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Remote Engineer Jobs in Slidell, LA (NOW HIRING)

EHS Auditor / Consultant

New Orleans, LA · Remote

$102K - $127K/yr

South/Southeast USA - remote with up to 50% travel to client site Contract: Full-time, permanent ... Bachelor's or Master's degree in environmental, civil, or chemical engineering; environmental ...

Remote work within the United States may be considered only for candidates not within commuting ... Bachelor's degree in engineering, hydrology, ecology, natural resources management, or related ...

Bachelor's degree (BA/BS) in engineering, construction management, sciences, IT, or related field a ... Remote -Boston, MA, Chicago, IL, Cleveland, OH, Dallas, TX, Indianapolis, IN, JERSEY CITY, NJ, Las ...

Remote micro1 is engaging Biostatisticians to contribute their clinical statistics expertise to a dynamic customer project focused on AI-assisted clinical research. In this role, you'll apply your ...

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Showing results 41-55

Remote Engineer information

See Slidell, LA salary details

$32.9K

$100.4K

$166K

How much do remote engineer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote engineer in Slidell, LA is $100,406.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,900.00 and $131,300.00 per year, depending on experience, location, and employer.

How does a remote engineer typically collaborate with team members across different time zones?

Remote Engineers often work with colleagues who are spread across various locations and time zones, which requires strong communication and coordination skills. Collaboration is usually facilitated through tools like Slack, Zoom, or Microsoft Teams, with scheduled meetings arranged to accommodate as many team members as possible. It's common to use shared project management platforms and clear documentation to keep everyone aligned. Flexibility and proactive communication are key to ensuring seamless teamwork and project progress, even when direct overlap in working hours is limited.

What is the difference between Remote Engineer vs Remote Developer?

AspectRemote EngineerRemote Developer
Required CredentialsBachelor's in Engineering, certifications like Cisco, CompTIABachelor's in Computer Science or related, coding certifications
Work EnvironmentDesign, troubleshoot, and maintain systems, often in technical or engineering teamsWrite, test, and deploy software applications, often in development teams
Employer & Industry UsageEngineering firms, tech companies, manufacturingTech companies, startups, software firms
Common Search & Comparison IntentUnderstanding engineering roles in remote settingsComparing software development roles remotely

Remote Engineers focus on designing, maintaining, and troubleshooting technical systems, often requiring engineering-specific credentials. Remote Developers primarily write and develop software applications, with a focus on coding skills. While both roles can be remote and tech-oriented, their core responsibilities and required qualifications differ, catering to different industry needs.

What are the key skills and qualifications needed to thrive as a remote engineer, and why are they important?

To thrive as a Remote Engineer, you need strong technical expertise in software development, problem-solving abilities, and a relevant degree in computer science or engineering. Familiarity with version control systems (like Git), cloud platforms, and remote collaboration tools such as Slack and Jira is typically required. Excellent communication, self-motivation, and time management are crucial soft skills for remote success. These competencies ensure productivity, effective teamwork, and the ability to deliver high-quality solutions from any location.

What is a remote engineer?

A Remote Engineer is a professional who designs, develops, tests, and maintains software, systems, or infrastructure while working outside of a traditional office environment, typically from home or another remote location. Remote Engineers use digital tools and communication platforms to collaborate with their teams and manage projects. This role requires strong technical skills, self-motivation, and the ability to work independently. Many technology companies offer remote engineering positions to access a broader talent pool and provide greater flexibility for employees.

How to get a remote job as an engineer?

The primary qualifications for getting a remote job as an engineer are a bachelor's degree in a relevant field and several years of experience in a programming role. Many software engineers spend time in other roles to gain experience before applying for this job, which is a relatively senior programming role. Companies often have specific requests or requirements for software engineers, such as experience with particular types of programming, so diversifying your skills and working with a variety of different systems can help you stand out from other engineers. Fulfilling the responsibilities and duties of a remote software engineer requires communication skills and reliable access to high-speed internet.

What are the most commonly searched types of Engineer jobs in Slidell, LA? The most popular types of Engineer jobs in Slidell, LA are:
What cities near Slidell, LA are hiring for Remote Engineer jobs? Cities near Slidell, LA with the most Remote Engineer job openings:
Infographic showing various Remote Engineer job openings in Slidell, LA as of August 2026, with employment types broken down into 86% Full Time, 9% Part Time, and 5% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $100,406 per year, or $48.3 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 5 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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