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Remote Alpha Game Testing Jobs in New York (NOW HIRING)

Software Engineer

New York, NY · On-site +1

$120K - $155K/yr

Experience with tvOS / Apple TV (focus engine, remote interactions, TV-safe UX patterns ... Access to Free Tickets to Baseball Games & MLB.TV * Discounts at MLB Store | MLBShop.com * Employee ...

Senior Software Engineer

New York, NY · Remote

$150K - $185K/yr

... game for advertisers. Our purpose as a company is to help people, places and businesses grow ... You'll work across a remote-first engineering team to design and deliver scalable, secure, and ...

Director of Data & Analytics

New York, NY · On-site +1

$170K - $200K/yr

While this is a remote position, you must be located or willing to relocate to the NYC Metro area ... Experience with A/B testing frameworks, causal inference, and experimentation platforms

Remote - United States (living in Boston, New York, Austin, LA metro areas) Type: Full-time About ... Existing strong relationships in key verticals such as e-commerce, retail, entertainment, gaming ...

New

ENGR SR SOFTWARE DEVT

New York, NY · Remote

$134K - $176K/yr

... game-changing innovations at the intersection of health, material and data science that change ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

ENGR SR SOFTWARE DEVT

New York, NY · Remote

$134K - $176K/yr

... game-changing innovations at the intersection of health, material and data science that change ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

Showing results 21-28

Remote Alpha Game Testing information

What is remote alpha game testing?

Remote Alpha Game Testing is a phase in game development where selected testers play and evaluate a game from their own locations before it is released to the public. Testers provide feedback on gameplay, report bugs, and help developers identify issues in the game's early stages. This process ensures that major problems are addressed before the game moves to beta testing or launch. Remote alpha testers often sign non-disclosure agreements and may use special tools to report issues directly to the development team.

What skills and qualifications are needed to be a remote alpha game tester?

To thrive as a Remote Alpha Game Tester, you need strong attention to detail, analytical thinking, and basic knowledge of software testing, often supported by familiarity with gaming platforms and bug tracking processes. Experience with tools like Jira, TestRail, or proprietary bug-reporting systems is typically required, and some employers may value certifications in software testing such as ISTQB. Excellent communication, adaptability, and a collaborative mindset help testers articulate issues clearly and work effectively with development teams. These skills and qualities are vital for identifying critical bugs early, ensuring game quality, and facilitating smooth communication in remote environments.

What challenges do remote alpha game testers face and how can they be managed?

Remote alpha game testers often encounter challenges such as limited communication with development teams, unclear bug reporting protocols, and adapting to rapidly changing builds. To manage these effectively, testers should make use of standardized bug tracking tools, maintain detailed notes, and proactively seek clarification when requirements are ambiguous. Strong self-motivation and time management are also essential, as remote testers need to stay organized and meet deadlines with minimal direct supervision. Regular check-ins with team leads or participation in scheduled virtual meetings can help testers stay aligned with project goals and foster effective collaboration.

What is the difference between Remote Alpha Game Testing vs Remote Beta Game Testing?

AspectRemote Alpha Game TestingRemote Beta Game Testing
CredentialsBasic gaming knowledge, attention to detailSimilar, often includes feedback skills
Work EnvironmentRemote, often in early development stagesRemote, during later testing phases
Employer & Industry UsageGame developers, studios, publishersGame developers, studios, publishers
Search & Comparison IntentUnderstanding early testing rolesUnderstanding testing during release stages

Remote Alpha Game Testing involves testing games in early development to identify bugs and provide feedback before public release. Remote Beta Game Testing occurs later, focusing on refining gameplay and fixing remaining issues. Both roles require gaming knowledge and remote work skills, but Alpha testing is more about early-stage feedback, while Beta testing emphasizes polishing the game for launch.

Do remote alpha game testers actually get paid?

Remote alpha game testers are typically paid for their work, especially if they are hired as employees or contractors. Payment can vary based on the company, project scope, and testing duration, and testers often need to provide detailed feedback and use specific testing tools. Some testing opportunities may be unpaid or offer incentives like game credits, so it is important to verify the terms before participating.

How to become a remote alpha game tester?

To become a remote alpha game tester, you should have a strong understanding of gaming mechanics, good communication skills, and the ability to provide detailed feedback. Many companies look for testers with prior experience or familiarity with testing tools and bug-reporting software. Applying through game developer websites, beta testing platforms, or industry forums can help you find opportunities for remote alpha testing roles.

What job categories do people searching Remote Alpha Game Testing jobs in New York look for?

The top searched job categories for Remote Alpha Game Testing jobs in New York are:

What cities in New York are hiring for Remote Alpha Game Testing jobs?

Cities in New York with the most Remote Alpha Game Testing job openings:

Software Engineer

Major League Baseball

New York, NY • On-site, Remote

$120K - $155K/yr

Full-time

Life, Retirement, PTO

Posted 8 days ago


Job description

Major League Baseball is looking for a Software Engineer to join a cross-platform engineering group that ships our Mobile MLB App and MLB.TV Connected TV experience focused on Streaming and Subscriptions.

You will work in small, outcome-driven squads that rotate focus based on business priorities. Success means shipping reliable, high-quality user experiences while keeping platform parity with our other CTV stacks and aligning with our shared design system with other feature delivery teams. You will collaborate closely with product, design, QA, and partner teams across the organization.

This position can be based out of our Boulder, Colorado or New York City office locations. Please be sure to select the appropriate office for which you wish to apply in the application. 

Responsibilities

  • Design, build, test, and ship features on multiple surfaces with emphasis on media playback and subscription flows
  • Partner with engineers on other platforms to deliver consistent behavior and shared contracts (APIs, analytics, entitlements, UX rules)
  • Contribute to code quality, observability, and release readiness (crash reduction, performance, feature flags, rollback-friendly delivery)
  • Participate in squad planning, estimation, and retrospectives; occasionally serve as mission tech lead for a focused initiative
  • Integrate with our design library and token-based UI patterns; raise gaps early with design and platform owners
  • Review code, mentor peers, and improve engineering practices within the team

Qualifications & Skills

Required

  • 3+ years of professional software engineering experience
  • Strong experience building and shipping iOS applications in production (Swift; UIKit and/or SwiftUI)
  • Solid understanding of mobile architecture, networking, state management, and error handling
  • Experience collaborating in cross-functional teams (product, design, QA) with clear ownership and communication
  • Comfort working in fast release cycles with testing, monitoring, and incremental rollout practices
  • Pragmatic approach to tradeoffs: clarity, maintainability, and user impact over perfection

Strongly preferred

  • Experience with tvOS / Apple TV (focus engine, remote interactions, TV-safe UX patterns)
  • Background in video streaming (players, playback lifecycle, DRM-adjacent workflows, QoE) and/or subscriptions (purchase, restore, entitlements, paywalls)
  • Familiarity with analytics instrumentation and experiment-friendly feature delivery
  • Experience adopting or contributing to a shared design system (components, tokens, accessibility standards)
  • Exposure to Android / Android TV / Fire TV or willingness to learn cross-platform parity practices
  • Strong focus on architectural intent, system design, and code verification guardrails when overseeing AI-generated implementations
  • Experience strategically applying AI tools for high-impact engineering tasks, such as generating unit tests, documentation, and managing technical debt/refactoring

Salary Range: $120,000 - $155,000 (Base Salary) + Bonus

As a candidate for this position, your salary and related aspects of compensation will be contingent upon your work experience, education, skills, and any other factors MLB considers relevant to the hiring decision. In addition to your salary, MLB believes in providing a competitive compensation and benefits package for its employees.

Top MLB Perks & Benefits

  • Competitive Benefits Package
  • Company 401K Contribution
  • Paid Time Off and Holidays
  • Paid Parental Leave
  • Access to Free Tickets to Baseball Games & MLB.TV
  • Discounts at MLB Store | MLBShop.com
  • Employee Assistance Programs (EAP)
  • Onsite/Online Training & Development Programs
  • Tuition Reimbursement
  • Disability Benefits (short term and long term)
  • Life and Accidental Death Insurance
  • Pet Insurance