1

Project Based Unity Game Developer Jobs in Maricopa, AZ

Video Game Design Tutor

Chandler, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Gilbert, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Scottsdale, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Tempe, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Mesa, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Phoenix, AZ ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Pay: $180,000-$220,000/year, based on experience Location: Phoenix, AZ Schedule: Full-time mission ... engineering, field engineering, assistant project management, or coordinator experience on ...

Administration Gaming License: Class III FLSA Status: Exempt Reports To: Chief Executive Officer ... Prioritize projects based on strategic value, risk, resource requirements, and organizational ...

... based on information provided by the Accounting Department and project monthly "cost tracking" forecasts * Manage the design teams, working closely with the Developers through the process. * Create ...

... based on information provided by the Accounting Department and project monthly "cost tracking" forecasts * Manage the design teams, working closely with the Developers through the process. * Create ...

... based on information provided by the Accounting Department and project monthly "cost tracking" forecasts * Manage the design teams, working closely with the Developers through the process. * Create ...

next page

Showing results 1-20

Project Based Unity Game Developer information

See Maricopa, AZ salary details

$31.7K

$105.8K

$175.6K

How much do project based unity game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for project based unity game developer in Maricopa, AZ is $105,842.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is the difference between Project Based Unity Game Developer vs Unity Game Developer?

AspectProject Based Unity Game DeveloperUnity Game Developer
CredentialsTypically requires a degree in computer science, game design, or related field; Unity certifications are commonSame as above; certifications enhance prospects
Work EnvironmentOften works on short-term projects for multiple clients or studiosCan be employed full-time or freelance, working on ongoing projects or products
Industry UsageCommon in freelance, contract, or studio project settingsUsed in both studio and freelance contexts, often as a full-time role

In summary, a Project Based Unity Game Developer focuses on short-term, contract-based projects, often working with multiple clients, while a Unity Game Developer may work in ongoing roles within studios or as freelancers on continuous projects. Both roles require similar skills and certifications but differ mainly in employment structure and project scope.

What cities near Maricopa, AZ are hiring for Project Based Unity Game Developer jobs?

Cities near Maricopa, AZ with the most Project Based Unity Game Developer job openings:

Game Programming Professor - Full-Time, Part-Time, or Adjunct

Tempe, AZ โ€ข On-site

University of Advancing Technology
Colleges, Universities, and Professional Schoolsย โ€ขย 51 - 200 employees

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 19 days ago


Job description

If you love game programming and have a passion for education, UAT is the place for you!


WhoWe Are:

University of Advancing Technology (UAT) is an elite private college in Tempe, AZ focused on educating students in advancing technology who innovate in the areas of emerging technology disciplines including Computer Science, Cyber Security, Robotics, Digital Fabrication, Game and more.


We are an entrepreneurial, results-oriented company recognized for delivering high standards of innovation and service. As an organization designed to change the lives of some of the brightest young minds, we rely on the excellence of every member of our team to continuously exceed our own standards and our students' expectations. If you are a smart, fast, fun, friendly team player, you're on your way to being a great fit for UAT.


WhoYouAre:

Have you ever wanted to teach others about game programming? We aresearching for an addition to ourastounding team of faculty. You must be an expert in various programming languages and development techniques associated with game applications. An exemplary UAT instructor can relate their knowledge and experience in using both object oriented and scripting languages, while guiding our students through industry standard game engines such as Unreal and Unity.


The instructor should be a wizard of many wands and be a master in PC, iOS, console and Android platforms. The instructor needs to be able to present on the theoretical aspects of game programming that include topics such as: game AI, collisions, input device integration, 2D graphics, 3D graphics, object transformations, database integration and optimization. The individual that joins the UAT family must be able to relate to our technophile, high performing, all-things-geek students, best practices associated with application development processes, such as agile models, along with documentation. We need a game-changing (pun intended) professor that will inspire our students and arm them with the skills they'll need to stay ahead of the game design industry.


