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Remote Frontend Developer Javascript Jobs in Kent, WA

Senior Software Engineer- Developer Experience

Seattle, WA ยท On-site +1

$62 - $82/hr

... remote caching, custom build tooling, and developer workflow automation. * Experience developing developer tooling and automation using TypeScript, JavaScript, Python, Go, Java, or C++. * Experience ...

Application Software Engineer

Redmond, WA ยท On-site +1

$145K - $175K/yr

... * Front-end experience in Angular, React, or similar JavaScript framework * Database experience ... Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Software ...

Senior Software Developer

Seattle, WA ยท On-site +1

$147K - $198K/yr

The software developers on our team are the primary contributors to Neuron on both the frontend and the backend. You will work closely with a fully remote team of designers, developers, and ...

Software Engineer

Seattle, WA ยท On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... JavaScript web applications * Experience with client-side frameworks (React, Redux, Angular or ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$160K - $185K/yr

Identify opportunities to reduce toil, improve developer workflows, and increase system resiliency ... Mainly TypeScript / JavaScript; subsystems may use other languages * Cloud & Infrastructure: AWS ...

This position is fully remote in the US with the corporate headquarters based in the Greater ... Application Developer 2. * Working knowledge of the web stack OutSystems is built on (JavaScript ...

Solutions Engineer (Remote)

Seattle, WA ยท Remote

$100K - $115K/yr

Proficiency in technologies such as REST APIs, HTML/CSS, JavaScript, SQL, and personalization ... We are a 100% remote company where you will work from your home with company-provided equipment to ...

Solutions Engineer (Remote)

Seattle, WA ยท On-site +1

$100K - $115K/yr

Proficiency in technologies such as REST APIs, HTML/CSS, JavaScript, SQL, and personalization ... We are a 100% remote company where you will work from your home with company-provided equipment to ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$139K - $183K/yr

We're based in Seattle and work 4 days a week in the office (one day remote). We're growing fast ... Deep expertise in either backend or frontend engineering, with solid working knowledge of the other ...

Small Shopify Tasks, Programming & Design We offer technology services which include: Small Shopify ... StoreOcean is headquartered in Seattle, WA but we pride ourselves as being a remote, fast moving ...

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Remote Frontend Developer Javascript information

See Kent, WA salary details

$48K

$124.6K

$175.5K

How much do remote frontend developer javascript jobs pay per year?

As of Jul 9, 2026, the average yearly pay for remote frontend developer javascript in Kent, WA is $124,643.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,400.00 and $136,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Frontend Developer (JavaScript), and why are they important?

To thrive as a Remote Frontend Developer (JavaScript), you need a strong grasp of JavaScript, HTML, CSS, responsive design, and a relevant degree or equivalent experience. Familiarity with frameworks like React or Vue.js, version control systems (e.g., Git), and build tools such as Webpack or npm is typically required. Excellent communication, self-motivation, and time management are vital soft skills for remote collaboration and independent productivity. These skills ensure you can deliver high-quality user interfaces efficiently while integrating smoothly with distributed teams.

What are Remote Frontend Developer Javascript jobs?

Remote Frontend Developer Javascript jobs involve designing and implementing the user-facing parts of web applications using JavaScript and related frameworks, such as React, Angular, or Vue.js, while working from a location outside the traditional office. These developers focus on building interactive, responsive web interfaces that communicate with backend services, ensuring a seamless user experience. Being remote, these positions require strong communication skills, proficiency with collaboration tools, and the ability to manage tasks independently. Often, remote frontend developers participate in code reviews, team meetings, and agile workflows using digital platforms.

What is the difference between Remote Frontend Developer Javascript vs Remote UI Developer?

AspectRemote Frontend Developer JavascriptRemote UI Developer
Required SkillsJavaScript, HTML, CSS, frameworks like React or AngularUI design, HTML, CSS, JavaScript, prototyping tools
Work EnvironmentCollaborates with developers, backend teams, and designersWorks closely with designers and product managers on interface design
Industry UsageWeb development, tech startups, agenciesDesign agencies, tech companies, product teams

While both roles focus on creating user interfaces, a Remote Frontend Developer Javascript primarily develops functional web applications using JavaScript frameworks, whereas a Remote UI Developer emphasizes visual design and user experience, often working on prototypes and interface aesthetics. The roles overlap in skills but differ in focus and responsibilities.

How do Remote Frontend Developer Javascript roles typically coordinate with backend teams to deliver cohesive web applications?

Remote Frontend Developer Javascript roles often collaborate closely with backend developers through regular virtual meetings, shared project management tools, and code repositories. Communication is key, as frontend developers need to ensure their interfaces align with backend APIs and data structures. Most teams use agile methodologies, with daily stand-ups and sprint planning to synchronize tasks and resolve integration issues. Clear documentation and proactive communication help remote frontend developers stay aligned with backend teams, ensuring seamless and efficient development of web applications.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 9 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/