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Remote 3D Game Designer Jobs in Texas (NOW HIRING)

Temporary Instructional Designer

Austin, TX · Remote

$64K - $87K/yr

Are you a fan of game design and videogames? In this role, youll design amazing learning ... Remote Job Requisition 04D3I Work From Home Yes Apply now Save jobSaved job

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

... 3D content and visual experiences that bring complex spatial environments to life across game-based ... Remote : If this position is listed as remote, there may still be occasions when you are required ...

Remote Truss Design Manager

Burleson, TX · Remote

$1.1K - $1.5K/wk

We are looking for an experienced Remote Truss Design Manager to lead a team of 10 truss designers ... Use specialized software to create 3D models of trusses and perform simulations to test their ...

Remote work is also available. RRC is a multi-disciplinary engineering firm that specializes in ... Self-motivated and work with minimal guidance * 3D Modeling experience a plus * Experience with ...

Remote work is also available. RRC is a multi-disciplinary engineering firm that specializes in ... Self-motivated and work with minimal guidance * 3D Modeling experience a plus * Experience with ...

Remote work is also available. RRC is a multi-disciplinary engineering firm that specializes in ... Self-motivated and work with minimal guidance * 3D Modeling experience a plus * Experience with ...

Survey CAD Designer II

Katy, TX · On-site +1

$23.25 - $32.25/hr

Proficiency in Civil 3D AutoCAD software. * Proficiency in Global Mapper preferred. * Proficiency ... Position is flexible based on employee location, we are open to in office, hybrid, or fully remote ...

Survey CAD Designer II

Katy, TX · On-site +1

$23.25 - $32.25/hr

Proficiency in Civil 3D AutoCAD software. * Proficiency in Global Mapper preferred. * Proficiency ... Position is flexible based on employee location, we are open to in office, hybrid, or fully remote ...

Survey CAD Designer II

Katy, TX · On-site +1

$23.25 - $32.25/hr

Proficiency in Civil 3D AutoCAD software. * Proficiency in Global Mapper preferred. * Proficiency ... Position is flexible based on employee location, we are open to in office, hybrid, or fully remote ...

CAD Designer III

Katy, TX · On-site +1

$23.25 - $32.25/hr

Proficiency in Civil 3D AutoCAD software. * Proficiency in Global Mapper or ArcMap. * Proficiency ... Position is flexible based on employee location, we are open to in office, hybrid, or fully remote ...

Junior Designer, Men's Footwear

Austin, TX · On-site +1

$65K - $70K/yr

Familiarity with 3D design software a plus * Bonus points for experience in leather goods and an ... In a remote setting, interviewing at Tecovas may include phone interviews, virtual "on-site ...

CAD Designer III

Katy, TX · On-site +1

$23.25 - $32.25/hr

Proficiency in Civil 3D AutoCAD software. * Proficiency in Global Mapper or ArcMap. * Proficiency ... Position is flexible based on employee location, we are open to in office, hybrid, or fully remote ...

Showing results 21-40

Remote 3D Game Designer information

What is a remote 3D game designer?

A Remote 3D Game Designer is a professional who creates 3D art assets, environments, and interactive elements for video games while working from a location outside of a traditional office, often from home. They collaborate with other game developers, such as programmers and artists, using online tools to design engaging gameplay experiences and visually compelling worlds. Their responsibilities typically include modeling, texturing, lighting, and sometimes animating 3D objects, as well as ensuring their work fits within the technical constraints of the game engine.

What are the key skills and qualifications needed to thrive as a remote 3D game designer?

To thrive as a Remote 3D Game Designer, you need strong 3D modeling, animation, and game design principles, often supported by a degree in game design, computer graphics, or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, Blender, or Maya, as well as version control systems, is essential. Creativity, strong communication skills, and self-motivation are crucial soft skills for successful remote collaboration and innovative design. These skills ensure the creation of engaging game environments, efficient teamwork across distances, and the ability to meet project goals in a dynamic industry.

How does a remote 3D game designer effectively collaborate with team members across different locations and time zones?

As a Remote 3D Game Designer, collaboration typically happens through a mix of project management tools, cloud-based design platforms, and regular virtual meetings. You’ll coordinate closely with artists, programmers, and producers using tools like Slack, Trello, or Jira, and share assets through platforms such as Unity Collab or GitHub. Time zone differences require clear communication, flexible scheduling, and thorough documentation to keep everyone aligned. Strong organizational skills and proactive updates help ensure your designs integrate smoothly with the broader vision, despite the physical distance.

What are the most commonly searched types of 3D Game Designer jobs in Texas?

The most popular types of 3D Game Designer jobs in Texas are:

What are popular job titles related to Remote 3D Game Designer jobs in Texas?

For Remote 3D Game Designer jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Remote 3D Game Designer jobs in Texas look for?

The top searched job categories for Remote 3D Game Designer jobs in Texas are:

What cities in Texas are hiring for Remote 3D Game Designer jobs?

Cities in Texas with the most Remote 3D Game Designer job openings:

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 4 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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