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Remote Audio Jobs in Santa Rosa, CA (NOW HIRING)

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

We will work closely and constructively across design, art, engineering, animation, and audio teams ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Remote Audio information

See Santa Rosa, CA salary details

$32.3K

$92.3K

$187.5K

How much do remote audio jobs pay per year?

As of Aug 28, 2026, the average yearly pay for remote audio in Santa Rosa, CA is $92,338.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,700.00 and $123,500.00 per year, depending on experience, location, and employer.

What are remote audio jobs?

Remote audio jobs involve working with sound-related tasks, such as recording, editing, mixing, or producing audio, while operating from a location outside of a traditional studio or office. These roles are common in industries like music, film, podcasting, broadcasting, and online education. Professionals in remote audio jobs use specialized software and equipment to deliver high-quality audio content, often collaborating with teams and clients virtually. The flexibility of remote audio work allows for a broader range of opportunities and often attracts freelancers and independent contractors.

What are remote audio jobs?

Remote audio jobs include positions like audio editing engineer and re-recording mixer. In this field, you may work from home to prepare audio for broadcast over radio systems, provide engineering services when designing new audio systems, or help with sound production before people record material for a podcast. Remote audio jobs frequently involve using professional editing software, working with multi-track audio recordings, and managing the quality of sound for different environments. The audio-heavy nature of this job often requires unusually high-quality headphones or speaker systems. Employers usually provide any particularly rare or specialized equipment required for this role, such as specialty mixers or audio control systems.

What are the key skills and qualifications needed to thrive as a remote audio engineer, and why are they important?

To thrive as a Remote Audio Engineer, you need strong skills in audio production, mixing, and mastering, often supported by a background in audio engineering or related certifications. Familiarity with digital audio workstations (DAWs) like Pro Tools or Ableton Live, audio interfaces, and remote collaboration tools is typically required. Attention to detail, effective communication, and the ability to manage time independently are vital soft skills for this role. These skills ensure high-quality audio output and seamless teamwork, even when working remotely.

What are some common challenges faced by remote audio professionals, and how can they be addressed?

Remote audio professionals often encounter challenges such as communication delays with clients or team members, managing different time zones, and ensuring consistent audio quality across varying home setups. To address these, it's important to establish clear communication channels, use reliable collaboration tools, and invest in high-quality audio equipment. Regularly syncing with the team and maintaining organized project files also help ensure smooth workflows and high-quality deliverables.

What is the difference between Remote Audio vs Remote Video Editor?

AspectRemote AudioRemote Video Editor
Required CredentialsAudio engineering certifications, DAW proficiencyVideo editing certifications, editing software skills
Work EnvironmentAudio studios, post-production facilities, home studiosVideo editing suites, post-production houses, remote setups
Industry UsageMusic, film, broadcasting, podcastingFilm, TV, online content, advertising
Common Search IntentRemote audio jobs, audio editing remoteRemote video editing jobs, video post-production remote

Remote Audio professionals focus on editing and mixing sound for various media, often working in audio-specific environments. Remote Video Editors handle visual content, requiring skills in editing video footage. While both roles involve post-production work and require technical certifications, their tools, industry focus, and work environments differ significantly.

What are popular job titles related to Remote Audio jobs in Santa Rosa, CA?

For Remote Audio jobs in Santa Rosa, CA, the most frequently searched job titles are:

What job categories do people searching Remote Audio jobs in Santa Rosa, CA look for?

The top searched job categories for Remote Audio jobs in Santa Rosa, CA are:

What cities near Santa Rosa, CA are hiring for Remote Audio jobs?

Cities near Santa Rosa, CA with the most Remote Audio job openings:

Infographic showing various Remote Audio job openings in Santa Rosa, CA as of August 2026, with employment types broken down into 76% Full Time, 12% Part Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $92,338 per year, or $44.4 per hour.

Lead Character Artist

2K

Novato, CA • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.