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Remote 3D Character Animator Jobs in San Rafael, CA

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

... shape the character performance and movement systems of our project. In this role, you'll ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Some weeks you'll be deep in a flagship animation yourself; others you'll be running critique ... Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ...

AI/ML Engineer

San Francisco, CA · On-site +1

$152K - $220K/yr

Familiarity with 3D scene understanding, reconstruction, or geometry-based AI techniques ... You approach technical hurdles with the focused determination of a main character in a classic ...

New

AI/ML Engineer

San Francisco, CA · On-site +1

$152K - $220K/yr

Familiarity with 3D scene understanding, reconstruction, or geometry-based AI techniques ... You approach technical hurdles with the focused determination of a main character in a classic ...

Remote 3D Character Animator information

See San Rafael, CA salary details

$34.6K

$71.2K

$147.7K

How much do remote 3d character animator jobs pay per year?

As of Aug 31, 2026, the average yearly pay for remote 3d character animator in San Rafael, CA is $71,192.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,200.00 and $69,700.00 per year, depending on experience, location, and employer.

What does a remote 3D character animator do?

A Remote 3D Character Animator creates lifelike or stylized character animations for video games, movies, TV, or other digital media while working from a location outside a traditional studio. They use specialized 3D animation software to bring characters to life, focusing on movement, facial expressions, and timing to convey emotions and story. Remote animators collaborate with teams through online tools, attend virtual meetings, and share their progress digitally. Strong communication, self-motivation, and technical skills are essential for success in this role.

What are the key skills and qualifications needed to thrive as a remote 3D character animator?

To thrive as a Remote 3D Character Animator, you need expertise in character animation principles, 3D modeling, and a solid portfolio demonstrating your animation work, often supported by a relevant degree or equivalent experience. Proficiency in industry-standard software such as Autodesk Maya, Blender, or 3ds Max, and familiarity with collaboration tools like Slack or ShotGrid, is typically required. Strong communication, self-motivation, and the ability to incorporate feedback remotely are standout soft skills. These competencies ensure seamless collaboration, high-quality animation output, and efficient workflow management in a distributed work environment.

How do remote 3D character animators typically collaborate with other team members given the virtual work environment?

Remote 3D Character Animators usually work closely with modelers, riggers, and creative directors through digital collaboration tools like Slack, Zoom, and project management platforms. Clear communication and regular check-ins are essential to ensure animation assets align with the overall vision and technical requirements. Sharing progress through cloud-based file storage and receiving feedback via annotated videos or live review sessions is common. Building strong virtual relationships and proactively seeking clarification helps maintain workflow efficiency and creative synergy.

What job categories do people searching Remote 3D Character Animator jobs in San Rafael, CA look for?

The top searched job categories for Remote 3D Character Animator jobs in San Rafael, CA are:

What cities near San Rafael, CA are hiring for Remote 3D Character Animator jobs?

Cities near San Rafael, CA with the most Remote 3D Character Animator job openings:

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

Full-time

Re-posted 24 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist