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Remote Audio Mix Engineer Jobs in Seattle, WA (NOW HIRING)

Audio Lead (Games)

Seattle, WA ยท On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Seattle, WA ยท Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

I&C Design Engineer

Bellevue, WA ยท Remote

$52 - $85/hr

Remote Overview: We are seeking a talented and experienced Design Engineer specializing in ... Work involves visual and audio-focused activities within a standard office environment for over 8 ...

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... THE MIX MATTERS Don't check off every box in the job requirements? No problem! We recognize that ...

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... THE MIX MATTERS Don't check off every box in the job requirements? No problem! We recognize that ...

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... THE MIX MATTERS Don't check off every box in the job requirements? No problem! We recognize that ...

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... THE MIX MATTERS Don't check off every box in the job requirements? No problem! We recognize that ...

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Showing results 1-20

Remote Audio Mix Engineer information

See Seattle, WA salary details

$33.6K

$96.1K

$195.2K

How much do remote audio mix engineer jobs pay per year?

As of Jul 27, 2026, the average yearly pay for remote audio mix engineer in Seattle, WA is $96,113.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,900.00 and $128,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Audio Mix Engineer, and why are they important?

To thrive as a Remote Audio Mix Engineer, you need a solid background in audio engineering principles, critical listening skills, and experience with music production, often supported by formal training or a relevant degree. Proficiency with industry-standard digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with plugins and remote collaboration platforms, is essential. Strong communication, time management, and attention to detail help you effectively coordinate with clients and deliver high-quality mixes on schedule. These skills ensure professional, consistent results and client satisfaction in remote and collaborative production environments.

How do Remote Audio Mix Engineers typically collaborate with artists and producers during a project?

Remote Audio Mix Engineers often use cloud-based platforms and video conferencing tools to facilitate real-time communication with artists and producers. They exchange feedback on mixes by sharing high-quality audio files, screen sharing, and sometimes hosting remote listening sessions. Clear communication and prompt responsiveness are essential for addressing creative notes and maintaining project timelines. Building strong working relationships remotely can be challenging, but leveraging technology helps ensure everyone stays aligned on the project's vision.

What is the difference between Remote Audio Mix Engineer vs Remote Sound Designer?

AspectRemote Audio Mix EngineerRemote Sound Designer
CredentialsAudio engineering certifications, music or audio production degreesSound design courses, audio production certifications
Work EnvironmentHome studio, remote collaboration with clientsHome studio, remote or on-site for media projects
Industry UsageMusic, film, TV, advertisingVideo games, film, multimedia, advertising

The Remote Audio Mix Engineer primarily focuses on balancing and blending audio tracks to achieve the desired sound quality, often working with music, film, or broadcast projects. In contrast, the Remote Sound Designer creates unique sound effects and audio elements to enhance visual media. While both roles require strong audio skills and remote work setups, their core responsibilities and industry applications differ.

What is a Remote Audio Mix Engineer?

A Remote Audio Mix Engineer is a professional who specializes in combining and balancing individual audio tracks into a final version of a song, podcast, film, or other audio project, all while working from a location outside of a traditional studio. They receive audio files digitally from clients, use professional mixing software and hardware to enhance sound quality, and collaborate online to deliver polished audio mixes. This role requires strong technical skills, a good ear for detail, and effective communication to ensure client satisfaction. Remote mix engineers are essential in today's music and media industries, offering flexibility and access to talent regardless of location.
What are the most commonly searched types of Audio Mix Engineer jobs in Seattle, WA? The most popular types of Audio Mix Engineer jobs in Seattle, WA are:
Infographic showing various Remote Audio Mix Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $96,113 per year, or $46.2 per hour.
Audio Lead (Games)

Audio Lead (Games)

Skydance

Seattle, WA โ€ข On-site, Remote

$125K - $165K/yr

Full-time

Posted 23 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.ย ย 
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For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
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Why Join Us?

To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for theย highly acclaimed new title, "Marvel 1943: Rise of Hydra".ย  We have assembled the best external development, publishing and IP partners in theย world. Our internal team will remain small relative to other AAA developers so we can all maintain the highestย levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an averageย of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe thatย life's too short to work with difficult people, regardless of talent, so exceptional character and strong principlesย are requirements for every role. Your days will be focused on solving creative and technical problems, notย navigating corporate politics.

Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.

What You'll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story-ย driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision,ย technical direction, and production standards for all audio in the project. You will guide, mentor, and support theย sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhancesย emotional impact. We only hire talented, collaborative people with strong communication skills who are laserย focused on achieving excellent results.

In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For:ย 
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $125,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors.ย  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.ย 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.ย 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
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