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Remote Artist Jobs in Washington, DC (NOW HIRING)

On-site role in Washington, DC (remote work not available) * Occasional evening and weekend commitments required Equal Opportunity Duke Ellington School of the Arts and The Ellington Fund are equal ...

Graphic Designer

Washington, DC · On-site +1

$60K - $90K/yr

Ability to use strong analytical and artistic approaches to solve complex issues * Report and ... Remote Position / Occasional In-Person Attendance This position is fully remote; however, there may ...

NuAxis is home to thinkers and feelers; engineers and artists. We work hard and support each other ... This role is largely responsible for providing remote telephone and email-based IT operational ...

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Remote Artist information

See Washington, DC salary details

$34.5K

$146.7K

$172.7K

How much do remote artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote artist in Washington, DC is $146,717.00, according to ZipRecruiter salary data. Most workers in this role earn between $143,800.00 and $172,200.00 per year, depending on experience, location, and employer.

What is a remote artist?

Remote Artists are creative professionals who produce visual art, illustrations, or graphic designs while working from a location outside of a traditional office or studio, typically from home. They collaborate with clients or companies using digital tools and communication platforms to complete projects. Remote Artists can work in various fields, such as gaming, advertising, publishing, and entertainment, offering flexibility and access to a global job market.

What does a remote artist do?

Remote artist positions usually refer to graphic designers and animators. They work for technology companies, production studios, marketing firms, and other industries that need visual effects. Remote artists develop images and designs in a way that is unique to them, using a personal creative process to complete their project. Instead of traveling to the office daily, remote artists work from home or another location outside of the office with internet connectivity. Most remote artists utilize computer graphic applications to draw and design different projects. Specific job duties vary, depending on the company and industry. But some common projects that remote artists work on include advertising campaigns, animation or other eye-catching images on websites, and movie posters.

What are the key skills and qualifications needed to thrive as a remote artist?

To thrive as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a solid portfolio showcasing your work, often backed by a relevant degree or equivalent experience. Familiarity with digital art tools such as Adobe Creative Suite, Procreate, or 3D modeling software is typically required. Excellent time management, self-motivation, and clear communication skills help remote artists collaborate effectively with clients and teams. These skills and qualities are crucial for delivering high-quality creative work, meeting deadlines, and succeeding in a remote, often independent environment.

How do remote artists typically collaborate with teams and clients despite working from different locations?

Remote Artists often use digital collaboration tools such as Slack, Zoom, and project management platforms like Trello or Asana to stay connected with their teams and clients. Regular virtual meetings, clear documentation, and shared digital workspaces help facilitate feedback and ensure alignment on creative projects. Successfully navigating time zone differences and maintaining proactive communication are common challenges, but these are often addressed through flexible scheduling and setting clear expectations. This collaborative environment allows Remote Artists to contribute creatively while enjoying the flexibility of remote work.

What is the difference between Remote Artist vs Remote Illustrator?

AspectRemote ArtistRemote Illustrator
CredentialsTypically requires a portfolio, art degree or equivalent experienceUsually needs a portfolio, art or design degree, and specialized illustration skills
Work EnvironmentWorks independently, often on multiple projects across industriesFocuses on creating visual representations, often for publishing, advertising, or media
Industry UsageUsed across various creative fields including gaming, film, and marketingPrimarily in publishing, advertising, and media industries

Remote Artists and Remote Illustrators share similar skills and work environments, but Remote Illustrators often specialize in creating detailed visual artwork for specific media. Both roles require a strong portfolio and can be performed remotely, but their focus areas and industry applications differ slightly.

What are the most commonly searched types of Artist jobs in Washington, DC?

The most popular types of Artist jobs in Washington, DC are:

What job categories do people searching Remote Artist jobs in Washington, DC look for?

The top searched job categories for Remote Artist jobs in Washington, DC are:

Infographic showing various Remote Artist job openings in Washington, DC as of August 2026, with employment types broken down into 43% Full Time, 43% Part Time, and 14% Contract. Highlights an 100% Remote job distribution, with an average salary of $146,717 per year, or $70.5 per hour.

