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Remote Audio Visual Programmer Jobs in Tacoma, WA

... engineering services worldwide. Planate is a small business provider of planning, design ... visual, picking, and mailroom robotics), AI-enabled solutions, additive manufacturing, and related ...

Digital Designer

Bellevue, WA ยท Remote

$120K - $150K/yr

Bellevue (Onsite)/ US (Remote) Position Type: Regular, Full-Time Who we are: At Roundglass, our ... visual hierarchy. * Experience collaborating closely with developers to ensure accurate ...

Associate Instructional Designer

Seattle, WA ยท On-site +1

$28 - $45/hr

... engineering and design * construction and facility services To get where we're going, we need big ... Working knowledge of online media tools - online videos, audio, course development software, video ...

Architectural Historian

Seattle, WA ยท Remote

$35 - $40/hr

The ideal candidate will contribute to Wood's capacity in the environmental and engineering ... This role requires experience with mitigation, visual impact assessments, and cultural landscapes ...

Designer

Auburn, WA ยท Remote

$26 - $32.25/hr

You will be responsible for delivering high-quality visual designs from concept to execution ... The position is remote but candidates must be in the general Seattle or Chicago area. What you will ...

Showing results 41-52

Remote Audio Visual Programmer information

See Tacoma, WA salary details

$11

$37

$62

How much do remote audio visual programmer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for remote audio visual programmer in Tacoma, WA is $37.69, according to ZipRecruiter salary data. Most workers in this role earn between $27.88 and $45.96 per hour, depending on experience, location, and employer.

How do remote audio visual programmers typically collaborate with on-site teams and clients during project implementation?

Remote Audio Visual Programmers often work closely with on-site technicians, project managers, and clients through video calls, screen sharing, and remote access tools. Communication is key, as they need to clarify system requirements, guide hardware integration, and troubleshoot issues in real time. Regular check-ins and detailed documentation help ensure everyone stays aligned, especially when coordinating across different time zones. Building strong remote relationships and being proactive in communication are essential for smooth project delivery.

What are the key skills and qualifications needed to thrive as a remote audio visual programmer?

To thrive as a Remote Audio Visual Programmer, you need strong programming skills (such as Crestron, AMX, or Extron), a background in AV systems integration, and relevant certifications like CTS or manufacturer credentials. Proficiency with AV control software, remote troubleshooting tools, and network protocols is typically required. Excellent problem-solving abilities, strong communication, and self-motivation help professionals excel in remote and collaborative environments. These skills ensure seamless AV system performance, client satisfaction, and effective remote project delivery.

What is a remote audio visual programmer?

A Remote Audio Visual Programmer is a professional who designs, codes, and configures software for audio-visual (AV) systems, such as conference rooms, auditoriums, and smart home installations, while working from a remote location. They use programming languages and platforms specific to AV equipment to ensure seamless integration and automation of devices like projectors, sound systems, and lighting controls. Their role often involves troubleshooting, remote support, and collaborating with on-site technicians to deliver customized AV solutions.

What is the difference between Remote Audio Visual Programmer vs Remote AV Technician?

AspectRemote Audio Visual ProgrammerRemote AV Technician
CredentialsTypically requires programming certifications, AV software knowledge, and technical trainingUsually needs technical certifications, troubleshooting skills, and basic AV setup knowledge
Work EnvironmentPrimarily remote, focusing on software programming and system integrationRemote or on-site, handling equipment setup, troubleshooting, and maintenance
Industry UsageUsed in event production, corporate AV, and system integration companiesCommon in installation, maintenance, and support roles within AV services

The main difference is that Remote Audio Visual Programmers focus on developing and configuring AV systems remotely through software, while Remote AV Technicians handle the installation, troubleshooting, and maintenance of AV equipment, often on-site or remotely. Both roles require technical skills, but their daily tasks and focus areas differ significantly.

What are the most commonly searched types of Audio Visual Programmer jobs in Tacoma, WA? The most popular types of Audio Visual Programmer jobs in Tacoma, WA are:
What are popular job titles related to Remote Audio Visual Programmer jobs in Tacoma, WA? For Remote Audio Visual Programmer jobs in Tacoma, WA, the most frequently searched job titles are:
What job categories do people searching Remote Audio Visual Programmer jobs in Tacoma, WA look for? The top searched job categories for Remote Audio Visual Programmer jobs in Tacoma, WA are:
Infographic showing various Remote Audio Visual Programmer job openings in Tacoma, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $78,404 per year, or $37.7 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote