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Remote 3Ds Max Interior Design Jobs in Florida (NOW HIRING)

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Game Design, or a related field . * Basic experience in Blender and/or 3DS Max for modeling ...

CAFM CAD Analyst

Coral Gables, FL · On-site +1

$18.50 - $25.50/hr

Partner with cross-functional teams to reconcile headcount forecasts, maximize space utilization ... Experience with interior office renovations * AI implementation experience in data analytics

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Remote 3Ds Max Interior Design information

How does a Remote 3Ds Max Interior Designer typically collaborate with clients and team members during a project?

As a Remote 3Ds Max Interior Designer, collaboration is primarily conducted through digital platforms. You’ll regularly communicate with clients and colleagues via video calls, emails, and project management tools to discuss design concepts, share progress, and receive feedback. File sharing services are essential for exchanging 3D models, renderings, and revisions. Clear documentation and proactive communication help ensure everyone is aligned despite not being physically in the same space. This remote structure encourages self-motivation and strong organizational skills to keep projects on track.

What are the key skills and qualifications needed to thrive as a Remote 3Ds Max Interior Designer, and why are they important?

To excel as a Remote 3Ds Max Interior Designer, you need a strong background in interior design principles, spatial planning, and advanced proficiency with 3Ds Max, often supported by a relevant degree or certification. Expertise in rendering tools like V-Ray or Corona Renderer, CAD software, and familiarity with project management platforms is highly valued. Creativity, attention to detail, and effective remote communication skills help set top designers apart in collaborative virtual environments. These capabilities are essential for delivering high-quality, client-focused designs efficiently and maintaining strong professional relationships in remote settings.

What is the difference between Remote 3Ds Max Interior Design vs Remote AutoCAD Interior Design?

AspectRemote 3Ds Max Interior DesignRemote AutoCAD Interior Design
Skills & CertificationsProficiency in 3Ds Max, rendering, interior visualizationProficiency in AutoCAD, drafting, technical drawings
Work Environment3D modeling, rendering, visual presentations2D drafting, technical detailing, plans
Industry UsageInterior visualization, client presentationsConstruction documentation, detailed plans

Remote 3Ds Max Interior Design focuses on creating realistic 3D visualizations and renderings for interior spaces, ideal for client presentations. Remote AutoCAD Interior Design emphasizes technical drawings and detailed plans used in construction and documentation. Both roles require design knowledge but differ in tools and output types, making them distinct yet complementary in interior design projects.

What is a Remote 3Ds Max Interior Designer?

A Remote 3Ds Max Interior Designer is a professional who specializes in creating interior design visualizations and models using Autodesk 3Ds Max software while working from a remote location. They collaborate with clients or design teams online to develop realistic 3D renderings, layouts, and walkthroughs of interior spaces. This role combines design skills with advanced 3D modeling and rendering techniques to help clients visualize the final look of a space before it is built or renovated.
What are the most commonly searched types of 3Ds Max Interior Design jobs in Florida? The most popular types of 3Ds Max Interior Design jobs in Florida are:
What cities in Florida are hiring for Remote 3Ds Max Interior Design jobs? Cities in Florida with the most Remote 3Ds Max Interior Design job openings:
Infographic showing various Remote 3Ds Max Interior Design job openings in Florida as of June 2026, with employment types broken down into 79% Full Time, 17% Part Time, and 4% Contract. Highlights an 51% Physical, 3% Hybrid, and 46% Remote job distribution.

Senior Wargame Mentor

Astrion

Melbourne, FL • On-site, Remote

$120K/yr

Full-time, Part-time

Posted 28 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.