Senior Machine Learning Engineer, Radar & Remote Sensing

NT Concepts

Chantilly, VA • On-site, Remote

$128K - $177K/yr

Full-time

Posted 16 days ago


Job description

Working at NT Concepts means that you are part of an innovative, agile company dedicated to solving the most critical challenges in National Security. We're looking for the best and the brightest to join us in supporting this mission. If meaningful work, initiative, creativity, and continuous self-improvement are important to your career, join our growing team and discover What's Next for you. We tackle hard problems to meet our clients' needs.

We are looking for an applied engineer to own our radar and ML technical stack. This is a blended role at the intersection of radar/SAR simulation, machine learning, scientific software, and compute infrastructure.

The ideal candidate is not a pure data scientist or a pure signal processing engineer. They are a technical owner who can move across the stack: from radar simulations and data preprocessing to ML model development, local GPU/compute setup, and hand-offs of radar products to software and hardware teams.

Clearance: Active TS/SCI clearance. US Citizenship is required.

Location: Chantilly, VA (Monday-Thursday Onsite & Friday Remote)

Responsibilities: 

  • Act as a technical liaison, fostering effective communication and collaboration between radar engineering, machine learning, software engineering, and operation teams. 
  • Develop and maintain robust radar and SAR simulation pipelines, including synthetic data generation, scene/return modeling, and validation workflows.
  • Design, build and refine end-to-end ML models and pipelines for radar-related tasks, including preprocessing, training, evaluation, and deployment-ready packaging.
  • Utilize and analyze defense-focused datasets, including radar, 3D models, Electro-Optical/Infrared (EO/IR), and sensing-adjacent data.
  • Create radar products and technical deliverables for internal software teams and hardware partners, including APIs, data schemas, containers, documentation, and integration guidance.
  • Design, configure, and optimize local compute environments, including GPU/eGPU setups, remote compute, storage, networking, containerization, and benchmarking.
  • Support ML inference/training on constrained or embedded compute, with awareness of systems such as RFSoCs, FPGAs, and related hardware constraints.
  • Collaborate with RF/hardware partners to support internal RF code processing, radar outputs, and productization of deployable radar hardware
  • Help deploy and maintain web applications and internal tools on classified or restricted networks.
  • Contribute to technical writing, SBIR proposals, and system documentation.

 Required Qualifications: 

  • Deep experience in Synthetic Aperture Radar, non-imaging radar, remote sensing, or signal processing
  • Solid understanding of radar/SAR fundamentals, including:
    • I/Q and complex-valued data
    • Simulation techniques
    • Image formation algorithms and radar-to-image pipelines
    • Coherent vs. incoherent processing
  • Proven track record of experience with radar or remote sensing simulations
  • Strong proficiency with scientific Python libraries:
    • NumPy, PyTorch, SciPy, Matplotlib, Jupyter, and related scientific stacks
  • Demonstrated ability to build end- to-end ML pipelines encompassing:
    • Data preprocessing
    • Training
    • Evaluation
    • Versioning
    • Packaging
    • Hand-off to other engineers
  • Hands-on experience with GPU compute, such as:
    • PyTorch
    • CUDA
    • NVIDIA tooling
    • Remote GPU Servers
    • Local GPU compute
  • Ability to explain radar/ML concepts to non-radar engineers and produce clear technical deliverables
  • Adherence to robust software engineering principles and best practices (e.g. clean code, testing, version control).
  • Exceptional communication skills, with the ability to clearly articulate complex radar and ML concepts to both technical and non-technical audiences, and to produce high-quality technical documentation and deliverables.

 Preferred Skills/Experience:

  • Experience with Xpatch simulations specifically
  • Experience with CAD and or artistic 3D modeling skills
  • Experience with EO/IR or multi-sensor fusion
  • Experience with adversarial imaging AI
  • Understanding of RFSoCs, FPGAs, HLS, quantization, or edge deployment constraints
  • Experience designing or optimizing local compute servers / GPU clusters / eGPU configurations
  • Experience working with RF hardware partners or hardware-in-the-loop systems
  • Experience with LLMs, LoRA fine-tuning, or local model deployment for niche tasks
  • Experience with container computing and orchestration

Physical Requirements: 

  • Prolonged periods sitting at a desk and working on a computer 
  • Must be able to lift up to 10-15 pounds at time 

#JT