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Remote 3D Product Visualization Jobs in Remote, OR

Sr. Data Analytics Engineer

OR · Remote

$125K - $165K/yr

That means developing, delivering, and selling the state-of-the-art products and digital tools that ... Build high-quality analytical datasets and visualization-optimized data structures. Quality, CI/CD ...

Remote 3D Product Visualization information

See Remote, OR salary details

$52.9K

$143.9K

$204.8K

How much do remote 3d product visualization jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote 3d product visualization in Remote, OR is $143,930.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,900.00 and $204,800.00 per year, depending on experience, location, and employer.

What is remote 3D product visualization?

Remote 3D product visualization is the process of creating and viewing realistic, interactive 3D models of products using specialized software, often from a location outside of a traditional office or studio. Professionals in this field use tools like Blender, Autodesk 3ds Max, or Unity to design and render product images and animations for marketing, prototyping, or e-commerce. The 'remote' aspect means that the work can be done from anywhere with a computer and internet connection, allowing for flexible collaboration with clients and teams globally.

What are the key skills and qualifications needed to thrive as a remote 3D product visualization specialist?

To thrive as a Remote 3D Product Visualization Specialist, you need strong expertise in 3D modeling, rendering, and a solid understanding of product design principles, often supported by a degree in design, computer graphics, or a related field. Proficiency with technical tools such as Autodesk 3ds Max, Blender, Cinema 4D, V-Ray, and Adobe Creative Suite is typically required. Excellent communication, time management, and attention to detail help you collaborate effectively with remote teams and clients. These skills are crucial to producing high-quality, accurate visual content that meets client expectations and drives project success in a remote work environment.

What are the typical challenges faced when working remotely as a 3D product visualization specialist, and how can they be managed?

Remote 3D Product Visualization specialists often encounter challenges such as coordinating across different time zones with clients or team members, ensuring clear communication about design revisions, and handling large file transfers or software compatibility issues. Effective project management tools, regular video calls, and clear documentation can help mitigate misunderstandings. Additionally, utilizing cloud-based collaboration platforms and maintaining a reliable, high-performance workstation are essential for smooth workflows and meeting project deadlines.

What are popular job titles related to Remote 3D Product Visualization jobs in Remote, OR?

For Remote 3D Product Visualization jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote 3D Product Visualization jobs in Remote, OR look for?

The top searched job categories for Remote 3D Product Visualization jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote 3D Product Visualization jobs?

Cities near Remote, OR with the most Remote 3D Product Visualization job openings:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 13 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time