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Remote After Effects Artist Jobs (NOW HIRING)

We expect you to have: - Proficiency in Figma, Canva, Adobe Illustrator, After Effects, and ... remote opportunity working PST for a Nevada-based company. Salary is firm at $40/hr. To apply ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Advanced proficiency in After Effects or Fusion * Working knowledge of Photoshop and Illustrator ...

Cinematic AI Specialist

Burbank, CA · On-site +1

$55 - $75/hr

Knowledge of Adobe Photoshop, Premiere, Nuke (or After Effects/Fusion) and basic camera knowledge ... Remote instruction and project-based learning * Collaborative creative environment New York Film ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and ...

Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Short Form Editor

Austin, TX · On-site +1

$1.0K - $1.7K/wk

Salary is $1,000 / $1,700 USD per month and the job is 100% remote. *Salary depends on your skills ... Mid to high level in Adobe Premiere Pro & After Effects * Extensive experience in short-form ...

Job Title: UI/UX Designer Job Type: 100% Remote Contract Duration: 06 Months Note: Candidates who ... After Effects • Has worked at in an agency environment - can pivot quickly and move fast Who we ...

Short Form Editor

Austin, TX · Remote

$1.0K - $1.7K/mo

Salary is $1,000 / $1,700 USD per month and the job is 100% remote. *Salary depends on your skills ... Mid to high level in Adobe Premiere Pro & After Effects * Extensive experience in short-form ...

Video Editor

San Francisco, CA · On-site +1

$120/hr

Apply light motion design and finishing (titles, captions, simple graphics) using After Effects and ... Excellent communication skills; responsive and organized in remote, async collaboration (US hours)

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Remote After Effects Artist information

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How much do remote after effects artist jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for remote after effects artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

How do Remote After Effects Artists typically collaborate with creative teams on projects?

Remote After Effects Artists often work closely with creative directors, animators, and editors through online communication tools and project management platforms. Collaboration usually involves sharing project files via cloud storage, participating in virtual meetings to discuss feedback, and using real-time review tools to implement revisions efficiently. Clear communication and strong organizational skills are essential to ensure that project timelines are met and the creative vision is maintained. Regular check-ins and updates help keep everyone aligned and make the remote workflow as seamless as possible.

What is the difference between Remote After Effects Artist vs Motion Graphics Designer?

AspectRemote After Effects ArtistMotion Graphics Designer
CredentialsTypically requires a portfolio, proficiency in After Effects, and possibly a degree in graphic design or related fieldSimilar credentials, often with a focus on motion design software and a strong portfolio
Work EnvironmentRemote or studio-based, working on video effects, compositing, and animation projectsRemote or studio-based, creating animated graphics for videos, advertising, and digital media
Industry UsageUsed in film, TV, advertising, and digital content productionCommon in advertising, branding, digital media, and entertainment industries

Both roles require strong skills in motion graphics and visual effects, often overlapping in software proficiency. The main difference lies in the focus: Remote After Effects Artists specialize in visual effects and compositing using After Effects, while Motion Graphics Designers focus on creating animated graphics and visual elements. Depending on the project, professionals may perform tasks across both roles, but understanding these distinctions helps in targeting the right opportunities.

What is a Remote After Effects Artist?

A Remote After Effects Artist is a creative professional who specializes in using Adobe After Effects to create motion graphics, visual effects, and animations, while working from a remote location. They collaborate with clients or teams online to design, animate, and edit video content for commercials, films, social media, and other digital platforms. Working remotely allows them to manage projects from anywhere, using cloud-based tools to share files and communicate with clients.

What are the key skills and qualifications needed to thrive as a Remote After Effects Artist, and why are they important?

To thrive as a Remote After Effects Artist, you need advanced motion graphics skills, a strong portfolio, and proficiency in Adobe After Effects, often supported by a degree or relevant coursework in design or animation. Familiarity with complementary software such as Adobe Premiere Pro, Illustrator, and media asset management systems is typically required. Creativity, attention to detail, and effective time management are crucial soft skills for delivering compelling visuals and meeting project deadlines independently. These skills ensure high-quality animation work, efficient remote collaboration, and consistent delivery in a competitive digital content environment.
More about Remote After Effects Artist jobs
What cities are hiring for Remote After Effects Artist jobs? Cities with the most Remote After Effects Artist job openings:
What are the most commonly searched types of After Effects Artist jobs? The most popular types of After Effects Artist jobs are:
What states have the most Remote After Effects Artist jobs? States with the most job openings for Remote After Effects Artist jobs include:
What job categories do people searching Remote After Effects Artist jobs look for? The top searched job categories for Remote After Effects Artist jobs are:
Infographic showing various Remote After Effects Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, and 22% Contract. Highlights an 100% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 9 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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