Don't have teaching experience - that's where we come in. UAT's team of faculty and staff will work with you as you:


Essential Duties:

  • Facilitation of innovative student game projects
  • Mentoring geeky technology driven students
  • Development and delivery of collegiate learning experiences related to game programming
  • Development of course materials related to college level game programming courses


Skills and Education Required:

  • Industry experience developing computer game applications
  • Skills in developing applications using both object oriented and script based tools
  • Experience with application development approaches
  • Game application documentation
  • Development experience in PC, console and mobile platforms
  • Experience working within game engines such as Unity, Unreal, etc.
  • Experience applying computer game concepts such as rendering, transformations, lighting, collisions, AI, UI and gameplay
  • Experience with database integration into game applications
  • Master's degree in Game Programming or related field with 18credit hours in game programming required
  • 3+ years viable work/industry experience and academic credentials


Key Responsibilities:

  • Develop and maintain game systems and mechanics for a variety of game genres and platforms.
  • Implement core gameplay features such as AI, character controls, physics, animations, and multiplayer systems.
  • Collaborate with designers and artists to create smooth, engaging, and immersive gameplay experiences.
  • Write clean, maintainable, and well-documented code in languages like C++, C#, or Python.
  • Optimize game performance for both high-end and low-end platforms, ensuring smooth frame rates and minimal loading times.
  • Design and implement efficient algorithms to solve complex in-game problems (e.g., pathfinding, AI decision-making).
  • Use game engines such as Unity, Unreal Engine, or proprietary engines to implement gameplay features and tools.
  • Conduct unit testing, debug code, and perform integration testing to ensure stability and quality.
  • Stay up-to-date with emerging technologies in the game industry, including VR/AR, AI, and cloud-based gaming solutions.


Preferred Skills & Qualifications:

Note: A combination of the following skills is preferred; not all are required.

  • Proficiency in C++, C#, or other programming languages commonly used in game development
  • Experience with game engines such as Unity, Unreal Engine, or Godot
  • Strong understanding of 3D mathematics (linear algebra, vector operations, matrix transformations)
  • Knowledge of game physics, collision detection, and optimization techniques
  • Familiarity with shader programming (GLSL/HLSL) and rendering pipelines
  • Understanding of AI programming for games (pathfinding, decision trees, finite state machines)
  • Experience with multiplayer game programming and networking (client-server architectures, data synchronization)
  • Comfortable with version control systems (e.g., Git, SVN) and agile development methodologies
  • Ability to work collaboratively in a multidisciplinary team, with strong communication skills
  • Experience in VR/AR development and/or mobile game development is a plus


Pedagogy:

UAT's Synchronic Learning model is designed especially for students of advancing technology. Tailored to both undergraduate and graduate students, Synchronic Learning provides an education framework that prepares superior graduates to become tomorrow's innovators. This model embodies UAT's methodologies, curricula, and people dedicated to fostering an environment of innovation that promotes demonstrated mastery and job readiness. An integral part of this framework is SyncFlex, a flexible learning approach with an emphasis on mentored education that provides real project experience to cultivate superior graduates.


Important Notes:

Location Requirements: This is not a remote position; candidates must be willing to work in-person at our campus in Tempe, AZ.


Adjunct Pay: $3,000 for in-person courses; $2,400 for hybrid/online courses


Part-Time Pay: $42,500 - $55,000 dependent on Education and Experience


Full-Time Salary + Benefits: $85k-$110k dependent on Education and Experience.

  • Medical insurance option with UAT covering 60% of the premium cost, depending on coverage selection.
  • UAT has your BACK, by covering 100% of the monthly premium for Short-Term and Long-Term coverage.
  • Dental, Vision, 401k, Life Insurance, and AD&D Options
  • Over 15 Paid Holidays - we work hard, but give you that extra time to play hard as well!
  • Competitive Employee and Dependent Scholarship Programs; we take pride in your educational background and look forward to supporting your families' academic goals and endeavors.
  • Meal Benefit at University Cafe. HANGRY? Never heard of here. Come get your lunch at the cafe, on us, YUM!
  • University Store Discount amongst other Discount Programs.
  • Positive, open, and transparent Work Environment and culture that includes Kudos Program, Casual Fridays and Select Work Weeks, Employee Wellness Activities, Bring your Pet to Campus, along with Summer and Winter Happiness Events.
  • Employee Training and Development: Essential Skills Modules are scheduled on the job, allowing for learning, working, and implementation.


We do not discriminate on the basis of race, color, religion, national origin, sex, age, or disability. It is our intention that all qualified applicants be given equal opportunity and that selection decisions be based on job-related factors.


UAT does not sponsor foreign visa's. Thank you for your understanding.