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Remote 3D Animation Jobs in San Rafael, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Some weeks you'll be deep in a flagship animation yourself; others you'll be running critique ... Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ...

Remote 3D Animation information

See San Rafael, CA salary details

$34.6K

$71.2K

$147.7K

How much do remote 3d animation jobs pay per year?

As of Jul 16, 2026, the average yearly pay for remote 3d animation in San Rafael, CA is $71,192.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,200.00 and $69,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote 3D Animation position, and why are they important?

To thrive as a Remote 3D Animation professional, you need a solid understanding of 3D modeling, rigging, texturing, and animation principles, often demonstrated by a degree in animation or related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, Cinema 4D, and Adobe Creative Suite, along with a robust online portfolio, is typically required. Strong communication skills, time management, and the ability to collaborate effectively in virtual teams set standout candidates apart. These capabilities ensure you can deliver high-quality animation work on schedule while coordinating seamlessly with clients and team members remotely.

What is a Remote 3D Animation job?

A Remote 3D Animation job involves creating 3D models, animations, and visual effects for films, games, advertisements, and other media while working from a remote location. Artists use software like Blender, Maya, or Cinema 4D to design and animate characters, environments, and objects. These roles require strong artistic and technical skills, along with the ability to collaborate with teams via online communication tools. Remote 3D animators often work as freelancers or for companies that support remote work arrangements.

What are common challenges faced by remote 3D animators and how can they be managed?

Remote 3D animators often encounter challenges related to communication, project feedback, and maintaining workflow consistency due to the lack of in-person collaboration. Successfully managing these obstacles involves using structured project management tools, participating in regular video meetings, and maintaining clear written documentation for feedback and revisions. Establishing a dedicated workspace and adhering to a consistent schedule can also help maintain focus and productivity. By proactively addressing these issues, remote animators can meet deadlines and deliver high-quality results while collaborating effectively with their teams.

What job categories do people searching Remote 3D Animation jobs in San Rafael, CA look for? The top searched job categories for Remote 3D Animation jobs in San Rafael, CA are:
What cities near San Rafael, CA are hiring for Remote 3D Animation jobs? Cities near San Rafael, CA with the most Remote 3D Animation job openings:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 8 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist