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Remote Audio Mix Engineer Jobs in Arizona (NOW HIRING)

Must have Audio Visual experience Job Summary: The VDC Specialist is responsible for the creation ... Knowledge of construction, engineering, procurement, industry standards, and other project-related ...

We're a trusted and strategic partner to engineers, contractors, distributors, specifiers ... This is a remote position. Candidates must be located in Phoenix, AZ. Job Responsibilities

For more information, visit www.enterprisedb.comCandidate Note100% remote for candidates based in ... We know it takes a unique mix of people and skills to help us in our mission to supercharge ...

Lead EHV Electrical Engineer 2 - Grid

Phoenix, AZ ยท On-site +1

$158K - $165K/yr

... mix of work spent in office and working remote from home. Our Grid business unit is seeking an ... As a Lead EHV Substation Engineer, you will take an active role in project conceptualization, work ...

Lead EHV Electrical Engineer 2 - Grid

Phoenix, AZ ยท On-site +1

$158K - $165K/yr

... mix of work spent in office and working remote from home. Our Grid business unit is seeking an ... As a Lead EHV Substation Engineer, you will take an active role in project conceptualization, work ...

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Remote Audio Mix Engineer information

What are the key skills and qualifications needed to thrive as a Remote Audio Mix Engineer, and why are they important?

To thrive as a Remote Audio Mix Engineer, you need a solid background in audio engineering principles, critical listening skills, and experience with music production, often supported by formal training or a relevant degree. Proficiency with industry-standard digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with plugins and remote collaboration platforms, is essential. Strong communication, time management, and attention to detail help you effectively coordinate with clients and deliver high-quality mixes on schedule. These skills ensure professional, consistent results and client satisfaction in remote and collaborative production environments.

How do Remote Audio Mix Engineers typically collaborate with artists and producers during a project?

Remote Audio Mix Engineers often use cloud-based platforms and video conferencing tools to facilitate real-time communication with artists and producers. They exchange feedback on mixes by sharing high-quality audio files, screen sharing, and sometimes hosting remote listening sessions. Clear communication and prompt responsiveness are essential for addressing creative notes and maintaining project timelines. Building strong working relationships remotely can be challenging, but leveraging technology helps ensure everyone stays aligned on the project's vision.

What is the difference between Remote Audio Mix Engineer vs Remote Sound Designer?

AspectRemote Audio Mix EngineerRemote Sound Designer
CredentialsAudio engineering certifications, music or audio production degreesSound design courses, audio production certifications
Work EnvironmentHome studio, remote collaboration with clientsHome studio, remote or on-site for media projects
Industry UsageMusic, film, TV, advertisingVideo games, film, multimedia, advertising

The Remote Audio Mix Engineer primarily focuses on balancing and blending audio tracks to achieve the desired sound quality, often working with music, film, or broadcast projects. In contrast, the Remote Sound Designer creates unique sound effects and audio elements to enhance visual media. While both roles require strong audio skills and remote work setups, their core responsibilities and industry applications differ.

What is a Remote Audio Mix Engineer?

A Remote Audio Mix Engineer is a professional who specializes in combining and balancing individual audio tracks into a final version of a song, podcast, film, or other audio project, all while working from a location outside of a traditional studio. They receive audio files digitally from clients, use professional mixing software and hardware to enhance sound quality, and collaborate online to deliver polished audio mixes. This role requires strong technical skills, a good ear for detail, and effective communication to ensure client satisfaction. Remote mix engineers are essential in today's music and media industries, offering flexibility and access to talent regardless of location.
What are the most commonly searched types of Audio Mix Engineer jobs in Arizona? The most popular types of Audio Mix Engineer jobs in Arizona are:
What cities in Arizona are hiring for Remote Audio Mix Engineer jobs? Cities in Arizona with the most Remote Audio Mix Engineer job openings:
Audio Director

$157K - $236K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 15 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$157,000-$236,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.