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Remote Animation Character Design Jobs in California

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

... animation pipelines to actively expand the creative decision space for our playable characters ... Your technical foresight will directly inform the design process, inspiring the creative leadership ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

... animation pipelines to actively expand the creative decision space for our playable characters ... Your technical foresight will directly inform the design process, inspiring the creative leadership ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

... animation pipelines to actively expand the creative decision space for our playable characters ... Your technical foresight will directly inform the design process, inspiring the creative leadership ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

... animation pipelines to actively expand the creative decision space for our playable characters ... Your technical foresight will directly inform the design process, inspiring the creative leadership ...

Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Animator - Los Angeles

El Segundo, CA · On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. What we need We are seeking talented Mid to Senior Animators to join ... Expert-level keyframe animation skills and a deep understanding of character mechanics and ...

Animator - Los Angeles

El Segundo, CA · On-site +1

$112.90K - $128.90K/yr

... remote working arrangements. Position Overview Mid - Senior Animator - Los Angeles (6 month ... Expert-level keyframe animation skills and a deep understanding of character mechanics and ...

Partnering with cross-discipline leads (design, engineering, art, production) to align animation ... Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push ...

Gameplay Animator (Senior/Principal)

Irvine, CA · On-site +1

$113.80K - $129.90K/yr

... design, combat and audio. We play the game daily and our deep understanding of it allows us to ... Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push ...

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Experience working with CAD files and converting them into production-ready 3D assets * Background ...

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Remote Animation Character Design information

What are the key skills and qualifications needed to thrive as a Remote Animation Character Designer, and why are they important?

To thrive as a Remote Animation Character Designer, you need a strong portfolio demonstrating expertise in character anatomy, creativity, and proficiency in drawing or digital illustration, often supported by a relevant degree or equivalent experience. Familiarity with industry-standard tools like Adobe Creative Suite, Toon Boom Harmony, or Blender is typically expected. Exceptional communication, time management, and self-motivation are vital soft skills for collaborating effectively in remote teams and meeting project deadlines. These skills and qualities ensure that designers can create compelling, on-brand characters efficiently while maintaining productive remote workflows.

How do remote animation character designers typically collaborate with other team members during the production process?

Remote animation character designers often collaborate with art directors, animators, and writers using digital tools like Slack, Zoom, and project management platforms. Regular virtual meetings, design reviews, and shared cloud-based workspaces help ensure everyone stays aligned on project goals and feedback. Clear communication and file organization are essential to streamline revisions and maintain consistency across the team. This collaborative workflow allows designers to contribute creatively while remaining flexible in their remote environment.

What is remote animation character design?

Remote animation character design involves creating and developing characters for animated projects while working from a location outside of a traditional studio, often from home. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and feedback from directors or clients. This role requires strong artistic skills, creativity, and proficiency with animation software. Collaboration is typically done online through video meetings and file-sharing platforms. Remote character designers are essential to animated films, TV shows, games, and commercials.

What is the difference between Remote Animation Character Design vs Remote 3D Modeler?

AspectRemote Animation Character DesignRemote 3D Modeler
Required SkillsConcept art, character development, illustration3D modeling, texturing, rigging
Work EnvironmentDesign studios, animation companies, freelanceVFX studios, game development, freelance
Industry UsageAnimation, gaming, advertisingGaming, film, virtual reality

Remote Animation Character Design focuses on creating visual concepts and character illustrations for animation projects, while Remote 3D Modeler specializes in building 3D models used in animation, games, and films. Both roles often require similar skills in digital art and work in related industries, but they differ in technical focus and deliverables.

What are the most commonly searched types of Animation Character Design jobs in California? The most popular types of Animation Character Design jobs in California are:
What are popular job titles related to Remote Animation Character Design jobs in California? For Remote Animation Character Design jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Animation Character Design jobs in California look for? The top searched job categories for Remote Animation Character Design jobs in California are:
What cities in California are hiring for Remote Animation Character Design jobs? Cities in California with the most Remote Animation Character Design job openings:

Principal Character Technical Artist

31ST UNION

San Mateo, CA • On-site, Remote

$133.40K - $198K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Job description

WE ARE GAME MAKERS
Who we are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:
Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.
What You'll Do:
  • Creative Partnership & Strategy: Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R&D investments.
  • Technical Innovation & Fidelity: Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry's state of the art.
  • Pipeline Architecture & Tooling: Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.
  • Performance & Optimization: Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets.
  • Mentorship & Leadership: Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving.
What Will Make You A Great Fit:
  • Experience: 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Engine Mastery: Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.
  • DCC & Scripting: Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.
  • Specialization: Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.
  • Bonus: Experience working on live-service, free-to-play, or multiplayer action games.

The pay range for this position in California at the start of employment is expected to be between $133,400 and $198,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
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