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Professional Rust Developer Jobs in El Segundo, CA

Sr. Rust Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Position: Sr. Rust Engineer Location: Hollywood, LA Duration: 6 Months(CTH) Must-have (core, non ... professional media workflows.

Senior Rust Engineer (CtoH)

Los Angeles, CA · On-site

$132K - $174K/yr

Position: Sr. Rust Engineer Location: Hollywood, LA Duration: 6 Months(CTH) About R Systems: R ... Media and streaming GStreamer, professional video codecs (ProRes, RED R3D, Blackmagic RAW ...

Firmware Engineer

Huntington Beach, CA · On-site

$125K - $220K/yr

Proficiency in C/C++/Rust, or similar programming languages for embedded systems. * Experience ... Mach offers benefits such as health insurance, retirement plans, and opportunities for professional ...

Senior Software Engineer

Los Angeles, CA

$132K - $174K/yr

Professional experience in C, C++, Rust , or other systems programming languages. * Strong understanding of operating systems, networking, and concurrency models. * Experience building highly ...

... professional experience in software engineering * Development experience in C/C++ or Rust Nice to Have * Experience with spacecraft flight software development * Fluency with Linux systems ...

Senior Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

Required : • 5+ years of experience in backend or systems-level software development. • Professional experience in C, C++, Rust, or other systems programming languages. • Strong understanding ...

Senior Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

Required : • 5+ years of experience in backend or systems-level software development. • Professional experience in C, C++, Rust, or other systems programming languages. • Strong understanding ...

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Professional Rust Developer information

See El Segundo, CA salary details

$37

$62

$79

How much do professional rust developer jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for professional rust developer in El Segundo, CA is $62.30, according to ZipRecruiter salary data. Most workers in this role earn between $56.06 and $68.61 per hour, depending on experience, location, and employer.

What is the difference between Professional Rust Developer vs Rust Software Engineer?

AspectProfessional Rust DeveloperRust Software Engineer
Required CredentialsProficiency in Rust, relevant certifications (e.g., Rust Programming Certification)Proficiency in Rust, relevant certifications (e.g., Rust Programming Certification)
Work EnvironmentTech companies, startups, open-source projectsTech companies, startups, open-source projects
Industry UsageDeveloping high-performance applications, system programmingDeveloping high-performance applications, system programming
Search & Comparison IntentYesYes

Both roles typically require strong Rust skills, relevant certifications, and work in similar environments like tech firms or open-source projects. The main difference lies in terminology preference; 'Professional Rust Developer' emphasizes a certified, experienced developer, while 'Rust Software Engineer' highlights a focus on software engineering practices within Rust projects.

What cities near El Segundo, CA are hiring for Professional Rust Developer jobs? Cities near El Segundo, CA with the most Professional Rust Developer job openings:
Infographic showing various Professional Rust Developer job openings in El Segundo, CA as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 21% Part Time, and 5% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $129,574 per year, or $62.3 per hour.

Sr. Rust Engineer

S Linx LLC

Los Angeles, CA • On-site

$112K - $154K/yr

Other

Posted 7 days ago


Job description

 

Position: Sr. Rust Engineer

Location: Hollywood, LA

Duration: 6 Months(CTH)

Must-have (core, non-negotiable)

·       Strong production Rust — ownership, borrowing and lifetimes, traits, error handling, and a type system used well.

·       Solid async Rust (Tokio or equivalent): tasks, channels, streams, cancellation, and reasoning clearly about concurrency correctness.

·       Experience designing and operating backend services and their APIs (HTTP / GraphQL / gRPC).

·       Production experience with relational databases and SQL (PostgreSQL preferred), including schema design and migrations — comfortable with raw SQL, not just an ORM.

·       A solid grasp of auth fundamentals — OAuth2 / JWT, and RBAC or relationship-based access control.

·       At home in a command-line, cloud-native workflow (Docker, CI/CD, some cloud infrastructure exposure), collaborating and reviewing code in a sizable codebase.

Where you could make a big impact

·       These are areas you can own and go deep on — any one is a way to have outsized impact, and a couple can be a specialty in their own right.

·       Real-time and networking systems — WebRTC (SDP/ICE/TURN), QUIC, NAT traversal, or libraries like iroh.

·       Media and streaming — GStreamer, professional video codecs (ProRes, RED R3D, Blackmagic RAW), AVFoundation / VideoToolbox, low-latency pipelines.

·       Systems-level / OS work — daemons and background services (launchd / Windows services), Unix domain sockets and named pipes, virtual filesystems (NFS / FSKit / WinFsp), caching, and content addressing.

Nice to have / bonus

·       gRPC / Protobuf on the Rust stack (Tonic/Prost), with schema-evolution and backwards-compat discipline.

·       async-graphql or other production GraphQL server experience.

·       sqlx specifically (compile-time-checked queries, offline mode) and Postgres performance tuning.

·       Ory (Keto/Oathkeeper) or other Zanzibar-style authorization; Auth0.

·       Cloud-native ops — AWS (EKS, ECR, S3), Kubernetes, Terraform/Terragrunt, NATS, Meilisearch.

·       Cross-language FFI (swift-bridge, Rust ↔ Swift/TS bindings) — handy, since our clients embed Rust.

·       Nix/devenv reproducible environments and just-based task runners.

·       Observability tooling (OpenTelemetry, Datadog, PrometheGrafana/Tempo).

·       A background in film, video, or post-production, or other professional media workflows.