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Remote Artist Jobs in Ontario (NOW HIRING)

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... Working closely with artists, designers, and technical teams, you'll contribute to the visual ...

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... Working closely with artists, designers, and technical teams, you'll contribute to the visual ...

Humanities / arts / culture Evaluator Type: Contract Compensation: $80-$120/hour Location ... Remote Role Responsibilities * Evaluate AI-generated artifacts against domain-specific quality ...

Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong ... Collaborate with designers, artists, and engineers to deliver high-quality experiences. * Debug ...

Humanities / arts / culture Evaluator Type: Contract Compensation: $80-$120/hour Location ... Remote Role Responsibilities * Evaluate AI-generated artifacts against domain-specific quality ...

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

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Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

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Remote Artist information

What is a remote artist?

Remote Artists are creative professionals who produce visual art, illustrations, or graphic designs while working from a location outside of a traditional office or studio, typically from home. They collaborate with clients or companies using digital tools and communication platforms to complete projects. Remote Artists can work in various fields, such as gaming, advertising, publishing, and entertainment, offering flexibility and access to a global job market.

What does a remote artist do?

Remote artist positions usually refer to graphic designers and animators. They work for technology companies, production studios, marketing firms, and other industries that need visual effects. Remote artists develop images and designs in a way that is unique to them, using a personal creative process to complete their project. Instead of traveling to the office daily, remote artists work from home or another location outside of the office with internet connectivity. Most remote artists utilize computer graphic applications to draw and design different projects. Specific job duties vary, depending on the company and industry. But some common projects that remote artists work on include advertising campaigns, animation or other eye-catching images on websites, and movie posters.

What are the key skills and qualifications needed to thrive as a remote artist?

To thrive as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a solid portfolio showcasing your work, often backed by a relevant degree or equivalent experience. Familiarity with digital art tools such as Adobe Creative Suite, Procreate, or 3D modeling software is typically required. Excellent time management, self-motivation, and clear communication skills help remote artists collaborate effectively with clients and teams. These skills and qualities are crucial for delivering high-quality creative work, meeting deadlines, and succeeding in a remote, often independent environment.

How do remote artists typically collaborate with teams and clients despite working from different locations?

Remote Artists often use digital collaboration tools such as Slack, Zoom, and project management platforms like Trello or Asana to stay connected with their teams and clients. Regular virtual meetings, clear documentation, and shared digital workspaces help facilitate feedback and ensure alignment on creative projects. Successfully navigating time zone differences and maintaining proactive communication are common challenges, but these are often addressed through flexible scheduling and setting clear expectations. This collaborative environment allows Remote Artists to contribute creatively while enjoying the flexibility of remote work.

What is the difference between Remote Artist vs Remote Illustrator?

AspectRemote ArtistRemote Illustrator
CredentialsTypically requires a portfolio, art degree or equivalent experienceUsually needs a portfolio, art or design degree, and specialized illustration skills
Work EnvironmentWorks independently, often on multiple projects across industriesFocuses on creating visual representations, often for publishing, advertising, or media
Industry UsageUsed across various creative fields including gaming, film, and marketingPrimarily in publishing, advertising, and media industries

Remote Artists and Remote Illustrators share similar skills and work environments, but Remote Illustrators often specialize in creating detailed visual artwork for specific media. Both roles require a strong portfolio and can be performed remotely, but their focus areas and industry applications differ slightly.

What are the most commonly searched types of Artist jobs in Ontario?

The most popular types of Artist jobs in Ontario are:

What are popular job titles related to Remote Artist jobs in Ontario?

For Remote Artist jobs in Ontario, the most frequently searched job titles are:

What job categories do people searching Remote Artist jobs in Ontario look for?

The top searched job categories for Remote Artist jobs in Ontario are:

Infographic showing various Remote Artist job openings in Ontario as of August 2026, with employment types broken down into 68% Full Time, 28% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution.

Artiste 3D senior | Senior 3D Artist

Side

Toronto, ON • On-site, Remote

Full-time

Posted 4 days ago


Job description

~ English version to follow ~

Lieu : Montreal, Quebec ou Toronto, Ontario

Structure de travail : Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux cotes de certains des plus grands developpeurs de jeux au monde pour resoudre des defis techniques complexes et donner vie a des experiences de jeu exceptionnelles. Nous recherchons un(e) artiste/modelisateur 3D talentueux(se) avec une passion pour la creation d'actifs de haute qualite prets pour le jeu en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en vous assurant que les actifs sont optimises pour la performance et integres sans probleme dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise se situe dans le hard-surface, l'organique ou une combinaison des deux, vous aurez une solide comprehension des pipelines d'art de jeu modernes et un il avise a la fois pour la qualite et l'optimisation.

Exigences

Nous recherchons un artiste 3D/modelisateur talentueux, passionne par la creation d'actifs de haute qualite prets pour le jeu dans des environnements en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en veillant a ce que les assets soient optimises pour la performance et integres de maniere fluide dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne comprehension des pipelines d'art moderne pour les jeux et un il attentif a la fois sur la qualite et l'optimisation.

Ce que nous recherchons :

  • Forte maitrise de la modelisation polygonale (modelisation hard-surface et/ou organique)
  • Bonne comprehension de la creation de LOD (niveau de detail) et de l'optimisation en temps reel
  • Connaissances de base en depliage UV
  • Familiarite avec Unreal Engine
  • Capacite a travailler a partir de briefs artistiques et de guides de style
  • La connaissance de Blender est preferee, car nous sommes en train de passer a ce logiciel ; cependant, l'experience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire competitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux video.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'evolution regulieres pour favoriser leur epanouissement professionnel.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

Requirements

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

What We're Looking For:

  • Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
  • Good understanding of LOD (Level of Detail) creation and real-time optimization
  • Basic knowledge of UV unwrapping
  • Familiarity with Unreal Engine
  • Ability to work from artistic briefs and style guides
  • Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc