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Remote Audio Visual Programmer Jobs in Orlando, FL

Back-End Developer - REMOTE

Orlando, FL · Remote

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  • PTO

Back-End Developer - REMOTE Role and Responsibilities The Back-End Developer at Liviniti plays a ... Visual Studio * C# * SQL Server stored procedures, functions, and general administration * Git ...

New

Remote Location: Remote Duration: 12+ months Responsibilities This Intermediate-level role is ... Utilization of a standard IDE such as WebStorm, Komodo, Coda, Visual Studio, Eclipse, Sublime Text ...

C++ Senior Software Engineer Four Squared Solutions is seeking a C++ Software Engineer for a remote ... Utilize integrated development environments such as Visual Studio or KDevelop for day-to-day coding ...

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Visual BASIC, VB .NET, C#, C++, Java, JavaScript, or any other object-orientated programming language Company Description theITSupportCenter is an industry-leading provider of expert technical ...

Remote Audio Visual Programmer information

See Orlando, FL salary details

$9

$32

$54

How much do remote audio visual programmer jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for remote audio visual programmer in Orlando, FL is $32.77, according to ZipRecruiter salary data. Most workers in this role earn between $24.23 and $39.95 per hour, depending on experience, location, and employer.

How do remote audio visual programmers typically collaborate with on-site teams and clients during project implementation?

Remote Audio Visual Programmers often work closely with on-site technicians, project managers, and clients through video calls, screen sharing, and remote access tools. Communication is key, as they need to clarify system requirements, guide hardware integration, and troubleshoot issues in real time. Regular check-ins and detailed documentation help ensure everyone stays aligned, especially when coordinating across different time zones. Building strong remote relationships and being proactive in communication are essential for smooth project delivery.

What are the key skills and qualifications needed to thrive as a remote audio visual programmer?

To thrive as a Remote Audio Visual Programmer, you need strong programming skills (such as Crestron, AMX, or Extron), a background in AV systems integration, and relevant certifications like CTS or manufacturer credentials. Proficiency with AV control software, remote troubleshooting tools, and network protocols is typically required. Excellent problem-solving abilities, strong communication, and self-motivation help professionals excel in remote and collaborative environments. These skills ensure seamless AV system performance, client satisfaction, and effective remote project delivery.

What is a remote audio visual programmer?

A Remote Audio Visual Programmer is a professional who designs, codes, and configures software for audio-visual (AV) systems, such as conference rooms, auditoriums, and smart home installations, while working from a remote location. They use programming languages and platforms specific to AV equipment to ensure seamless integration and automation of devices like projectors, sound systems, and lighting controls. Their role often involves troubleshooting, remote support, and collaborating with on-site technicians to deliver customized AV solutions.

What is the difference between Remote Audio Visual Programmer vs Remote AV Technician?

AspectRemote Audio Visual ProgrammerRemote AV Technician
CredentialsTypically requires programming certifications, AV software knowledge, and technical trainingUsually needs technical certifications, troubleshooting skills, and basic AV setup knowledge
Work EnvironmentPrimarily remote, focusing on software programming and system integrationRemote or on-site, handling equipment setup, troubleshooting, and maintenance
Industry UsageUsed in event production, corporate AV, and system integration companiesCommon in installation, maintenance, and support roles within AV services

The main difference is that Remote Audio Visual Programmers focus on developing and configuring AV systems remotely through software, while Remote AV Technicians handle the installation, troubleshooting, and maintenance of AV equipment, often on-site or remotely. Both roles require technical skills, but their daily tasks and focus areas differ significantly.

What are the most commonly searched types of Audio Visual Programmer jobs in Orlando, FL?

The most popular types of Audio Visual Programmer jobs in Orlando, FL are:

What are popular job titles related to Remote Audio Visual Programmer jobs in Orlando, FL?

For Remote Audio Visual Programmer jobs in Orlando, FL, the most frequently searched job titles are:

What job categories do people searching Remote Audio Visual Programmer jobs in Orlando, FL look for?

The top searched job categories for Remote Audio Visual Programmer jobs in Orlando, FL are:

What cities near Orlando, FL are hiring for Remote Audio Visual Programmer jobs?

Cities near Orlando, FL with the most Remote Audio Visual Programmer job openings:

Infographic showing various Remote Audio Visual Programmer job openings in Orlando, FL as of August 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 100% Remote job distribution, with an average salary of $68,153 per year, or $32.8 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 15 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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