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Remote Audio Visual Design Engineer Jobs in Melbourne, FL

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... visual fidelity. * Collaborate with designers, artists, and developers to integrate assets into ...

Design, build, and maintain technology solutions and systems that provide security for SpaceX ... Hybrid or remote work will not be considered. * Ability to pass Air Force background check for Cape ...

Hybrid - onsite and remote Hours: 40.0 Security Clearance: Not specified Overview System One is looking for a Linux Systems Engineer in either Melbourne or Miramar, FL Responsibilities * Design ...

Hybrid - onsite and remote Hours: 40.0 Security Clearance: Not specified Overview System One is looking for a Linux Systems Engineer in either Melbourne or Miramar, FL Responsibilities * Design ...

Hybrid - onsite and remote Hours: 40.0 Security Clearance: Not specified Overview System One is looking for a Linux Systems Engineer in either Melbourne or Miramar, FL Responsibilities * Design ...

Able to use computer software including Visual (or AGI32) and Microsoft Office. * Ability to work ... Minimum of 3 years electrical drafting and design experience at an MEP Engineering firm or A-E firm

Able to use computer software including Visual (or AGI32) and Microsoft Office. * Ability to work ... Minimum of 3 years electrical drafting and design experience at an MEP Engineering firm or A-E firm

Able to use computer software including Visual (or AGI32) and Microsoft Office. * Ability to work ... Minimum of 3 years electrical drafting and design experience at an MEP Engineering firm or A-E firm

Able to use computer software including Visual (or AGI32) and Microsoft Office. * Ability to work ... Minimum of 3 years electrical drafting and design experience at an MEP Engineering firm or A-E firm

Principal, Data Engineer

Melbourne, FL ยท On-site +1

$153K - $284K/yr

Melbourne, FL; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... The selected individual will partner closely with development teams to design, review, and ...

Security Engineer (Embedded OT)

Cape Canaveral, FL ยท On-site +1

$150K - $180K/yr

Design, build, and maintain technology solutions and systems that provide security for SpaceX ... Hybrid or remote work will not be considered. * Ability to pass Air Force background check for Cape ...

Showing results 41-60

Remote Audio Visual Design Engineer information

See Melbourne, FL salary details

$38K

$85.4K

$113.5K

How much do remote audio visual design engineer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote audio visual design engineer in Melbourne, FL is $85,369.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,100.00 and $98,300.00 per year, depending on experience, location, and employer.

What is a remote audio visual design engineer?

A Remote Audio Visual (AV) Design Engineer is a professional who designs and develops AV systems such as video conferencing setups, sound systems, and integrated multimedia solutions, all while working from a remote location. They collaborate with clients and teams virtually to create technical drawings, system specifications, and integration plans tailored to specific needs. Their responsibilities often include selecting appropriate AV equipment, ensuring system compatibility, and providing remote support during installation and troubleshooting. This role requires strong technical knowledge, communication skills, and proficiency with AV design software.

What are some common challenges faced by remote audio visual design engineers, and how can they be addressed?

Remote Audio Visual Design Engineers often face challenges related to effective communication and collaboration, as much of the design and troubleshooting work must be coordinated virtually with team members and clients. Ensuring accurate site assessments and system integration can be difficult without physical presence, so leveraging detailed documentation, virtual walkthroughs, and clear communication tools is essential. Additionally, staying updated on rapidly evolving AV technologies and standards is crucial for delivering high-quality solutions. Building strong relationships with local onsite partners and maintaining a proactive approach to project management can help overcome these challenges.

What is the difference between Remote Audio Visual Design Engineer vs AV Systems Designer?

AspectRemote Audio Visual Design EngineerAV Systems Designer
CredentialsTypically requires a degree in audio-visual technology, engineering, or related field; certifications like CTS are commonSimilar credentials, often with certifications like CTS or AVIXA certifications
Work EnvironmentDesigns AV systems remotely, collaborates with clients and teams via digital toolsDesigns AV systems, often in office or client site, but increasingly remote
Industry UsageUsed across corporate, entertainment, and education sectors for remote system planningCommon in corporate, hospitality, and live event industries for system planning

The Remote Audio Visual Design Engineer and AV Systems Designer roles share similar credentials and work environments, focusing on designing AV solutions. The main difference lies in the remote aspect of the engineer's role, emphasizing remote collaboration and design, whereas AV Systems Designers may work more on-site or in traditional office settings. Both roles are integral to creating effective AV systems across various industries.

What are the key skills and qualifications needed to thrive as a remote audio visual design engineer, and why are they important?

To thrive as a Remote Audio Visual Design Engineer, you need expertise in AV system design, signal flow, and integration, typically supported by a degree in engineering or a related field and experience with industry standards. Familiarity with design software (like AutoCAD, Visio), AV control systems (like Crestron, Extron), and certifications such as CTS or CTS-D are highly valued. Strong communication, problem-solving, and project management skills help you collaborate effectively with clients and remote teams. These skills ensure the delivery of high-quality, reliable AV solutions that meet client requirements and industry standards.
What are the most commonly searched types of Audio Visual Design Engineer jobs in Melbourne, FL? The most popular types of Audio Visual Design Engineer jobs in Melbourne, FL are:
What are popular job titles related to Remote Audio Visual Design Engineer jobs in Melbourne, FL? For Remote Audio Visual Design Engineer jobs in Melbourne, FL, the most frequently searched job titles are:
What job categories do people searching Remote Audio Visual Design Engineer jobs in Melbourne, FL look for? The top searched job categories for Remote Audio Visual Design Engineer jobs in Melbourne, FL are:
What cities near Melbourne, FL are hiring for Remote Audio Visual Design Engineer jobs? Cities near Melbourne, FL with the most Remote Audio Visual Design Engineer job openings:
Infographic showing various Remote Audio Visual Design Engineer job openings in Melbourne, FL as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $85,369 per year, or $41 per hour.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted 9 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.