2

Remote Game Engine Programmer Jobs in Timonium, MD

Staff Engineer

Baltimore, MD ยท Remote

$70 - $85/hr

Staff Engineer, location is Remote (with hybrid conversion). The start date is July 2026 for this 6 ... Experience with SEO-focused customer-facing websites

... engine. Your work will directly influence the reliability and security of thousands of ... Location - We are flexible on remote working from home, if you are located in the USA and reside in ...

... engine. Your work will directly influence the reliability and security of thousands of ... Location - We are flexible on remote working from home, if you are located in the USA and reside in ...

Full Stack Platform Engineer

Baltimore, MD ยท On-site +1

$100K - $115K/yr

Benefits The biggest perk is that you will be working on a game-changing solution in healthcare ... Remote work with occasional travel for in-person team connectivity * 401K retirement savings plan

Customer Sales Engineer

Baltimore, MD ยท Remote

$100K - $130K/yr

At UpGuard, our Sales team continues to be the engine of our growth, moving beyond simple ... Fully remote working environment: While we have physical offices in Sydney & Hobart, we do not ...

Sr Business Analyst

Windsor Mill, MD ยท Remote

$120K - $125K/yr

This is a remote position. Position Summary The Senior Business Analyst leads the Business Support ... engine of the FFSDCS contract. The role exists because the FFSDCS supports three distinct Medicare ...

Remote Game Engine Programmer information

See Timonium, MD salary details

$10.6K

$89K

$166.7K

How much do remote game engine programmer jobs pay per year?

As of Jul 27, 2026, the average yearly pay for remote game engine programmer in Timonium, MD is $89,011.00, according to ZipRecruiter salary data. Most workers in this role earn between $23,100.00 and $139,800.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

How does a Remote Game Engine Programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What are Remote Game Engine Programmers?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Programmer, and why are they important?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.
Staff Engineer

Staff Engineer

Mondo

Baltimore, MD โ€ข Remote

$70 - $85/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 18 days ago


Job description

Apply now: Staff Engineer, location is Remote (with hybrid conversion). The start date is July 2026 for this 6-month contract-to-hire position. Job Title: Staff Engineer Location-Type: Hybrid (The role is 100% Remote during the contract period. When converted to Direct Hire/FTE the role will transition to 3 Days A Week Onsite at a HQ location near you; Baltimore, MD / Charlotte, NC / Wilmington, DE / Fort Worth, TX / Evansville, IN ) Start Date Is: July 2026 Duration: Contract-to-Hire (6 Months) W2 Pay Rate Range: $70/hr - $85/hr W2 Benefits: Eligible for Health, Dental, Vision, 401K Must be authorized to work in the U.S. This position is not eligible for sponsorship .

Job Description: Lead the technical direction of customer-facing web applications by driving architecture, modernizing cloud-based platforms, mentoring engineering teams, and delivering scalable full-stack solutions within AWS environments.

Day-to-Day Responsibilities:

  • Lead architecture and technical direction for enterprise web applications
  • Design and modernize distributed systems and microservices
  • Develop and maintain customer-facing applications using Node.js, TypeScript, and JavaScript
  • Partner with product, architecture, DevOps, and engineering teams to define technical requirements
  • Create and maintain system architecture documentation and technical roadmaps
  • Mentor engineers and establish engineering best practices
  • Drive cloud-native development and operational excellence within AWS
  • Support CI/CD, infrastructure automation, monitoring, and production operations
  • Evaluate emerging technologies and recommend adoption where appropriate
  • Balance hands-on development with technical leadership responsibilities

Requirements:

Minimum Requirements:
  • 7โ€“10 years of software engineering experience
  • Recent experience as a Staff Engineer, Technical Lead, or Lead Engineer
  • Strong expertise with JavaScript, TypeScript, and Node.js
  • Deep AWS experience building and supporting cloud-native applications
  • Experience designing APIs and microservices architectures
  • Experience modernizing legacy applications
  • Strong architectural design and technical documentation skills
  • Experience mentoring engineers and leading technical initiatives without direct authority
  • DevOps experience including CI/CD, infrastructure-as-code, containerization, monitoring, and production support
  • Excellent communication skills with the ability to translate business goals into technical solutions
Preferred Qualifications :
  • Ruby on Rails experience
  • Python experience
  • GraphQL experience
  • AWS Certification
  • Design systems experience
  • Financial services industry experience
  • Experience with SEO-focused customer-facing websites