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Remote 3D Animation Jobs in Dallas, TX (NOW HIRING)

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Remote 3D Animation information

See Dallas, TX salary details

$30.7K

$63.2K

$131.1K

How much do remote 3d animation jobs pay per year?

As of Aug 12, 2026, the average yearly pay for remote 3d animation in Dallas, TX is $63,179.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,000.00 and $61,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in remote 3D animation?

To thrive as a Remote 3D Animation professional, you need a solid understanding of 3D modeling, rigging, texturing, and animation principles, often demonstrated by a degree in animation or related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, Cinema 4D, and Adobe Creative Suite, along with a robust online portfolio, is typically required. Strong communication skills, time management, and the ability to collaborate effectively in virtual teams set standout candidates apart. These capabilities ensure you can deliver high-quality animation work on schedule while coordinating seamlessly with clients and team members remotely.

Is there a demand for remote 3D animation?

Remote 3D animation jobs are in demand across industries such as gaming, film, advertising, and virtual reality, with many companies seeking skilled animators who can work remotely. Proficiency in tools like Maya, Blender, or Cinema 4D and a strong portfolio are often required to secure these roles, which offer flexibility and global opportunities.

What is a remote 3D animation?

A Remote 3D Animation job involves creating 3D models, animations, and visual effects for films, games, advertisements, and other media while working from a remote location. Artists use software like Blender, Maya, or Cinema 4D to design and animate characters, environments, and objects. These roles require strong artistic and technical skills, along with the ability to collaborate with teams via online communication tools. Remote 3D animators often work as freelancers or for companies that support remote work arrangements.

What are common challenges faced by remote 3D animators and how can they be managed?

Remote 3D animators often encounter challenges related to communication, project feedback, and maintaining workflow consistency due to the lack of in-person collaboration. Successfully managing these obstacles involves using structured project management tools, participating in regular video meetings, and maintaining clear written documentation for feedback and revisions. Establishing a dedicated workspace and adhering to a consistent schedule can also help maintain focus and productivity. By proactively addressing these issues, remote animators can meet deadlines and deliver high-quality results while collaborating effectively with their teams.

What are the most commonly searched types of 3D Animation jobs in Dallas, TX? The most popular types of 3D Animation jobs in Dallas, TX are:
What are popular job titles related to Remote 3D Animation jobs in Dallas, TX? For Remote 3D Animation jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote 3D Animation jobs in Dallas, TX look for? The top searched job categories for Remote 3D Animation jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Remote 3D Animation jobs? Cities near Dallas, TX with the most Remote 3D Animation job openings:
Infographic showing various Remote 3D Animation job openings in Dallas, TX as of August 2026, with employment types broken down into 60% Full Time, and 40% Contract. Highlights an 100% Remote job distribution, with an average salary of $63,179 per year, or $30.4 per hour.

Senior VFX Artist

2K

Frisco, TX • Remote

Full-time

Re-posted 3 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.