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Remote Eye Model Jobs in California (NOW HIRING)

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Remote Eye Model information

Are eye models a thing?

Yes, eye models are used in various fields such as medical training, research, and product development. These models can be physical replicas or digital simulations, and professionals like remote eye models may work with them to study eye anatomy or test visual devices.

What are the main challenges of working as a remote eye model, and how can I prepare for them?

One of the main challenges of working as a remote eye model is ensuring you have the proper lighting, camera quality, and setup to capture high-resolution, detailed images or videos of your eyes as required by clients. You’ll often need to follow specific instructions for angles, expressions, and makeup, so attention to detail and the ability to interpret directions remotely are essential. Building a professional portfolio, investing in quality equipment, and maintaining consistent communication with clients or agencies will help you stand out and succeed in this niche modeling role.

What are remote eye models?

Remote eye models are individuals who model their eyes for photography or video shoots, often for advertising, medical, or beauty industries, while working from a location separate from the client or production team. This role typically involves close-up shots of the eyes for products like contact lenses, makeup, or medical demonstrations. Remote eye models may need to have high-quality cameras, good lighting, and the ability to follow specific posing or shooting instructions provided virtually by clients. The job can be performed from home, making it accessible to people globally as long as they meet the technical and appearance requirements. Payment and job arrangements are usually managed online through agencies or freelance platforms.

Is there a demand for plus-size models?

There is increasing demand for plus-size models across the fashion and advertising industries, reflecting a broader push for diversity and body positivity. Plus-size modeling offers opportunities in print, runway, and commercial work, with agencies and brands seeking representation for a wider range of body types.

How much do eye models get paid?

Eye models typically earn between $15 and $50 per hour, depending on the complexity of the project, experience, and location. Rates can vary for different types of modeling, such as photographic or medical studies, and may include additional compensation for specific skills or equipment used.

What is the difference between Remote Eye Model vs Remote Optometric Assistant?

AspectRemote Eye ModelRemote Optometric Assistant
Required CredentialsOptical or vision-related certifications, sometimes a degree in optometry or vision scienceCertification in optometric assisting or related training
Work EnvironmentRemote, often from home, supporting eye care professionalsRemote or clinic-based, assisting with patient management and administrative tasks
Industry UsageUsed by eye care clinics, telehealth services, and vision specialistsCommonly employed in optometry practices and eye clinics

The Remote Eye Model primarily focuses on providing remote support related to eye health, often involving specialized knowledge in vision care. In contrast, the Remote Optometric Assistant handles administrative and patient coordination tasks within optometry practices. Both roles are remote and industry-specific but differ in their core responsibilities and required credentials.

What are the key skills and qualifications needed to thrive as a Remote Eye Model, and why are they important?

To excel as a Remote Eye Model, you need clear eye health, photogenic features, and experience in modeling or related fields, often supported by a strong portfolio. Familiarity with high-resolution cameras, virtual meeting tools, and remote collaboration platforms is typically required. Professionalism, reliability, and the ability to take direction well are important soft skills for success in this field. These skills and qualities ensure you can consistently deliver the desired visual results for clients in a remote setting.

How do I become an eye model?

To become an eye model, you typically need to have clear, healthy eyes and meet specific size and color criteria set by clients or agencies. Building a portfolio of high-quality, well-lit photographs of your eyes and registering with modeling agencies or specialized casting platforms can help you find opportunities. Some roles may require basic knowledge of eye care or the ability to follow instructions for photoshoots.
What are the most commonly searched types of Eye Model jobs in California? The most popular types of Eye Model jobs in California are:
What cities in California are hiring for Remote Eye Model jobs? Cities in California with the most Remote Eye Model job openings:
Infographic showing various Remote Eye Model job openings in California as of June 2026, with employment types broken down into 100% Full Time. Highlights an 20% In-person, and 80% Remote job distribution.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Santa Rosa, CA • Remote

$45 - $65/hr

Other

Posted 5 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour