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Remote Developmental Editing Jobs in Springfield, OR

Remote Developmental Editing information

See Springfield, OR salary details

$11.4K

$52.9K

$67.8K

How much do remote developmental editing jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote developmental editing in Springfield, OR is $52,901.00, according to ZipRecruiter salary data. Most workers in this role earn between $35,200.00 and $66,800.00 per year, depending on experience, location, and employer.

What is remote developmental editing?

Remote developmental editing is a collaborative editorial process where an editor works with writers online to improve the structure, content, and overall flow of a manuscript or document. Unlike copyediting, developmental editing focuses on big-picture elements such as organization, plot, character development, and clarity of ideas. Editors provide feedback, suggestions, and guidance, often through digital communication tools, to help authors strengthen their work before moving on to finer editing stages. This service is commonly used for books, academic papers, and other long-form writing projects.

What skills and qualifications are needed to thrive as a remote developmental editor?

To excel as a Remote Developmental Editor, you need strong editorial judgment, advanced language skills, and a background in writing or publishing, often complemented by a relevant degree. Familiarity with editing software like Microsoft Word, Google Docs, and style guides (e.g., Chicago Manual of Style) is typically required. Excellent communication, time management, and the ability to provide constructive feedback help you build effective author relationships and manage projects independently. These skills are vital to improving manuscript quality, meeting deadlines, and ensuring client satisfaction in a remote work environment.

What are common challenges faced by remote developmental editors, and how can they be addressed?

Remote developmental editors often encounter challenges such as managing clear communication with authors, ensuring feedback is constructive and actionable, and maintaining productivity without in-person collaboration. To address these, it’s important to establish regular check-ins, use collaborative tools for document sharing and comments, and set clear expectations regarding project timelines and revisions. Building strong relationships with authors and other editorial team members through transparent and timely communication also helps overcome the distance barrier and ensures a smooth editing process.

What is the difference between Remote Developmental Editing vs Remote Copy Editing?

AspectRemote Developmental EditingRemote Copy Editing
CredentialsTypically requires editing certifications or degrees in English, Literature, or related fieldsSimilar credentials, often with additional focus on grammar and style certifications
Work EnvironmentCollaborative, often involves working closely with authors and writers remotelyFocused on refining and correcting existing text, often independently
Industry UsageUsed in publishing, education, and media industries for manuscript developmentCommon in publishing, journalism, and content creation for polishing texts

Remote Developmental Editing involves guiding authors through the development of their manuscripts, focusing on structure and content. In contrast, Remote Copy Editing centers on correcting grammar, style, and consistency. Both roles require strong editing credentials and are vital in publishing and media industries, but they serve different stages of the editing process.

What job categories do people searching Remote Developmental Editing jobs in Springfield, OR look for?

The top searched job categories for Remote Developmental Editing jobs in Springfield, OR are:

What cities near Springfield, OR are hiring for Remote Developmental Editing jobs?

Cities near Springfield, OR with the most Remote Developmental Editing job openings:

Infographic showing various Remote Developmental Editing job openings in Springfield, OR as of August 2026, with employment types broken down into 9% Internship, and 91% Full Time. Highlights an 100% Remote job distribution, with an average salary of $52,901 per year, or $25.4 per hour.

Unreal Tools & Automation Engineer

Pipeworks Studios

Eugene, OR • On-site, Remote

$92K - $127K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 days ago


Job description

Unreal Tools & Automation Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $127,000 / year
Description
Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build, test, diagnose, and support.
Responsibilities for this role may include work on crash reporting tools and workflows, diagnostic and support tooling, automated test infrastructure and reporting, Unreal Editor utilities, command-line tools, content or build validation, and other systems that improve the day-to-day effectiveness of developers, QA, production, and support teams.
This role is fully remote with the option for hybrid or in-office work at our office in Eugene, OR and relocation assistance, if preferred.
Day To Day
Responsibilities• Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs, then turn them into reliable production solutions.
• Design, build, and maintain systems for crash capture and reporting, diagnostic data collection, logging, telemetry, reproduction, and issue triage.
• Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows.
• Create Unreal Editor tools, plugins, cmdlets, scripts, utilities, and validation systems.
• Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows.
• Investigate difficult failures and improve the systems that make future root causes easier to find.
• Write maintainable code, automated tests, documentation, and support materials so tools remain usable across the team.
• Provide accurate time estimates and communicate tradeoffs and risks clearly as project priorities evolve.
• Use approved AI-assisted coding tools within the requirements of the client and project.
Skills Knowledge and Expertise
Must Haves• Professional experience with UE 5, with the ability to work within a mature Unreal project and existing development workflows.
• Strong C++ and C# experience
• Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions.
• Strong programming or scripting ability in at least one production language.
• Strong debugging and systems-thinking skills
• The ability to navigate large and unfamiliar codebases.
• Clear written and verbal communication across disciplines.
• Adaptability and comfort learning the tools that best serve a particular project and partner.
• Proficiency with at least one modern AI-assisted coding tool is required (e.g.: OpenAI Codex, Claude Code, or GitHub Copilot). Candidates must be able to effectively direct the tool, critically review and validate generated work, and use it within applicable security and confidentiality requirements.
• Experience with version / source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools.
Nice-To-Have Skills• Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics.
• Experience with Unreal automation technologies such as the Automation Test Framework, Gauntlet, BuildGraph, or comparable systems.
• Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure.
• Experience with Unreal modules, plugins, editor extensions, cmdlets, or engine-level systems.
• Experience shipping on PC or console platforms and supporting cross-platform development workflows.
• Experience with Python, web technologies, Blazor, or service development used to support game-development pipelines.
• Experience with proprietary engines or other commercial game-development environments.
• Experience supporting live games, customer support workflows, or post-launch diagnostics.
Education and Experience• 5+ years of relevant professional engineering experience.
• At least one shipped commercial game, or another substantial production release is preferred.
• A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.