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Remote Animation Sound Design Jobs in Montreal, QC

Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...

Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...

Devoted Studios is a globally remote development company specializing in Co-development, Porting ... Motion design or animation experience for pitch materials Benefits This a full-time salaried ...

Devoted Studios is a globally remote development company specializing in Co-development, Porting ... Motion design or animation experience for pitch materials Benefits This a full-time salaried ...

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Remote Animation Sound Design information

What is the difference between Remote Animation Sound Design vs Remote Video Editor?

AspectRemote Animation Sound DesignRemote Video Editor
Required SkillsSound editing, audio mixing, synchronization with animationVideo editing, color correction, timeline management
Work EnvironmentCollaborates with animators and sound engineers remotelyWorks with footage, effects, and transitions remotely
Industry UsageFilm, animation, gaming, multimediaFilm, TV, online content, marketing videos

Remote Animation Sound Design focuses on creating and editing audio elements to complement animated visuals, requiring sound editing and synchronization skills. Remote Video Editors handle assembling footage, applying effects, and finalizing videos. While both roles work remotely and require technical editing skills, their focus areas differ: one centers on sound, the other on visual editing.

What are the key skills and qualifications needed to thrive as a remote animation sound designer?

To thrive as a Remote Animation Sound Designer, you need expertise in audio production, sound editing, and a solid understanding of animation timing, often supported by a relevant degree or industry experience. Proficiency with digital audio workstations (DAWs) such as Pro Tools or Adobe Audition, as well as knowledge of sound libraries and synchronization software, is typically required. Creativity, strong communication, and time management skills are crucial for collaborating remotely with animation teams and meeting production deadlines. These skills ensure the creation of immersive, well-synced audio that enhances the storytelling and emotional impact of animated projects.

What are the common challenges faced by remote animation sound designers, and how can they be effectively managed?

Remote animation sound designers often encounter challenges such as coordinating with animation teams across different time zones, ensuring seamless communication regarding creative direction, and managing file sharing securely. To address these, it's important to establish clear communication channels (like scheduled video calls and project management tools), use reliable collaborative platforms for sharing large audio files, and set well-defined milestones to keep everyone aligned. Proactive communication and regular feedback sessions can help maintain a cohesive workflow and ensure that the sound design aligns with the animation team's vision.

What is remote animation sound design?

Remote animation sound design is the process of creating, editing, and integrating audio elements—such as sound effects, dialogue, and music—for animated projects while working from a location outside of a traditional studio, often from home. Sound designers collaborate with animators, directors, and other team members using digital tools and communication platforms to ensure the audio complements the visuals. This role requires a strong understanding of both audio production and animation workflows, as well as proficiency with digital audio workstations and sound libraries. As remote work becomes more common, animation studios increasingly rely on remote sound designers to bring their animated stories to life.

What are popular job titles related to Remote Animation Sound Design jobs in Montreal, QC?

For Remote Animation Sound Design jobs in Montreal, QC, the most frequently searched job titles are:

What job categories do people searching Remote Animation Sound Design jobs in Montreal, QC look for?

The top searched job categories for Remote Animation Sound Design jobs in Montreal, QC are:

Gameplay Designer

Devoted Studios

Montreal, QC • On-site, Remote

Full-time

Re-posted 15 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact.

This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution.

Key Responsibilities:

  • Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
  • Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
  • Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
  • Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
  • Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
  • Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
  • Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
  • Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
  • Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
  • Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.

Requirements

  • 3+ years of gameplay, combat, or systems design experience in a professional development environment.
  • Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for prototyping, gameplay logic, ability scripting, and feature tuning.
  • Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
  • At least one shipped title where you were a primary contributor to combat, gameplay abilities, or core player mechanics.
  • Strong instincts for game feel, with the ability to identify and solve issues related to responsiveness, clarity, timing, and satisfaction.
  • Understanding of action gameplay fundamentals such as timing windows, hit reactions, priority, invulnerability states, input flow, and combat readability.
  • Experience designing ability systems with depth, synergy, and clear mastery curves.
  • Clear communication and documentation skills, with the ability to explain both the design and the reasoning behind tuning decisions.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
Nice to have:
  • Experience with Unreal Engine's Gameplay Ability System (GAS).
  • Experience supporting live games, combat tuning, or post-launch gameplay updates.
  • Background in action-RPG, character-action, shooter, or encounter-heavy gameplay design.
  • Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
  • Strong interest in analyzing and deconstructing combat feel across modern games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.