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Remote Entry Level 3D Environment Artist Jobs (NOW HIRING)

Remote Entry-Level Leader

Providence, RI · Remote

$144K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Remote Entry-Level Leader

Mansfield, CT · Remote

$142K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Remote Entry-Level Leader

Dallas, TX · Remote

$141K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Remote Entry-Level Leader

Portland, ME · Remote

$146K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Remote Entry-Level Leader

Boston, MA · Remote

$155K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Remote Entry-Level Leader

Boston, MA · On-site +1

$155K/yr

This role provides an excellent opportunity to develop leadership skills while working remotely in a dynamic and supportive environment. As a Remote Entry-Level Leader, you will support and mentor ...

Be Seen First

We are hiring a Remote Entry-Level Sales Representative who will confidently explain benefit ... The ideal candidate is driven, adaptable, and eager to grow in a performance-based environment. Key ...

Be Seen First

We are hiring a Remote Entry-Level Sales Representative who will confidently explain benefit ... The ideal candidate is driven, adaptable, and eager to grow in a performance-based environment. Key ...

Be Seen First

We are hiring a Remote Entry-Level Sales Representative who will confidently explain benefit ... The ideal candidate is driven, adaptable, and eager to grow in a performance-based environment. Key ...

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Remote Entry Level 3D Environment Artist information

See salary details

$19

$39

$68

How much do remote entry level 3d environment artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote entry level 3d environment artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote entry-level 3D environment artists, and how can they be overcome?

Remote entry-level 3D environment artists often face challenges such as effective communication with team members, managing feedback loops, and time zone differences. To overcome these, it's important to proactively participate in regular video calls, use collaborative platforms like Slack or Trello, and seek feedback early and often. Staying organized and maintaining a routine can also help ensure consistent productivity, while actively engaging with the team fosters a sense of connection and support.

What is the difference between Remote Entry Level 3D Environment Artist vs Remote Entry Level 3D Character Artist?

AspectRemote Entry Level 3D Environment ArtistRemote Entry Level 3D Character Artist
Required SkillsModeling, texturing, environment design, software proficiency (e.g., Maya, Blender)Modeling, rigging, texturing, character design, software proficiency
Work EnvironmentGame studios, film, VR projects, remote teamsGame studios, animation, film, remote teams
Common Industry UsageCreating immersive environments for games and filmsDesigning characters for games, movies, and animations

While both roles require 3D modeling and texturing skills, the Environment Artist focuses on creating detailed backgrounds and settings, whereas the Character Artist specializes in designing and modeling characters. Both positions often work remotely in similar industries, but their core responsibilities differ based on their focus area.

What does a Remote Entry Level 3D Environment Artist do?

A Remote Entry Level 3D Environment Artist creates digital environments for video games, films, or other interactive media while working from a remote location. They model, texture, and light 3D assets such as landscapes, buildings, and props to bring virtual worlds to life. Working remotely, they collaborate with other artists and developers using digital tools and communication platforms. Entry-level artists typically focus on basic asset creation and support tasks while building their skills and portfolios.

What are the key skills and qualifications needed to thrive as a Remote Entry Level 3D Environment Artist, and why are they important?

To thrive as a Remote Entry Level 3D Environment Artist, you need a strong foundation in 3D modeling, texturing, and digital art principles, often supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Blender, Autodesk Maya, Substance Painter, and game engines like Unity or Unreal Engine is commonly expected. Effective communication, self-motivation, and time management are essential soft skills for collaborating virtually and meeting project deadlines. These qualifications and skills enable artists to produce high-quality assets, adapt to team workflows, and succeed in remote, fast-paced creative environments.
What cities are hiring for Remote Entry Level 3D Environment Artist jobs? Cities with the most Remote Entry Level 3D Environment Artist job openings:
What states have the most Remote Entry Level 3D Environment Artist jobs? States with the most job openings for Remote Entry Level 3D Environment Artist jobs include:
Infographic showing various Remote Entry Level 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 35% Full Time, and 65% Part Time. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Posted 5 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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