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Remote Computer Architect Jobs in Beaverton, OR (NOW HIRING)

... building computer vision and robotics technology that keeps America's most critical production ... Contribute to the architecture and development of production-grade distributed microservice systems ...

UI .Net Developer

Portland, OR · Remote

$53 - $69/hr

Net Developer Portland, OR (Remote) Long term Contract Looking for GC/USC who can work on our W2 ... Tech with major course work in data processing, computer science, or a related field is generally ...

Hybrid (+50% Remote) - Remote 60% / Onsite 40% EXPECTED PAY RANGE: Data Scientist I: $99,608 - $136 ... Creating architecture and complex designs independently and documenting them * Integrate and test ...

iOS Engineer -Remote

Vancouver, WA · Remote

$61.63 - $88.47/hr

... scalable mobile architecture, and creating tools to speed up iteration. You'll have a direct ... For Toronto and Vancouver based applicants, the salary range is $166,675 - $191,397 CAD + equity ...

iOS Engineer -Remote

Gresham, OR · Remote

$61.63 - $88.47/hr

... scalable mobile architecture, and creating tools to speed up iteration. You'll have a direct ... For Toronto and Vancouver based applicants, the salary range is $166,675 - $191,397 CAD + equity ...

iOS Engineer -Remote

Portland, OR · Remote

$61.63 - $88.47/hr

... scalable mobile architecture, and creating tools to speed up iteration. You'll have a direct ... For Toronto and Vancouver based applicants, the salary range is $166,675 - $191,397 CAD + equity ...

Senior Electrical Engineer

Portland, OR · Remote

$115K - $145K/yr

Portland, OR preferred; open to remote (US only) | Salary: $115K to $145K + Benefits | Employment ... Lead system architecture and design decisions for aerospace electrical systems. * Design and ...

Senior Software Engineer

Portland, OR · On-site +1

$140K - $175K/yr

... building computer vision and robotics technology that keeps America's most critical production ... Contribute to the architecture and development of production-grade distributed microservice systems ...

Senior Software Engineer

Portland, OR · On-site +1

$140K - $175K/yr

... building computer vision and robotics technology that keeps America's most critical production ... Contribute to the architecture and development of production-grade distributed microservice systems ...

Manager, Customer Master Platform

Lake Oswego, OR · On-site +1

$150K/yr

Westminster, CO, Dayton, OH, Lake Oswego, OR (onsite), or US-remote Our Department: Corporate Ready ... Integration Architecture: Lead the design and implementation of robust integrations between the MDM ...

Collaborate with product owners, architects, and engineers to transition prototypes into scalable ... in Computer Science or related field (or equivalent experience). #LI-KS1 #LI-Remote The ...

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Salary range is subject to location, as this role can be remote. Roles and Responsibilities ... Partner with IT architecture, security, infrastructure, data, and application teams, to ensure ...

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Showing results 1-20

Remote Computer Architect information

See Beaverton, OR salary details

$166K

$182.1K

$196.6K

How much do remote computer architect jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote computer architect in Beaverton, OR is $182,080.00, according to ZipRecruiter salary data. Most workers in this role earn between $174,300.00 and $189,900.00 per year, depending on experience, location, and employer.

What is a remote computer architect?

A Remote Computer Architect is a professional who designs and develops computer systems, hardware, and network infrastructure while working remotely, often from a home office or another offsite location. Their responsibilities typically include creating high-level system architecture, evaluating hardware and software solutions, and ensuring that systems are scalable and efficient. They collaborate with engineers, developers, and other stakeholders through virtual communication tools to plan, implement, and optimize computing solutions. This role requires strong technical knowledge, problem-solving skills, and the ability to work independently in a remote environment.

How does a remote computer architect typically collaborate with cross-functional teams on projects?

As a Remote Computer Architect, collaboration with cross-functional teams is typically achieved through virtual meetings, collaborative design tools, and clear documentation. You will often work closely with software engineers, hardware designers, and project managers to define system requirements and review architectural plans. Effective communication and proactive updates are essential to ensure alignment, especially since team members may be in different time zones. Leveraging shared platforms for code, diagrams, and project management helps maintain transparency and streamlines decision-making across distributed teams.

What are the key skills and qualifications needed to thrive as a remote computer architect, and why are they important?

To thrive as a Remote Computer Architect, you need a strong background in computer engineering, system architecture design, and advanced knowledge of hardware-software integration, typically supported by a relevant degree. Familiarity with architectural modeling tools (such as SystemC or Verilog), cloud-based collaboration platforms, and industry-standard certifications (like TOGAF or AWS Certified Solutions Architect) is often required. Excellent problem-solving, communication, and self-management skills are crucial for effective remote teamwork and client interaction. These competencies ensure efficient design, implementation, and integration of complex computing systems in distributed work environments.

What is the difference between Remote Computer Architect vs Remote Network Architect?

