2

Remote Augmented Reality Developer Jobs in Bellevue, WA

As a Data Engineer at Meta, you will shape the future of people-facing and business-facing products ... experiences like augmented and virtual reality to help build the next evolution in social ...

As a Data Engineer at Meta, you will shape the future of people-facing and business-facing products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Senior DevOps Engineer

Seattle, WA ยท Remote

$133K - $170K/yr

Remote * US-based -- US citizenship is required * Contract or B2B arrangement Our values We are a ... reality. Our way of working is rooted in our core values (Integrity, Excellence, Proactivity ...

Meta is seeking a Research Engineer specializing in Systems Machine Learning to help design and ... experiences like augmented and virtual reality to help build the next evolution in social ...

Business Engineering is looking for impact-driven, entrepreneurial engineers ready to drive ... experiences like augmented and virtual reality to help build the next evolution in social ...

Software Engineer, Product

Redmond, WA ยท On-site +1

$183K/yr

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Software Engineer, Product

Bellevue, WA ยท On-site +1

$183K/yr

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Software Engineer, Product

Seattle, WA ยท On-site +1

$183K/yr

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

Partner with Product, Engineering, and cross-functional teams to inform, influence, support, and ... experiences like augmented and virtual reality to help build the next evolution in social ...

Meta is seeking talented experienced engineers to join our teams in building cutting-edge products ... experiences like augmented and virtual reality to help build the next evolution in social ...

next page

Showing results 1-20

Remote Augmented Reality Developer information

See Bellevue, WA salary details

$12

$65

$87

How much do remote augmented reality developer jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for remote augmented reality developer in Bellevue, WA is $65.55, according to ZipRecruiter salary data. Most workers in this role earn between $56.97 and $73.51 per hour, depending on experience, location, and employer.

What is the difference between Remote Augmented Reality Developer vs Remote Virtual Reality Developer?

AspectRemote Augmented Reality DeveloperRemote Virtual Reality Developer
Required CredentialsBachelor's in Computer Science, AR/VR certificationsBachelor's in Computer Science, AR/VR certifications
Work EnvironmentDevelops AR applications for mobile devices and AR glassesCreates immersive VR experiences for headsets and simulations
Industry UsageRetail, gaming, healthcare, educationGaming, training, simulation, entertainment
Common Search/ComparisonYesYes

Both roles require similar credentials and often work in tech-driven industries. The main difference lies in the focus: AR developers create applications that overlay digital content onto the real world, while VR developers build fully immersive virtual environments. Understanding these distinctions helps job seekers target the right roles based on their skills and interests.

What are the key skills and qualifications needed to thrive as a Remote Augmented Reality Developer, and why are they important?

A Remote Augmented Reality Developer must have strong programming skills in languages such as C#, C++, or Java, along with a solid understanding of 3D graphics, AR principles, and a relevant degree in computer science or a related field. Familiarity with AR development platforms like Unity or Unreal Engine, experience using AR SDKs (e.g., ARKit, ARCore), and knowledge of version control systems are typically required. Excellent problem-solving, communication, and collaboration skills are crucial for remote teamwork and creative project execution. These competencies ensure the developer can build high-quality, innovative AR experiences efficiently while working effectively within distributed teams.

What is a Remote Augmented Reality Developer?

A Remote Augmented Reality (AR) Developer is a software professional who specializes in creating AR experiences and applications while working from a remote location. They use programming languages, 3D modeling tools, and AR frameworks to blend digital elements with the real world, often for mobile devices or smart glasses. Their work involves designing, coding, testing, and deploying AR solutions for various industries such as gaming, education, retail, and healthcare. Remote AR Developers collaborate with teams using online tools and may work as freelancers or as part of a distributed company. Their role requires strong technical skills as well as the ability to communicate and coordinate effectively in a remote work environment.

What are the main challenges faced by remote augmented reality developers when collaborating with cross-functional teams?

Remote augmented reality (AR) developers often work with designers, product managers, and backend engineers who may be in different locations and time zones. Coordinating real-time feedback on complex AR features and troubleshooting device-specific issues can be challenging without in-person interaction. To overcome these challenges, remote AR developers commonly rely on clear documentation, regular virtual meetings, and collaborative tools for code sharing and prototyping. Building strong communication skills and proactively aligning on project milestones are key to ensuring smooth teamwork and successful project delivery.
What are popular job titles related to Remote Augmented Reality Developer jobs in Bellevue, WA? For Remote Augmented Reality Developer jobs in Bellevue, WA, the most frequently searched job titles are:
What job categories do people searching Remote Augmented Reality Developer jobs in Bellevue, WA look for? The top searched job categories for Remote Augmented Reality Developer jobs in Bellevue, WA are:
Infographic showing various Remote Augmented Reality Developer job openings in Bellevue, WA as of June 2026, with employment types broken down into 97% Full Time, and 3% Part Time. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $136,344 per year, or $65.5 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 27 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/