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Remote Architectural Visualization Artist Jobs in Kansas

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Create user flows, wireframes, information architecture, prototypes, and interaction models that ...

Remote Architectural Visualization Artist information

What is the difference between Remote Architectural Visualization Artist vs Remote 3D Renderer?

AspectRemote Architectural Visualization ArtistRemote 3D Renderer
CredentialsTypically requires a degree in architecture, design, or 3D art; proficiency in visualization softwareOften requires similar 3D software skills; may have specialized rendering certifications
Work EnvironmentCollaborates with architects, designers, and clients on visualizationsFocuses on rendering 3D models, often as part of a larger pipeline
Industry UsageCommon in architecture, real estate, and interior design firmsUsed across architecture, gaming, and product visualization industries

While both roles involve 3D visualization skills, the Remote Architectural Visualization Artist focuses on creating detailed architectural visuals for clients, whereas the Remote 3D Renderer specializes in rendering 3D models, often supporting various industries. The roles overlap in software proficiency and industry usage but differ in their primary focus and project types.

What is a remote architectural visualization artist?

Remote Architectural Visualization Artists are professionals who create digital renderings, animations, or virtual reality experiences of architectural designs from a remote location. They use specialized software to transform architects' plans and sketches into realistic images or videos that help clients and stakeholders visualize projects before they are built. Working remotely allows these artists to collaborate with firms and clients around the world, often communicating through digital platforms and delivering high-quality visualizations electronically. Their work is essential in marketing, client presentations, and design decision-making within the architecture and real estate industries.

How does a remote architectural visualization artist typically collaborate with architects and design teams across different locations?

As a Remote Architectural Visualization Artist, you'll frequently collaborate with architects, interior designers, and project managers through cloud-based platforms, video meetings, and collaborative design tools. Clear communication and regular updates are essential to ensure your visualizations accurately reflect evolving project requirements. You'll often participate in virtual design reviews, share drafts for feedback, and make iterative changes based on team input. This collaborative workflow requires strong organizational skills and adaptability to different communication styles and time zones.

What are the key skills and qualifications needed to thrive as a remote architectural visualization artist?

To thrive as a Remote Architectural Visualization Artist, you need strong skills in 3D modeling, rendering, and a solid understanding of architectural concepts, often supported by a degree in architecture, design, or related fields. Expertise in software such as 3ds Max, SketchUp, V-Ray, or Lumion, along with proficiency in Photoshop and CAD tools, is typically required. Excellent visual communication, attention to detail, and the ability to collaborate virtually are vital soft skills. These capabilities ensure the delivery of accurate, visually compelling presentations that effectively communicate design intent to clients and project stakeholders.
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Infographic showing various Remote Architectural Visualization Artist job openings in Kansas as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Player Experience Designer - WWE Champions

Scopely

On-site, Remote

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Scopely is looking for a Senior Player Experience Designer to join our WWE Champions team  in the United States or Canada on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms.  WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community - who will remain undefeated?

What You Will Do

Reporting to the Art/UX Director, you will help shape the experience of one of the industry's most successful live-service mobile games.

Working closely with Product, Design, Engineering, Art, Data Science, Growth, and external development partners, you will drive UX across feature development, onboarding, monetization, LiveOps, and player-facing communication systems. This role is ideal for a systems-minded designer who can solve complex problems, balance player and business needs, and create compelling visual prototypes that bring ideas to life before UI production begins.

Feature Development & Experience Design
  • Drive UX design for new features from concept through implementation
  • Create user flows, wireframes, information architecture, prototypes, and interaction models that improve usability and engagement
  • Identify opportunities to reduce friction, simplify workflows, and improve the overall player experience
  • Create high-fidelity concepts and mockups that clearly communicate UX solutions, interaction patterns, and feature vision
  • Partner with UI Artists to translate concepts into polished player experiences
  • Provide guidance on UI motion, transitions, and interactive behaviors
Growth & LiveOps Experiences
  • Design player-facing content that supports acquisition, onboarding, retention, engagement, and monetization goals
  • Contribute to promotions, offers, events, inbox messaging, pop-ups, interstitials, CRM touchpoints, and other LiveOps surfaces
  • Partner with Growth, Marketing, Product, and Data Science teams to optimize player journeys and conversion opportunities
  • Leverage qualitative and quantitative insights to inform recommendations and measure success
UX Excellence & Collaboration
  • Produce clear UX documentation, specifications, and supporting artifacts that reduce ambiguity and improve implementation quality
  • Collaborate with external development partners to maintain UX quality, consistency, and established standards
  • Contribute to UX processes, best practices, design systems, and interaction standards
  • Advocate for player-centered design throughout development
What We're Looking For
  • 5+ years of professional UX design experience with a portfolio demonstrating end-to-end product and feature design
  • Experience designing for free-to-play mobile games
  • Strong understanding of UX principles, information architecture, interaction design, and player-centered design methodologies
  • Expertise creating user flows, wireframes, prototypes, and UX documentation
  • Demonstrated ability to create polished, high-fidelity mockups and prototypes that communicate interaction design, information hierarchy, and product vision
  • Experience working within established visual systems while contributing new UI patterns and interaction models
  • Strong communication and collaboration skills with the ability to influence cross-functional stakeholders
  • Ability to independently manage multiple initiatives in a fast-paced live-service environment
Bonus points
  • Experience designing onboarding, retention, monetization, and growth-focused experiences
  • Familiarity with experimentation frameworks, A/B testing, and data-informed design practices
  • Experience contributing to design systems and scalable UI/UX frameworks
  • Experience working with external development partners or distributed teams
  • Experience designing visual concepts for game features, monetization surfaces, onboarding experiences, and LiveOps content
  • Understanding of UI motion principles and their application within mobile game experiences
  • Passion for games and a strong understanding of player motivation and engagement

Please ensure that the resume/CV you attach is written in English.