AspectRemote Computer ArchitectRemote Network Architect
Required CredentialsBachelor's in Computer Science or related, certifications like Cisco CCNA, CCNPBachelor's in Network Engineering or related, certifications like Cisco CCNA, CCNP
Work EnvironmentDesigning computer hardware, system architecture, software integrationDesigning and managing network infrastructure, security, and connectivity
Employer & Industry UsageTech companies, hardware manufacturers, software firmsTelecom, enterprise IT, data centers
Common Search & ComparisonYesYes

The Remote Computer Architect focuses on designing computer systems and hardware architecture, while the Remote Network Architect specializes in planning and managing network infrastructure. Both roles require similar certifications and often work in tech-driven industries, but their core responsibilities differ in hardware versus network design.

What are popular job titles related to Remote Computer Architect jobs in Beaverton, OR?

For Remote Computer Architect jobs in Beaverton, OR, the most frequently searched job titles are:

What job categories do people searching Remote Computer Architect jobs in Beaverton, OR look for?

The top searched job categories for Remote Computer Architect jobs in Beaverton, OR are:

Infographic showing various Remote Computer Architect job openings in Beaverton, OR as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 14% Part Time, 4% Contract, and 1% Nights. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $182,080 per year, or $87.5 per hour.

Senior GPU Performance Software Engineer

Intel

Hillsboro, OR • On-site, Remote

$195K - $275K/yr

Full-time

Medical, Retirement, PTO

Posted 10 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 147 frontline employees who took The Breakroom Quiz

18th of 161 rated electronics manufacturers


Job description

Job Details:Job Description: 

About the Role

The Software and AI (SAI) organization is seeking a highly skilled software engineer to contribute to the development and low-level optimization ofoneDNN, a complex, cross-platform, open-source performance library that serves as the foundation for deep learning applications (github.com/uxlfoundation/oneDNN).
Please Note:This is a low-level software engineering and hardware-acceleration role. It does not involve building, training, or tuning machine learning models. Instead, you will focus on developing highly optimized math primitives, parallel algorithms, and GPU kernels that power industry-leading AI frameworks (such as OpenVINO, TensorFlow, PyTorch, and ONNX Runtime) on Intel hardware.
Key Responsibilities
Kernel Development and Architecture
  • Develop high-performance GEMM, convolution, and attention kernels for AI workloads
  • Design scalable JIT and codegen infrastructure for GPU kernel generation
Low-Level Optimization
  • Implement fusion and memory-traffic optimizations to maximize hardware utilization
  • Optimize mixed-precision and quantized execution paths (e.g., BF16, FP16, INT8, FP8, FP4, etc.)
Performance Modeling and Profiling
  • Build analytical and empirical performance models for kernel dispatch and tuning
  • Profile and eliminate performance bottlenecks across oneDNN GPU primitives and runtime paths
Hardware and Software Co-Design
  • Co-design GPU primitives and kernel architectures for next-generation Intel GPUs
  • Partner with hardware and compiler teams to shape future accelerator capabilities and software stacks
Infrastructure and Validation
  • Improve validation, benchmarking, and CI infrastructure for performance-critical GPU workloads
Why Join Us
Massive Scale
  • Work on a global, high-impact open-source library that scales AI performance across millions of devices worldwide
Cutting-Edge Hardware
  • Get early access to and influence the software stack for Intel's roadmap of next-generation discrete GPUs
Expert Collaboration
  • Work alongside industry-leading experts in GPU compilers, hardware architecture, and performance libraries
Total Rewards
  • Enjoy a competitive package including stock programs, quarterly bonuses, robust healthcare, and highly flexible hybrid/remote working options
What We're Looking For
To be successful in this role, you should demonstrate the following professional traits:
  • A strong ownership mindset - you take initiative on complex, ambiguous technical problems and drive them to resolution
  • A collaborative approach - you work effectively across hardware, compiler, and framework teams to align on shared technical goals
  • A performance-driven curiosity - you are motivated by squeezing every cycle out of hardware and continuously seek deeper understanding of low-level systems
Qualifications:
Minimum Qualifications
  • Education:BSc, MSc, or PhD in Computer Science, Computer Engineering, Mathematics, Physics, or a highly technical related field
  • Core Language:5+ years of professional software development experience with expert-level modern C++
  • Performance Optimizations:2+ years of hands-on experience in programming and kernel optimization on GPUs (via SYCL/DPC++, OpenCL, CUDA, or HIP), or at least 5+ years of similar low-level performance optimization experience on CPUs
  • Hardware Architecture:Strong foundations in computer architecture, cache hierarchies, memory subsystems, and parallel programming paradigms (e.g., multi-threading, SIMD/vectorization)
Preferred Qualifications
  • Math Libraries:Experience developing high-performance math libraries (e.g., GEMM, convolution, reduction, or FFT kernels)
  • Low-Level Tuning:Hands-on experience with GPU assembly-level tuning or compiler optimization
  • Parallel APIs:Familiarity with parallel programming APIs such as OpenMP or oneTBB
  • AI Workload Context:Basic understanding of deep learning primitives (e.g., forward/backward passes) to understand how library code is utilized by upstream frameworks
Job Type:Experienced HireShift:Shift 1 (United States of America)Primary Location: US, Oregon, HillsboroAdditional Locations:US, California, Santa ClaraPosting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/ABenefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $195,200.00-275,580.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968