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Senior Product Manager -- Digital Health & Fitness Platform
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Remote Engineer information
See Slidell, LA salary details
$32.9K - $45K
5% of jobs
$45K - $57.1K
7% of jobs
$57.1K - $69.2K
9% of jobs
$71.8K is the 25th percentile. Wages below this are outliers.
$69.2K - $81.3K
14% of jobs
The median wage is $92.2K / yr.
$81.3K - $93.4K
16% of jobs
$93.4K - $105.5K
13% of jobs
$105.5K - $117.6K
6% of jobs
$124K is the 75th percentile. Wages above this are outliers.
$117.6K - $129.7K
8% of jobs
$129.7K - $141.8K
8% of jobs
$141.8K - $153.9K
7% of jobs
$153.9K - $166K
5% of jobs
$32.9K
$100.4K
$166K
How much do remote engineer jobs pay per year?
How does a remote engineer typically collaborate with team members across different time zones?
What is the difference between Remote Engineer vs Remote Developer?
| Aspect | Remote Engineer | Remote Developer |
|---|---|---|
| Required Credentials | Bachelor's in Engineering, certifications like Cisco, CompTIA | Bachelor's in Computer Science or related, coding certifications |
| Work Environment | Design, troubleshoot, and maintain systems, often in technical or engineering teams | Write, test, and deploy software applications, often in development teams |
| Employer & Industry Usage | Engineering firms, tech companies, manufacturing | Tech companies, startups, software firms |
| Common Search & Comparison Intent | Understanding engineering roles in remote settings | Comparing software development roles remotely |
Remote Engineers focus on designing, maintaining, and troubleshooting technical systems, often requiring engineering-specific credentials. Remote Developers primarily write and develop software applications, with a focus on coding skills. While both roles can be remote and tech-oriented, their core responsibilities and required qualifications differ, catering to different industry needs.
What are the key skills and qualifications needed to thrive as a remote engineer, and why are they important?
What is a remote engineer?
How to get a remote job as an engineer?
The primary qualifications for getting a remote job as an engineer are a bachelor's degree in a relevant field and several years of experience in a programming role. Many software engineers spend time in other roles to gain experience before applying for this job, which is a relatively senior programming role. Companies often have specific requests or requirements for software engineers, such as experience with particular types of programming, so diversifying your skills and working with a variety of different systems can help you stand out from other engineers. Fulfilling the responsibilities and duties of a remote software engineer requires communication skills and reliable access to high-speed internet.

Full-time
Re-posted 5 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US