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Remote Contract Game Developer Jobs in Edmonds, WA

Lead DevOps Engineer

Seattle, WA · Remote

$54 - $74/hr

At IT Labs, we are looking for an experienced Lead DevOps Engineer to support one of the most ... Remote * Contract or B2B arrangement Our values We are a company that seeks the best for both our ...

SDET

Seattle, WA · On-site +1

$57 - $73.50/hr

SDET Location - Seattle, WA - Remote Contract About the Role: We are seeking a highly skilled SDET to join our Master Data Management (MDM) team called PLIM. The ideal candidate will have strong ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Level Designer

Bellevue, WA · On-site +1

$123K/yr

Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... You'll collaborate closely with environment artists, gameplay programmers, and world builders to ...

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Remote Contract Game Developer information

See Edmonds, WA salary details

$35.7K

$119.1K

$197.7K

How much do remote contract game developer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for remote contract game developer in Edmonds, WA is $119,115.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,500.00 and $136,200.00 per year, depending on experience, location, and employer.

What is the difference between Remote Contract Game Developer vs Remote Full-Time Game Developer?

AspectRemote Contract Game DeveloperRemote Full-Time Game Developer
CredentialsPortfolio, relevant experience, possibly specific software certificationsPortfolio, relevant experience, possibly specific software certifications
Work EnvironmentProject-based, flexible hours, short-term contractsCompany-employed, fixed schedule, ongoing employment
Employer & Industry UsageFreelance platforms, indie studios, larger game companies for specific projectsGame studios, publishers, tech companies with permanent teams

Remote Contract Game Developers typically work on a project basis with flexible hours, often through freelance platforms or for specific projects. In contrast, Remote Full-Time Game Developers are employed directly by companies with a fixed schedule and ongoing employment. Both roles require similar skills and credentials but differ mainly in employment type and work structure.

What cities near Edmonds, WA are hiring for Remote Contract Game Developer jobs? Cities near Edmonds, WA with the most Remote Contract Game Developer job openings:
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Other

Posted 5 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 189 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.