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Remote Apprentice Interior Designer Jobs in Spokane, WA

Remote Apprentice Interior Designer information

See Spokane, WA salary details

$30.8K

$73.7K

$109.2K

How much do remote apprentice interior designer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for remote apprentice interior designer in Spokane, WA is $73,659.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,600.00 and $83,900.00 per year, depending on experience, location, and employer.

What is the difference between Remote Apprentice Interior Designer vs Remote Junior Interior Designer?

AspectRemote Apprentice Interior DesignerRemote Junior Interior Designer
Required CredentialsBasic education, some design coursesAssociate's or Bachelor's in Interior Design, certification preferred
Work EnvironmentMentorship, training-focused, entry-level tasksProject assistance, client communication, design development
Employer UsageInternship programs, training firmsDesign firms, architecture companies

The main difference is that a Remote Apprentice Interior Designer is typically in training or learning phase, focusing on gaining skills under supervision, while a Remote Junior Interior Designer has more experience and handles more independent tasks within design projects.

What are the most commonly searched types of Remote Interior Designer jobs in Spokane, WA?

The most popular types of Remote Interior Designer jobs in Spokane, WA are:

What job categories do people searching Remote Apprentice Interior Designer jobs in Spokane, WA look for?

The top searched job categories for Remote Apprentice Interior Designer jobs in Spokane, WA are:

What cities near Spokane, WA are hiring for Remote Apprentice Interior Designer jobs?

Cities near Spokane, WA with the most Remote Apprentice Interior Designer job openings:

Infographic showing various Remote Apprentice Interior Designer job openings in Spokane, WA as of September 2026, with employment types broken down into 79% Full Time, and 21% Part Time. Highlights an 100% Remote job distribution, with an average salary of $73,659 per year, or $35.4 per hour.

Commercial Workplace Designer

Post Falls, ID • On-site, Remote

Corporate Tools
Software Development • 51 - 200 employees

$100K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Overview
At Corporate Tools, we don't want offices. We want hubs. Spaces people are genuinely excited to walk into, where they build community with their coworkers and feel energized to do next-level work. Every hub should feel unmistakably ours. Not trendy for the sake of trendy, but built to last, built to feel intentional.
We're looking for a Commercial Workplace Designer to take that vision and turn it into something repeatable. A real design standard we can apply across every hub in the portfolio, with room for local flare in each market, instead of reinventing the wheel every time we open a new location. You'll work closely with our Real Estate team on everything from space planning and furniture selection to finishes, signage, and the small details most people never notice but absolutely feel. We operate in all 50 states, so this standard needs to travel.
If you want to stand out, show us your work by attaching your portfolio in the project section of your application!
Wage
$100,000 to $100,000 / year
Benefits
  • 100% employer-paid medical, dental & vision Full coverage for employees - nothing comes out of your paycheck. Plus an annual review with a raise option.
  • Time off that grows with you 22 days PTO + 4 holidays to start. After 3 years it bumps to 29 days, and after 5 years you move to flexible time off - not accrued, not capped. Take time off when you want.
  • Parental leave & 401(k) match Paid parental leave, plus up to 6% company 401(k) matching with no vesting period - it's yours from day one.
  • Quarterly allowance Spend it on whatever makes work better: a comfier remote setup, continuing-education classes, a plant for your desk, coffee for a coworker, a massage for yourself... really, whatever.
  • No dumb perks (and a trail mix bar) No weekend dog-walking gimmicks that look cool but cost nothing because nobody uses them. We spend on benefits you'll actually use - an open-concept office, friendly coworkers, a creative environment, and yeah... a trail mix bar.

Responsibilities
  • Own and continue building out our design standards playbook
  • Lead interior design and space planning for new builds, remodels, and refreshes across our commercial property portfolio, applying that standard consistently
  • Develop floor plans, finish schedules, and FF&E specifications that balance function, budget, and brand
  • Source and select furniture, fixtures, materials, and finishes, and manage relationships with vendors and reps who make that possible
  • Create design concepts and presentation materials (renderings, mood boards, floor plans) that get stakeholders on the same page fast
  • Partner with the Director of Real Estate and facilities team on capital improvement projects, prioritizing based on impact, cost, and timeline
  • Manage multiple projects at different stages simultaneously without losing track of a single one
  • Coordinate with contractors and installers to make sure what you designed is actually what gets built

Requirements
  • Bachelor's degree in Interior Design, Architecture, or related field (or equivalent professional experience)
  • 5+ years of experience in commercial interior design, ideally workplace/office environments
  • Comfortable producing your own drawings, not just directing someone else's
  • Experience managing and completing multiple concurrent projects with competing deadlines
  • You can sell a concept to a VP and also explain it to a facilities tech
  • A portfolio that shows range: you've designed spaces people actually want to work in, not just spaces that look good in a photo
  • You know the difference between "on trend right now" and "still going to look great in ten years"
  • Experience building or applying design standards/guidelines across multiple locations, so quality doesn't depend on who happens to be in the room