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Remote 3Ds Max Interior Design Jobs in Wisconsin

This position can be remote with occasional travel to our Headquarters in Brookfield, Wisconsin ... maximize design for manufacturability, reliability, thermal management, and test (DFx). * Apply ...

This position can be remote with occasional travel to our Headquarters in Brookfield, Wisconsin ... maximize design for manufacturability, reliability, thermal management, and test (DFx). * Apply ...

This position can be remote with occasional travel to our Headquarters in Brookfield, Wisconsin ... maximize design for manufacturability, reliability, thermal management, and test (DFx). * Apply ...

Senior Product Owner

Montreal, WI ยท Remote

$135K - $178K/yr

MIN 98,222 to MAX 147,334 CAD/Annual The salary range shown reflects the company's good faith full ... Remote work model offering flexibility to balance work and life. * Access to development programs ...

This is a remote role based in the U.S. Global Account Strategy * Design and implement a cohesive ... Strategically identify and capture maximum "share of wallet," ensuring commercial activities remain ...

... In this remote Portfolio Revenue Manager role, your primary responsibility will be to maximize ... Proactively design yield strategies that consistently result in positive monthly RevPAR Index ...

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Remote 3Ds Max Interior Design information

How much do remote 3Ds Max interior designers make?

Remote 3Ds Max interior designers typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and project complexity. Freelance designers may have variable income based on the number and scope of projects they secure.

What is the difference between Remote 3Ds Max Interior Design vs Remote AutoCAD Interior Design?

AspectRemote 3Ds Max Interior DesignRemote AutoCAD Interior Design
Skills & CertificationsProficiency in 3Ds Max, rendering, interior visualizationProficiency in AutoCAD, drafting, technical drawings
Work Environment3D modeling, rendering, visual presentations2D drafting, technical detailing, plans
Industry UsageInterior visualization, client presentationsConstruction documentation, detailed plans

Remote 3Ds Max Interior Design focuses on creating realistic 3D visualizations and renderings for interior spaces, ideal for client presentations. Remote AutoCAD Interior Design emphasizes technical drawings and detailed plans used in construction and documentation. Both roles require design knowledge but differ in tools and output types, making them distinct yet complementary in interior design projects.

Is 3Ds Max good for interior design?

For a Remote 3Ds Max Interior Design role, the software is widely used for creating detailed 3D visualizations and realistic renderings of interior spaces. Proficiency in modeling, texturing, and rendering within 3Ds Max, often combined with plugins like V-Ray, is essential for producing high-quality interior design presentations. Strong understanding of interior design principles and the ability to communicate ideas visually are important skills for this position.
What are the most commonly searched types of 3Ds Max Interior Design jobs in Wisconsin? The most popular types of 3Ds Max Interior Design jobs in Wisconsin are:
What cities in Wisconsin are hiring for Remote 3Ds Max Interior Design jobs? Cities in Wisconsin with the most Remote 3Ds Max Interior Design job openings:
Infographic showing various Remote 3Ds Max Interior Design job openings in Wisconsin as of August 2026, with employment types broken down into 10% Internship, 60% Full Time, 15% Part Time, and 15% Contract. Highlights an 100% Remote job distribution.

Senior or Principal 3D Environment Artist

PUBG Madglory

Madison, WI โ€ข On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 15 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • (For Principal level) Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • (For Principal level) Define the environment art direction for the project and establish and establish overall quality standards.
  • (For Principal level) Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.