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Remote Autonomous Systems Engineer Jobs in Bothell, WA

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

Parallel Domain builds the platform that validates the next generation of autonomous systems in ... Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

Parallel Domain builds the platform that validates the next generation of autonomous systems in ... Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You ...

AI Engineer, Ecosystem

Seattle, WA · On-site +1

$171K - $240K/yr

... autonomous systems directly into the Brex platform. Our teams develop AI agents that don't just ... As a perk, we also have up to four weeks per year of fully remote work! Responsibilities * Own Brex ...

System Design Engineer

Bellevue, WA · Remote

$102K - $140K/yr

Remote - offsite Hours: 40.0 Security Clearance: Not specified Overview Responsibilities * Design ... Strong background in thermodynamics, fluid systems, heat transfer, and mechanical/process systems

System Design Engineer

Bellevue, WA · Remote

$102K - $140K/yr

Remote - offsite Hours: 40.0 Security Clearance: Not specified Overview Responsibilities * Design ... Strong background in thermodynamics, fluid systems, heat transfer, and mechanical/process systems

Remote Salary: 150K-$225K/year A rapidly growing software company is hiring Senior Engineers to ... and autonomy. This role is ideal for engineers who enjoy building systems from the ground up ...

Machine Learning Engineer

Seattle, WA · On-site +1

$164K - $266K/yr

... scalable platforms for autonomous agents, advanced retrieval systems, and automated model ... Employee divides their time between in-office and remote work. Access to an office location is ...

This person will work to ensure our systems and architecture complies with our security standards ... This role can be hybrid or virtual/remote. Essential Duties and Responsibilities: * Act as the ...

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Remote Autonomous Systems Engineer information

See Bothell, WA salary details

$59.8K

$142.2K

$186.7K

How much do remote autonomous systems engineer jobs pay per year?

As of Jul 12, 2026, the average yearly pay for remote autonomous systems engineer in Bothell, WA is $142,212.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,600.00 and $175,500.00 per year, depending on experience, location, and employer.

What are Remote Autonomous Systems Engineers?

Remote Autonomous Systems Engineers are professionals who design, develop, and maintain autonomous systems—such as drones, robots, or vehicles—while working remotely. They use advanced software, sensors, and algorithms to ensure these systems can operate independently and safely. Their work involves tasks like programming control systems, integrating hardware components, and troubleshooting issues from a remote location. These engineers often collaborate with teams virtually and leverage cloud-based tools to monitor and update autonomous systems deployed in various environments.

What are some common challenges faced by Remote Autonomous Systems Engineers, and how can they be addressed?

Remote Autonomous Systems Engineers often encounter challenges related to communication and collaboration, as they work with multidisciplinary teams across different locations and time zones. Managing system integration and troubleshooting without on-site access can also pose difficulties, requiring strong documentation and remote diagnostic tools. Staying updated on rapidly evolving technologies in autonomy further demands ongoing learning. To address these challenges, engineers should leverage clear communication channels, utilize collaborative platforms, and participate in continuous training opportunities.

What are the key skills and qualifications needed to thrive as a Remote Autonomous Systems Engineer, and why are they important?

To thrive as a Remote Autonomous Systems Engineer, you need a strong background in robotics, control systems, programming (such as Python or C++), and a relevant engineering degree. Experience with simulation tools like ROS (Robot Operating System), MATLAB, and familiarity with machine learning or AI frameworks are typically required, along with certifications in automation or robotics being advantageous. Strong problem-solving skills, self-motivation, and effective remote communication set top candidates apart in this role. These skills and qualities are essential for designing, troubleshooting, and improving autonomous systems while collaborating efficiently within distributed teams.
What are popular job titles related to Remote Autonomous Systems Engineer jobs in Bothell, WA? For Remote Autonomous Systems Engineer jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Autonomous Systems Engineer jobs in Bothell, WA look for? The top searched job categories for Remote Autonomous Systems Engineer jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Autonomous Systems Engineer jobs? Cities near Bothell, WA with the most Remote Autonomous Systems Engineer job openings:
Principal Technical Artist

Principal Technical Artist

Parallel Domain

Seattle, WA • Remote

$130K - $155K/yr

Full-time

Posted 15 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny—they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities
  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.

  • Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.

  • Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
 
Required Qualifications
  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand-holding.

  • AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
 
Preferred Qualifications
  • Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
 
What Success Looks Like

In your first six months, you'll have:

  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate
You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.