1

Pipeline Td Feature Animation Jobs (NOW HIRING)

The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

Required * 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits ... Credits on major feature films or high-profile episodic VFX (think tentpole-scale, not just indie ...

Creative Technology Manager

New York, NY ยท On-site

$182K - $247K/yr

... animation, gameplay scripting, CG supervision, pipeline/TD work) with proven people management or leadership experience. * A portfolio or demo reel that demonstrates: * High-quality visuals delivered ...

Creative Technology Manager

Pittsburgh, PA ยท On-site

$182K - $247K/yr

... animation, gameplay scripting, CG supervision, pipeline/TD work) with proven people management or leadership experience. * A portfolio or demo reel that demonstrates: * High-quality visuals delivered ...

... pipeline engineers in new product development designs and workflows. * Develop and deliver ... with feature animation or VFX production preferred. * Experience with technology development ...

... feature-style projects or video game cinematics. * At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline and processes involved from concept to ...

... pipeline engineers in new product development designs and workflows. * Develop and deliver ... with feature animation or VFX production preferred. * Experience with technology development ...

next page

Showing results 1-20

Pipeline Td Feature Animation information

See salary details

$44K

$71.6K

$87.5K

How much do pipeline td feature animation jobs pay per year?

As of Jun 10, 2026, the average yearly pay for pipeline td feature animation in the United States is $71,593.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $76,000.00 per year, depending on experience, location, and employer.

What are Pipeline TDs in Feature Animation?

Pipeline TDs (Technical Directors) in feature animation are responsible for developing, maintaining, and improving the technical processes and tools that artists use throughout the animation production pipeline. They act as a bridge between artists and software engineers, ensuring that workflows are efficient and that technical problems are resolved quickly. Pipeline TDs often script automation tools, troubleshoot production bottlenecks, and support the integration of different software packages. Their work is crucial in keeping production on schedule and ensuring high-quality output.

How does a Pipeline TD in Feature Animation typically collaborate with artists and other technical departments during production?

A Pipeline TD in Feature Animation works closely with artists, supervisors, and other technical teams to ensure that tools and workflows run smoothly throughout the production. They act as a bridge between creative and technical departments, troubleshooting issues, optimizing processes, and implementing software solutions that enable artists to focus on their creative tasks. Daily tasks often include responding to technical support requests, developing new scripts or tools, and facilitating communication to resolve pipeline bottlenecks. This role requires strong collaboration skills, as Pipeline TDs must understand both the artistic goals and technical limitations to support the entire team effectively.

What is the difference between Pipeline Td Feature Animation vs Pipeline Artist?

AspectPipeline Td Feature AnimationPipeline Artist
Primary RoleDevelops and manages the technical pipeline for feature animation projectsCreates and executes the artistic pipeline, focusing on animation workflows
Required SkillsTechnical scripting, pipeline development, software integrationAnimation techniques, artistic software proficiency, pipeline implementation
Work EnvironmentVFX/animation studios, collaborative with technical and artistic teamsAnimation studios, working closely with artists and technical staff

The main difference between a Pipeline Td Feature Animation and a Pipeline Artist lies in their focus: the Pipeline Td emphasizes technical pipeline development and integration, while the Pipeline Artist concentrates on creating and optimizing animation workflows. Both roles require knowledge of software tools and collaboration within animation production teams, but their core responsibilities differ significantly.

What are the key skills and qualifications needed to thrive as a Pipeline TD in Feature Animation, and why are they important?

To thrive as a Pipeline TD in Feature Animation, you need a solid background in computer science, scripting (such as Python or MEL), and experience with animation production workflows. Familiarity with industry-standard software like Maya, Houdini, and version control systems, as well as knowledge of asset management tools, is typically required. Strong problem-solving, communication, and collaboration skills help Pipeline TDs effectively support artists and troubleshoot technical challenges. These abilities are crucial for ensuring efficient production pipelines and seamless integration between creative and technical teams.
Infographic showing various Pipeline Td Feature Animation job openings in the United States as of June 2026, with employment types broken down into 51% Full Time, 29% Part Time, and 20% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $71,593 per year, or $34.4 per hour.

3D Animation Lead

Flying Bark Productions

Denver, NC โ€ข On-site

Other

Posted 13 days ago


Job description

Salary:

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series as well as upcoming feature film, Zac Power.


The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as the main contact between production and supervisors, and ensuring smooth communication and workflow. This role requires strong leadership skills, technical knowledge of animation tools (especially Maya), and the ability to solve creative and technical challenges while meeting deadlines. The lead also coaches junior artists, collaborates with other departments, and supports production needs to maintain high-quality animation output.


About the role:

  • Lead a team of animators on a show
  • Be the key contact for production and supervisor/s. Maintain clear communication, deal with creative challenges, provide solutions and adapt to changes in production & scheduling
  • Set and manage team assignments in collaboration with the animation supervisor
  • Have a good understanding of the animation tasks the team will be working on and the potential technical and creative challenges involved
  • Be prepared to deputise for the animation supervisor if necessary
  • Be aware of workflow templates, methodology and documentation; provide to the team where necessary
  • Work with technology teams to ensure that department tools are available for the team and properly set up for the show
  • Inform supervisors and Head of Department (HOD) of any advances made on a project for integration into other shows
  • May be required to work with HOD and supervisors on bids when requested
  • Effectively manage team to avoid potential conflict or disagreement
  • Maintain positive relationships with all other departments and address any issues promptly
  • Attend dailies and present the work of your team; guide artists on how to present their work
  • Coach, share knowledge and assume some responsibility for the progression of more junior members of the team
  • Provide regular feedback to the team to ensure that work is always delivered on time to the highest possible standard
  • Work with the technical animators to ensure that show wikis are kept up to date


About you:

  • Previous experience mentoring or leading a team
  • Thorough knowledge of Maya
  • An understanding of physical motion, weight, balance, texture and form
  • An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
  • The proven ability to work under pressure
  • Being open to direction and able to embrace change
  • Attention to detail
  • Reliable, with good time keeping and the ability to meet deadlines
  • Excellent organisation, communication and interpersonal skills
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • Adaptability and the willingness to learn new processes and technical skills
  • Working knowledge of modelling, rigging and Mel/Python scripting
  • Knowledge of human and animal anatomy as well as life drawing skills


What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV series.


Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We love dogs and you will often see some of our regular fluffy companions in the studio.
  • We have a hybrid approach to work. For this particular position, full remote could be an option.
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!


Flying Bark Productions is proud to be an Equal Opportunity Employer.