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Remote 3D Game Developer Jobs in Pennsylvania (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... novel 3D data sources using game-engine-based synthetic environment frameworks * Create tool ...

No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ... Create fully parametric 3D CAD models of mechanical parts and assemblies using SolidWorks based on ...

New

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Design of complex machined components and subsystems * 3D CAD design and engineering drawing ...

Civil Engineer

Conshohocken, PA · On-site +1

$55/hr

Job Summary We are seeking a Remote/Hybrid Civil Engineer for a Contract-to-Hire opportunity. This ... calculations, 3D modeling, and construction documentation rather than moving into a purely ...

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Remote 3D Game Developer information

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Game Developer (Java / libGDX) - Remote

micro1 AI

Philadelphia, PA • Remote

$20 - $120/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.