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Part Time Remote Visual Foxpro Jobs in Chicago, IL

Drupal QA Analyst

Chicago, IL · Remote

$20 - $40/hr

This is a part-time, W2 position, 10-20 hours per week. The hourly rate for this position is ... This is a fully remote position, and your hourly pay and paid sick leave accrual will comply with ...

Part Time Remote Visual Foxpro information

See Chicago, IL salary details

$76.2K

$104.8K

$141.6K

How much do part time remote visual foxpro jobs pay per year?

As of Aug 7, 2026, the average yearly pay for part time remote visual foxpro in Chicago, IL is $104,817.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,900.00 and $128,800.00 per year, depending on experience, location, and employer.

What is the difference between Part Time Remote Visual Foxpro vs Part Time Remote SQL Developer?

AspectPart Time Remote Visual FoxproPart Time Remote SQL Developer
Required SkillsVisual Foxpro programming, database managementSQL scripting, database design, query optimization
Work EnvironmentRemote, project-based, software developmentRemote, data management, application support
Industry UsageLegacy systems, software maintenanceData-driven applications, analytics
CertificationsNone specific, programming experience preferredSQL certifications (e.g., Microsoft Certified)

While both roles are remote and involve database work, Part Time Remote Visual Foxpro focuses on maintaining legacy systems using Visual Foxpro, whereas Part Time Remote SQL Developer emphasizes modern SQL skills for data management and application development.

What are popular job titles related to Part Time Remote Visual Foxpro jobs in Chicago, IL? For Part Time Remote Visual Foxpro jobs in Chicago, IL, the most frequently searched job titles are:
Infographic showing various Part Time Remote Visual Foxpro job openings in Chicago, IL as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 27% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $104,817 per year, or $50.4 per hour.

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Chicago, IL • Remote

Part-time

Posted 15 days ago


Job description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You AreRequired
    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying don't ship that
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on delight over clarity and predictability
    • Reliance on Figma as the primary output
    What You'll Be Responsible ForProduct-wide UX coherence
    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel
    Working within existing products
    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence not redesign-for-the-sake-of-redesign
    • Respect user muscle memory
    Web UX (Angular + PrimeNG)
    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent almost-the-same component variants
    iOS UX (Native-first)
    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict
    Partnering with PMs
    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within
    What You Will Not Be Doing
    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.
    What Success Looks Like
    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No why does this work differently over here? moments
    • No large-scale UX rewrites six months later
    How You'll Work
    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.