of next-generation technologies, specializing in rocket turbopumps, aircraft engines, and high-performance jet engines for cruise missiles and unmanned aerial systems (UAS).

At FTT, we offer a comprehensive suite of services including design, aerodynamics, performance, heat transfer, rotor dynamics and bearing design, structural analysis, manufacturing, testing, and field support. Our Turbine Technologies division also provides innovative engineering services, testing, and material solutions for military and commercial engines, space propulsion, and industrial power applications.

With additional offices in Derby, UK, and Wildau, Germany, we proudly extend our reputation for engineering excellence to the European marketplace, enhancing our access to cutting-edge manufacturing capabilities and a robust supply chain.

Our parent company, Kratos Defense and Security Solutions, empowers us to leverage cross-industry capabilities, delivering innovative and cost-effective solutions that benefit our customers.

This role is restricted to U.S. citizenship with ability to obtain/maintain security clearance. FTT will require proof of status prior to employment.

General Job Summary:

The Chief/Fellow Performance Engineer is a part-time, remote position. The engineer will provide technical oversight on performance analyses in support of engine development and testing programs. Actively participate in programmatic and test data reviews. Will mentor and oversee technical content of junior engineers.

Essential Job Functions:

  • Conceptual design and optimization of turbomachinery performance cycles (air breathing engines, rocket turbopumps, and industrial gas turbines) using NPSS and GatesCycle modeling codes.
  • Close coordination with Integrated Product Teams (IPT) on design limits of components related to turbomachinery performance.
  • Review and supervise feasibility studies and testing on new and modified turbomachinery designs.
  • Documents changes through a formal engineering change notification process.
  • Having wide-ranging experience, uses professional concepts and company objectives to resolve complex issues in creative and effective ways.
  • Exercises judgment in selecting methods, techniques, and evaluation criteria for obtaining results.
  • Networks with key contacts outside own area of expertise.
  • Works on complex issues where analysis of situations or data requires an in-depth evaluation of variable factors.
  • Determines methods and procedures on new assignments and may coordinate activities of other personnel (Team Lead).
  • Other job duties as assigned.

Supervisory Responsibility:

May guide or direct support personnel in the preparation of detailed design, design testing, and prototype fabrication.


  • Proficiency in NPSS or GatesCycle codes required.
  • Proficiency in programming codes (C, C++, Java, Fortran, Matlab) is strongly desired.
  • Proficiency in aerodynamic physics and engineering principals with an understanding of practical design limitations.
  • Experienced in all phases of development: conceptual design, analysis, validation, test, and correlation.
  • Maintain sensitive and confidential information as required by company and government requirements.
  • Must be able to work with customers to define and document requirements, address technical concerns, and provide project status.
  • Communicate and interact effectively with peers, supervisors, and public, including maintaining respect for others, and following company policies.
  • Ability to read, understand, and follow instructions.
  • Ability to work in a fast-paced environment.
  • Ability to maintain knowledge, skills, and abilities as it pertains to your job.
  • Excellent written and verbal communications skills.

Education and Experience:

  • BS/MS/PHD in Mechanical or Aerospace engineering.
  • 25+ years' experience in turbomachinery aerodynamic design and analysis.

Work Environment/Physical Requirements:

  • Office and/or manufacturing environment.
  • Ability to sit and stand for long periods of time.
  • Ability to perform repetitive motion (keyboarding, mouse, phones, rotating wrist, using tools/equipment).

Travel Requirements: Yes, if applicable.

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