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Project Based Unity Game Developer Jobs in Saint Louis, MO

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Project Engineer Murphy Company, the Best Choice in Mechanical construction since 1907, is hiring a ... Set-up, assist, and review in preparation of billings Bring Your A-Game! Our ideal candidate should ...

Project Engineer Murphy Company, the Best Choice in Mechanical construction since 1907, is hiring a ... Set-up, assist, and review in preparation of billings Bring Your A-Game! Our ideal candidate should ...

Control Systems Developer I Location: Any U.S. CRB office (Preferred: Kansas City, Omaha, or St ... Willingness to learn and grow in a collaborative, project-based environment. * Strong communication ...

Consider joining a talented team of engineering professionals at Nooter/Eriksen Inc. We specialize ... profit-based incentive opportunities! This role offers the opportunity to directly impact the ...

Consider joining a talented team of engineering professionals at Nooter/Eriksen Inc. We specialize ... profit-based incentive opportunities! This role offers the opportunity to directly impact the ...

Consider joining a talented team of engineering professionals at Nooter/Eriksen Inc. We specialize ... profit-based incentive opportunities! This role offers the opportunity to directly impact the ...

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Showing results 1-20

Project Based Unity Game Developer information

See Saint Louis, MO salary details

$31.6K

$105.5K

$175K

How much do project based unity game developer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for project based unity game developer in Saint Louis, MO is $105,458.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,200.00 and $120,600.00 per year, depending on experience, location, and employer.

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

What cities near Saint Louis, MO are hiring for Project Based Unity Game Developer jobs? Cities near Saint Louis, MO with the most Project Based Unity Game Developer job openings:
Infographic showing various Project Based Unity Game Developer job openings in Saint Louis, MO as of June 2026, with employment types broken down into 90% Full Time, 1% Part Time, and 9% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $105,458 per year, or $50.7 per hour.
Associate Software Engineer - F-22 Pilot Training Simulation

Associate Software Engineer - F-22 Pilot Training Simulation

Boeing

Saint Louis, MO • On-site

Full-time

Medical, Life, Retirement

Posted 3 days ago


Boeing rating

8.5

Company rating: 8.5 out of 10

Based on 587 frontline employees who took The Breakroom Quiz

33rd of 518 rated manufacturers


Job description

Associate Software Engineer - F-22 Pilot Training Simulation

Company:

The Boeing Company

The Boeing Company is looking for an Associate Software Engineer - F-22 Pilot Training Simulation to join the F-22 Pilot Training Vehicle Simulation Software team located in Berkeley, MO. This position will focus on supporting the Boeing Global Services (BGS) Software Engineering organization.

The F-22 Vehicle Simulation Team within BGS Software Engineering is responsible for developing products directly employed in the training of our nation's fighter pilots:

  • F-22 Pilot Training Avionics Simulation (PTAS)

  • F-22 Advanced Simulation Toolset (FAST) supporting the Boeing Virtual Warfare Center (VWC)

  • F-22 Deployable Training Device (DTD)

  • F-22 Mixed/Augmented/Virtual Reality Simulation

These simulations support the employment and training of next generation avionics and sensor systems for the F-22 Raptor. This is an exciting opportunity that will allow you to directly impact on the engineering, design, and development of multiple simulators. In this role you will design, implement, integrate, and test real-time human-in-the-loop models of aircraft systems and displays, and related tools and utilities. You will interact with users to clarify requirements and timelines; participate in technical design and peer code reviews; employ coding standards; seek guidance and mentoring from senior engineers; and develop software as part of a coordinated agile development team. All while developing technical expertise in complex aircraft systems and simulations.

F-22 Vehicle Simulation Software Engineers test their changes daily in several different simulation environments including the desktop-based Development Test Environment (DTE) and Full Mission Trainer (FMT) cockpit used in conjunction with the Constant Resolution Visual System (CRVS) driving 360 degrees of immersive, visual environment.

This position is expected to be 100% onsite. The selected candidate will be required to work onsite at one of the listed location options.

Position Responsibilities:

  • Supports the design, architecture, and development of simulation models, virtual environments/platforms, and frameworks to enhance test performance and durability of software systems throughout the entire product lifecycle

  • Supports partnership with stakeholders to review and identify simulation requirements and dynamics of the systems being simulated

  • Contributes to data collection and processing for use in simulations

  • Supports validation, verification, and refinement of simulation software code, models, simulations, test procedures, and test environments, executing test procedures, documenting test results, and modeling against real-world data, test data, benchmarks, or other similar models

  • Contributes to documenting and maintaining technical code, algorithms, specifications, and descriptions of simulation models

  • Supports partnership with cross-functional engineering teams to enable integration of simulation software with hardware devices and systems

