This is a huge opportunity for a driven effect artist to be able to help manage, research and ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
This is a huge opportunity for a driven effect artist to be able to help manage, research and ... Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
... support effect creation. * Work with complex material setups, Blueprints, scripting hooks ... Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory ...
Post Doctoral Fellow - Loomba
Albuquerque, NM · On-site
$47K - $64K/yr
College of Arts & Sciences Campus: Main - Albuquerque, NM Benefits Eligible: Postdoctoral Fellows ... particle detectors (e.g. the Migdal effect and neutrino‑less double beta decay), component ...
Post Doctoral Fellow - Loomba
Albuquerque, NM · On-site
$47K - $64K/yr
College of Arts & Sciences Campus: Main - Albuquerque, NM Benefits Eligible: Postdoctoral Fellows ... particle detectors (e.g. the Migdal effect and neutrino‑less double beta decay), component ...
$36K - $49K/yr
College of Arts & Sciences Campus: Main - Albuquerque, NM Benefits Eligible: Postdoctoral Fellows ... particle detectors (e.g. the Migdal effect and neutrino‑less double beta decay), component ...
$36K - $49K/yr
College of Arts & Sciences Campus: Main - Albuquerque, NM Benefits Eligible: Postdoctoral Fellows ... particle detectors (e.g. the Migdal effect and neutrino‑less double beta decay), component ...
Post Doctoral Fellow - Loomba
Albuquerque, NM · On-site
$47K - $64K/yr
... Arts & Sciences Campus Main - Albuquerque, NM Benefits Eligible Postdoctoral Fellows may be ... particle detectors (e.g. the Migdal effect and neutrino-less double beta decay), component ...
Post Doctoral Fellow - Loomba
Albuquerque, NM · On-site
$47K - $64K/yr
... Arts & Sciences Campus Main - Albuquerque, NM Benefits Eligible Postdoctoral Fellows may be ... particle detectors (e.g. the Migdal effect and neutrino-less double beta decay), component ...
Particle Effect Artist information
See salary details
$9.86 - $15.03
19% of jobs
$15.64 is the 25th percentile. Wages below this are outliers.
$15.03 - $20.21
52% of jobs
$21.91 is the 75th percentile. Wages above this are outliers.
$20.21 - $25.39
14% of jobs
$25.39 - $30.57
7% of jobs
$30.57 - $35.75
1% of jobs
$35.75 - $40.93
1% of jobs
$40.93 - $46.11
0% of jobs
$46.11 - $51.29
1% of jobs
$51.29 - $56.47
0% of jobs
$56.47 - $61.65
5% of jobs
$61.65 - $66.83
0% of jobs
$9
$25
$66
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For Particle Effect Artist jobs, the most frequently searched job titles are:

VFX Artist with AVALANCHE STUDIOS
New York, NY
Full-time
Re-posted 17 days ago
CROSSMARK rating
5.1
Based on 115 frontline employees who took The Breakroom Quiz
Job description
Avalanche Studios is currently looking for a REAL TIME VFX Artist to work on the development of high-profile projects for PS4 and Xbox One. The focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects utilizing the Avalanche engine. This is a huge opportunity for a driven effect artist to be able to help manage, research and evolve the Avalanche effects pipeline and expertise to create amazing visual effects. Avalanche Studios is developing for next gen platforms.
Required qualifications
- 3+ years minimum experience in the game industry on a AAA game.
- Expert in creating high-quality particle effects and textures
- A portfolio showcasing high-quality effects reel and high resolution effect textures
- The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
- Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
- High proficiency in technical problem solving
- Knowledge of Photoshop, Maya, Adobe After Effects and 3D Studio Max
Desired qualifications
- Experience working with and knowledge of PS4 and Xbox One hardware
- Experience creating real time effects through proprietary engines
- Experience in writing scripts/plugins in MEL, C/C++ for Maya
- Experience in creating real time shaders and post effects
Required experience:
- AAA Game Development: 3 years
- Photoshop, Maya, Adobe After Effects or 3D Studio Max: 1 year
- C++: 1 year
Job Type: Full-time
Job Location:
- New York City, NY
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About CROSSMARK
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CROSSMARK had completed 55 mergers and acquisitions in its quest to become a national sales agency, managing brands, and performing sales functions for manufacturers and performing in-store merchandising services at retailers nationwide. The same year, we expanded our operations to Canada to broaden our impact in North America. And in 2013 we acquired Chicago-based agencies Marketing Werks and PromoWorks to deliver end-to-end shopper marketing and engagement—both in store and out. The fusion of talents and expertise among these agencies, with CROSSMARK at the core, has empowered us to deliver a leading, all-encompassing, and completely integrated Marketing Services arm to our organization. Company milestones and service expansions have only been possible because of the true beating heart of CROSSMARK: our people. Our dedicated and passionate employees work hard to provide clients with the best opportunities to drive sales, to see brands thrive, and to create lasting connections. We’re excited for what’s next in our ever-evolving company—and we hope you’ll join us for the journey ahead.
Industry
Business management consulting
Company size
10,000+ Employees
Headquarters location
Plano , TX, US