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Remote Comics Artist Jobs in Seattle, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

... comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Remote Comics Artist information

See Seattle, WA salary details

$12

$32

$62

How much do remote comics artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote comics artist in Seattle, WA is $32.52, according to ZipRecruiter salary data. Most workers in this role earn between $16.68 and $48.41 per hour, depending on experience, location, and employer.

What is the difference between Remote Comics Artist vs Remote Graphic Novels Illustrator?

AspectRemote Comics ArtistRemote Graphic Novels Illustrator
CredentialsPortfolio, artistic skills, possibly art degreesPortfolio, artistic skills, possibly art degrees
Work EnvironmentHome studio, digital toolsHome studio, digital tools
Industry UsageComics publishers, independent creatorsPublishing houses, independent projects
Common Search IntentCreating comic strips, webcomicsIllustrating graphic novels, long-form stories

Both roles require strong artistic skills and digital proficiency, often sharing similar credentials. The main difference lies in the project scope: Remote Comics Artists focus on short-form comics and webcomics, while Remote Graphic Novels Illustrators work on longer, narrative-driven graphic novels. Understanding these distinctions helps in targeting the right job opportunities and freelance projects.

What are popular job titles related to Remote Comics Artist jobs in Seattle, WA?

For Remote Comics Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Comics Artist jobs in Seattle, WA look for?

The top searched job categories for Remote Comics Artist jobs in Seattle, WA are:

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 15 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.