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Remote Designer Jobs in Chicago, IL (NOW HIRING)

Physical Designer (Substation)

Chicago, IL ยท On-site +1

$80K - $110K/yr

An experienced Physical Designer could also work remotely anywhere in the United States (fully remote). Joining the power team at GFT means engaging in cutting-edge projects that drive the future of ...

User Experience Designer

Chicago, IL ยท Remote

$98K - $120K/yr

Your designs will directly impact learners and institutions by delivering innovative study ... This is a remote position open to applicants authorized to work for any employer within the United ...

New

Physical Designer (Substation)

Chicago, IL ยท On-site +1

$77K - $100K/yr

An experienced Physical Designer could also work remotely anywhere in the United States (fully remote). Joining the power team at GFT means engaging in cutting-edge projects that drive the future of ...

Structural Associate Designer

Chicago, IL ยท On-site +1

$24 - $34/hr

An Associate Designer at HBK Engineering is a position responsible for designing engineering ... Understanding of remote communication software * Ability to quickly come up to speed on in-process ...

I nstructional Designer

Chicago, IL ยท On-site +1

$50 - $55/hr

Ability to manage multiple priorities effectively and work independently in a remote environment ... and graphic designers. Project Snapshot * This is a part-time contract engagement, offering ...

However for the right candidate, this would be a remote position. Joining the power team at GFT ... Generate designs and detailed engineering deliverables working under the supervision of lead ...

Junior Graphic Designer

Evanston, IL ยท On-site +1

$19.50 - $26/hr

As a Junior Designer, you'll lead smaller projects within larger accounts and assist the design ... Fully remote with local teamwork opportunities in the Chicago area * 15 days of PTO plus the week ...

Junior Graphic Designer

Evanston, IL ยท Remote

$20.75 - $27.75/hr

As a Junior Designer, you'll lead smaller projects within larger accounts and assist the design ... Fully remote with local teamwork opportunities in the Chicago area * 15 days of PTO plus the week ...

Senior Designer/Art Director

Chicago, IL ยท Remote

$95K - $140K/yr

Remote Contract Type: Full-time Languages: English Sponsorship: Not accepted Portfolios & CV's: An ... Senior Designer/Art Director Are you a visionary creative leader ready to shape the visual future ...

Senior Designer/Art Director

Chicago, IL ยท Remote

$95K - $140K/yr

Remote Contract Type: Full-time Languages: English Sponsorship: Not accepted Portfolios & CV's: An ... Senior Designer/Art Director Are you a visionary creative leader ready to shape the visual future ...

Senior Motion Designer - The Heist

Chicago, IL ยท On-site +1

$85K - $95K/yr

We bring together directors, designers, animators, editors, and technologists to create work that ... Monday - Thursday in office (Fridays are remote optional) * Flexible time off, including paid ...

Senior Motion Designer - The Heist

Chicago, IL ยท On-site +1

$85K - $95K/yr

We bring together directors, designers, animators, editors, and technologists to create work that ... Monday - Thursday in office (Fridays are remote optional) * Flexible time off, including paid ...

Designer II

Chicago, IL ยท On-site +1

$62K - $78K/yr

We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk programs. For a general overview of our benefits, please visit our careers page at Actual ...

Showing results 21-40

Remote Designer information

See Chicago, IL salary details

$36.6K

$85.7K

$113.4K

How much do remote designer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote designer in Chicago, IL is $85,722.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,800.00 and $112,400.00 per year, depending on experience, location, and employer.

What does a remote designer do?

Remote designers develop ideas on ways to present their company's products and services. Instead of working in the office, remote designers work from home or another location outside the office with internet connectivity. Remote designers work in many different industries; they are found in fashion merchandising, advertising and marketing, computer programming and software development, and manufacturing. Specific job duties vary, depending on the type of industry and the project. But your responsibilities may include collaborating and brainstorming with other designers, engineers, developers, and business analysts to determine how to best display the target product or service and meet your client's needs.

What is the difference between Remote Designer vs Remote Web Developer?

AspectRemote DesignerRemote Web Developer
Required CredentialsDesign certifications, portfolioProgramming certifications, portfolio
Work EnvironmentDesign tools, creative softwareCode editors, development environments
Industry UsageAdvertising, branding, digital mediaTech, e-commerce, software companies
Common Search/ComparisonYesYes

Remote Designers focus on visual and user experience aspects, utilizing design tools and creative skills. Remote Web Developers concentrate on coding and building websites or applications. While both roles often work remotely and require technical skills, their core responsibilities and tools differ significantly, making this comparison useful for those exploring career options or hiring in digital industries.

What are some common challenges faced by remote designers, and how can they be addressed?

Remote Designers often face challenges related to communication and collaboration, since they are not physically present with their team. Maintaining clear communication through regular video meetings and using collaborative design tools like Figma or Miro can help bridge this gap. Additionally, remote work requires strong self-discipline and time management skills to meet deadlines and balance multiple projects. Proactively seeking feedback and staying engaged with the team through chat platforms can also enhance workflow and project outcomes.

What is a remote designer?

Remote designers are creative professionals who work from locations outside of a traditional office environment, often from home or anywhere with an internet connection. They use digital tools to create visual content such as websites, graphics, user interfaces, and branding materials. Remote designers collaborate with clients and teams online, using communication platforms and project management tools. This flexible work setup allows them to work with clients globally and maintain a better work-life balance.

What are the key skills and qualifications needed to thrive as a remote designer, and why are they important?

To thrive as a Remote Designer, you need strong visual design skills, proficiency in design principles, and typically a degree in graphic or digital design. Familiarity with tools like Adobe Creative Suite, Figma, Sketch, or other collaborative design platforms is usually required. Excellent communication, time management, and self-motivation help you effectively collaborate with distributed teams and manage projects independently. These skills are crucial for producing high-quality work, meeting deadlines, and ensuring smooth remote collaboration.
What are the most commonly searched types of Designer jobs in Chicago, IL? The most popular types of Designer jobs in Chicago, IL are:
What are popular job titles related to Remote Designer jobs in Chicago, IL? For Remote Designer jobs in Chicago, IL, the most frequently searched job titles are:
What cities near Chicago, IL are hiring for Remote Designer jobs? Cities near Chicago, IL with the most Remote Designer job openings:
Infographic showing various Remote Designer job openings in Chicago, IL as of August 2026, with employment types broken down into 76% Full Time, 11% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $85,722 per year, or $41.2 per hour.

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Chicago, IL โ€ข Remote

Part-time

Posted 15 days ago


Job description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You AreRequired
    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying don't ship that
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on delight over clarity and predictability
    • Reliance on Figma as the primary output
    What You'll Be Responsible ForProduct-wide UX coherence
    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel
    Working within existing products
    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence not redesign-for-the-sake-of-redesign
    • Respect user muscle memory
    Web UX (Angular + PrimeNG)
    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent almost-the-same component variants
    iOS UX (Native-first)
    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict
    Partnering with PMs
    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within
    What You Will Not Be Doing
    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.
    What Success Looks Like
    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No why does this work differently over here? moments
    • No large-scale UX rewrites six months later
    How You'll Work
    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.