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Python Game Developer Jobs in New York, NY (NOW HIRING)

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of ...

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of ...

Sports Operations Engineer

New York, NY

$76K - $102K/yr

Design and build Python automation scripts that list, update, and determine sports markets at scale ... Create intelligent systems that handle pre-game, in-play, and futures markets across NFL, NBA, MLB ...

Sports Operations Engineer

New York, NY · On-site

$76K - $102K/yr

Design and build Python automation scripts that list, update, and determine sports markets at scale ... Create intelligent systems that handle pre-game, in-play, and futures markets across NFL, NBA, MLB ...

DevOps Engineer (New York)

New York, NY · On-site

$57.75 - $79/hr

Fueling Torq's momentum is our game-changing AI SOC platform, backed by a team and culture that ... Automation & scripting: Skills in Bash, Python, or Go. * Observability: Familiarity with ...

Our client is an industry leader in many different facets, such as: apps, games, devices ... Expert level coding skills (Python, C++ at minimum) * 3+ years' experience working with machine ...

Rockstar Games is on the lookout for a passionate and talented Systems Engineer to focus on ... Experience scripting with Powershell or Python languages. * Good understanding of design and ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

This role's main responsibility is to triage and diagnose DirectX 12 game performance issues by ... Python, PowerShell, or Bash) and basic data analysis (CSV, spreadsheets, simple plots). • ...

Familiarity with Go, Python or other languages for automation, scripting, and tooling. * Strong ... Featuring live regular season game telecasts, original programming, highlights, insights and ...

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Python Game Developer information

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How much do python game developer jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for python game developer in New York, NY is $64.55, according to ZipRecruiter salary data. Most workers in this role earn between $53.22 and $73.32 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Python Game Developer position, and why are they important?

To thrive as a Python Game Developer, you need strong programming skills in Python, a solid understanding of game development principles, and experience with libraries such as Pygame or Panda3D, often supported by a degree in computer science or a related field. Familiarity with version control systems like Git, basic knowledge of 2D/3D graphics, and experience using development tools such as IDEs and debugging utilities are typically required. Creative problem-solving, teamwork, and effective communication are essential soft skills for this position. These abilities are crucial to designing engaging games, collaborating efficiently with multidisciplinary teams, and troubleshooting issues throughout the development lifecycle.

What are the typical daily responsibilities of a Python Game Developer?

As a Python Game Developer, your daily tasks generally include writing and testing Python code for new game features, fixing bugs, collaborating with artists and designers to implement visual and gameplay elements, and participating in team meetings to align on project goals. You’ll often work within an agile environment, using tools like Git for version control and regularly reviewing code with colleagues to ensure high-quality output. Additionally, your day might involve optimizing code for performance, prototyping new mechanics, and contributing ideas to improve the overall gaming experience. This varied range of responsibilities provides ample opportunity to grow your technical skills and creativity while working closely with a passionate team.

What is a Python Game Developer job?

A Python Game Developer is responsible for designing, developing, and optimizing video games using the Python programming language. They often work with game development libraries such as Pygame, Panda3D, or Godot (via GDScript). Their tasks may include coding game mechanics, implementing graphics and sound, debugging, and optimizing performance. Python Game Developers may work in indie studios, large game companies, or on personal projects. While Python is not the primary language for high-end game development, it is widely used for prototyping, educational games, and smaller-scale projects.

What are the most commonly searched types of Python Game Developer jobs in New York, NY? The most popular types of Python Game Developer jobs in New York, NY are:
What cities near New York, NY are hiring for Python Game Developer jobs? Cities near New York, NY with the most Python Game Developer job openings:
Infographic showing various Python Game Developer job openings in New York, NY as of June 2026, with employment types broken down into 5% As Needed, 85% Full Time, 2% Part Time, 1% Temporary, and 7% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $134,262 per year, or $64.5 per hour.
Reverse Engineer

Reverse Engineer

Wand

New York, NY • Remote

Contractor

Posted 14 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Mission

The gaming industry is undergoing a massive transition. While the market has never been bigger, players are drowning in an ever-expanding sea of content, yet abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they are forced into a broken paradigm: alt-tabbing out of their game to wade through ad-heavy media sites, spoiler-filled wikis, or tedious 15-minute YouTube walkthroughs.

Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time, powering a unified ecosystem across desktop, web, and native game overlays. Interactive maps are one of the surfaces players reach for most, and the ones that matter are ready the day a game launches — not months later when a community wiki has caught up. Over 40 million gamers have already found us, largely through word of mouth, because we solve this fundamental problem.

Role Overview

We’re hiring a Reverse Engineer to own the asset-extraction pipeline that feeds Wand Maps, Wikis, and Game Assistant. You’ll partner closely with our engineering team — the same engineers who build the extraction tooling alongside you and the front-end map experience players see in the app. The shape of the role is part data extraction, part tooling: each new game comes with its own quirks, and your job is to get the location data, world geometry, and asset references out cleanly so the rest of the team can turn them into a usable map.

This is an individual contributor role focused on the steady cadence of new game releases. You’ll work with the open-source extraction ecosystem (CUE4Parse, FModel, AssetRipper, etc.), and lean heavily on AI coding tools to build the scripts and small tools that automate the repetitive parts so the next game is faster than the last.

What You’ll DoExtract data from game files
  • Work with game archives, asset containers, and serialized data to pull out the locations, world geometry, item and NPC placements, and asset references that maps depend on.

  • Convert proprietary formats into structured, open formats the rest of the team can consume — JSON, glTF, PNG, and similar.

  • Get familiar with each new game’s data layout quickly. Different engines, different structures, different gotchas; that’s the job.

Build the tooling that compounds
  • Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of extraction.

  • Reach for the open-source ecosystem when it fits — CUE4Parse, FModel, AssetRipper, UnrealPak — and stitch them together into a pipeline that works for our needs.

  • Lean on AI coding tools heavily. Most of this work is moving fast across unfamiliar code and file formats; that’s exactly where AI tooling shines.

  • Every game ships in a different shape. Aim to make the next game take a fraction of the time the last one did.

Who You AreCore Requirements
  • Hands-on experience extracting data from game files using tools like CUE4Parse, FModel, AssetRipper, UnrealPak, or comparable. You don’t need to have written one of these tools — you need to know how to use them and where they fall short.

  • Comfortable picking up a new game’s asset structure without a roadmap. Documentation is usually thin to nonexistent; you learn by reading code, watching how other extractors work, and running experiments.

  • A solid mental model of how game assets are laid out — meshes, textures, transforms, world hierarchies, level streaming, common serialization patterns.

  • Comfortable scripting in Python or C# (or both). You’re not building deep systems; you’re stitching together the right tools and automating what’s repetitive.

  • Fluent with AI coding tools — Claude Code, Cursor, or equivalent. You use them day-to-day, and you’ve felt the speedup when you’re working through an unfamiliar codebase or file format. This is a must, not a nice-to-have.

  • Self-managing. You can pick up a new title from the release calendar and drive the extraction to a clean handoff without daily check-ins.

  • Strong written communication. The notes you leave matter as much as the data you pull.

  • Available during US/Eastern hours.

Bonus Points
  • Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list.

  • Unity asset pipeline at depth (AssetBundles, addressables, IL2CPP).

  • Texture formats (DDS, KTX, BCn) and 3D formats (glTF, FBX).

  • Experience with serialized data — Protobuf, FlatBuffers, custom packed structs.

  • Contributions to the modding scene, dataminer community, or any open-source extraction tooling. Links welcome.

  • PC gamer. You play the stuff our players play.

What We Offer
  • Competitive compensation.

  • Fully remote work arrangement.

  • The chance to be the first person to map a brand-new game’s world for an audience of 40M+ players who will actually use it.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

How to Apply

Please submit your resume.

Join us in creating the ultimate PC gaming companion!

Wand is an equal opportunity employer committed to building a diverse and inclusive team. We welcome applications from all qualified candidates regardless of background.