  • Supports implementing current and emerging technologies, tools, frameworks, and methods in the software engineering simulation environment

  • Supports modernizing, migrating, sustaining, and updating simulation software to adapt legacy systems to new operating systems

  • Contributes to simulation software project management functions

Basic Qualifications (Required Skills/Experience):

  • Bachelor's Degree

  • Ability to obtain a U.S. Security Clearance for which the U.S. Government requires U.S. Citizenship

  • 2+ years of experience developing software using C++

  • 2+ years of experience with software development on Windows or Linux

Preferred Qualifications (Desired Skills/Experience):

  • Level 2: Bachelor of Science degree from an accredited course of study in engineering, engineering technology (includes manufacturing engineering technology), chemistry, physics, mathematics, data science, or computer science and 2+ years of related work experience OR Bachelor's Degree and 6+ years of directly related work experience OR 10+ years of related, relevant experience

  • Active U.S. Secret Clearance & Special Program Access

  • 2 years of experience using standard Software Development and Configuration Management tools such as Jira, Git, Bitbucket, VersionOne/Agility, GNAT Pro, GLStudio, MS Visual Studio

  • Experience developing in C#, Ada, Fortran, OpenGL, Python, and Qt.

  • Experience in Unity game engine and scripting.

  • Experience with incorporating Lean methodologies and Agile planning and scheduling processes.

  • Knowledge of aircraft systems, including weapons, night vision system, mechanics, hydraulics, electronics, flight controls, etc.

  • Knowledge of cloud architecture, including the different types of clouds (public, private, and hybrid), the different cloud platforms and the various components involved (computing, storage and networking).

  • Ability to automate and script skills.

  • Knowledge of containerization technologies which includes understanding how to manage containers, deploy applications in a containerized environment, and troubleshoot issues.

  • Knowledge of understanding of networking concepts, including IP addressing, subnetting, routing, and security (focus on security best practices and technologies).

  • Knowledge of how to derive and allocate requirements (e.g., system, sub-system, software) and show traceability throughout the product lifecycle.

  • Knowledge and ability to design, develop, integrate, apply, and test software models, simulations, framework environments, tools, and applications with higher order programming languages, assembly, and auto-code.

  • Ability to perform Application Programming Interface (API) design, implementation, and testing.

  • Knowledge of real-time software architecture and design methodologies to synthesize models and simulation frameworks that meet real-time requirements; this includes knowledge of real-time target environments, its processor and network architecture, communication protocols, and electrical interfaces.

  • Knowledge of build and execution environments that include hosts, processors, operating systems, and networks. Ability to build, integrate, test, and troubleshoot software components comprising simulation models and build/execution frameworks. Knowledge of verification, validation, certification, and qualification processes.

  • Ability to design and develop software testing processes for different units, modules or components of a software application as a combined and integrated entity. It includes deep knowledge of integration-testing tools.

CodeVue Coding Challenge:

To be considered for this position you will be required to complete a technical assessment as part of the selection process. Failure to complete the assessment will remove you from consideration.

Drug Free Workplace:

Boeing is a Drug Free Workplace where post offer applicants and employees are subject to testing for marijuana, cocaine, opioids, amphetamines, PCP, and alcohol when criteria is met as outlined in our policies.

Pay & Benefits:

At Boeing, we strive to deliver a Total Rewards package that will attract, engage and retain the top talent. Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.

The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and a number of programs that provide for both paid and unpaid time away from work.

The specific programs and options available to any given employee may vary depending on eligibility factors such as geographic location, date of hire, and the applicability of collective bargaining agreements.

Pay is based upon candidate experience and qualifications, as well as market and business considerations.

Summary Pay Range for Associate (Level 2): $99,450 - $134,550

Potential signing bonus for eligible/qualified external candidates.

Language Requirements:

Not Applicable

Education:

Bachelor's Degree or Equivalent

Relocation:

This position offers relocation based on candidate eligibility.

Export Control Requirement:

This position must meet U.S. export control compliance requirements. To meet U.S. export control compliance requirements, a "U.S. Person" as defined by 22 C.F.R. 120.62 is required. "U.S. Person" includes U.S. Citizen, U.S. National, lawful permanent resident, refugee, or asylee.

Safety Sensitive:

This is not a Safety Sensitive Position.

Security Clearance:

This position requires the ability to obtain a U.S. Security Clearance for which the U.S. Government requires U.S. Citizenship. An interim and/or final U.S. Secret Clearance Post-Start is required. This position requires ability to obtain program access, for which the U.S. Government requires U.S. Citizenship only.

Visa Sponsorship:

Employer will not sponsor applicants for employment visa status.

Contingent Upon Award Program

This position is not contingent upon program award

Shift:

Shift 1 (United States of America)

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Boeing is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military/veteran status or other characteristics protected by law.

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