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Part Time Remote Software Engineer Jobs in Melbourne, FL

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ...

Part Time Remote Software Engineer information

See Melbourne, FL salary details

$58.9K

$136.7K

$190.5K

How much do part time remote software engineer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for part time remote software engineer in Melbourne, FL is $136,743.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,200.00 and $160,400.00 per year, depending on experience, location, and employer.

What are part-time remote software engineers?

Part-time remote software engineers are professionals who design, develop, and maintain software applications while working fewer hours than a standard full-time schedule, and do so from a location outside of the traditional office setting. They typically collaborate with teams using online tools and are responsible for coding, debugging, and contributing to software projects. This role offers flexibility in work hours and location, making it suitable for individuals seeking work-life balance or those with other commitments. Companies may hire part-time remote engineers to access a wider talent pool and reduce costs. The position usually requires strong programming skills, self-motivation, and effective communication.

What are the key skills and qualifications needed to thrive as a Part Time Remote Software Engineer, and why are they important?

To thrive as a Part Time Remote Software Engineer, you need strong programming skills, knowledge of software development methodologies, and typically a degree in computer science or related experience. Familiarity with version control systems like Git, cloud platforms such as AWS or Azure, and collaboration tools like Slack or Jira is often required. Excellent time management, self-motivation, and clear virtual communication set outstanding candidates apart. These skills are crucial for delivering high-quality code, collaborating effectively from a distance, and meeting project goals in a flexible work environment.

How do part-time remote software engineers typically collaborate with full-time team members and manage communication across different time zones?

Part-time remote software engineers often work with teams that include full-time colleagues located in various regions. To ensure smooth collaboration, they usually rely on asynchronous communication tools like Slack, project management platforms such as Jira or Trello, and regularly scheduled video meetings. Clear documentation and proactive status updates are key to keeping everyone aligned. Flexibility and strong self-management skills help part-time engineers coordinate effectively despite differing schedules and time zones.
What are the most commonly searched types of Remote Software Engineer jobs in Melbourne, FL? The most popular types of Remote Software Engineer jobs in Melbourne, FL are:
What are popular job titles related to Part Time Remote Software Engineer jobs in Melbourne, FL? For Part Time Remote Software Engineer jobs in Melbourne, FL, the most frequently searched job titles are:
What job categories do people searching Part Time Remote Software Engineer jobs in Melbourne, FL look for? The top searched job categories for Part Time Remote Software Engineer jobs in Melbourne, FL are:
What cities near Melbourne, FL are hiring for Part Time Remote Software Engineer jobs? Cities near Melbourne, FL with the most Part Time Remote Software Engineer job openings:
Infographic showing various Part Time Remote Software Engineer job openings in Melbourne, FL as of July 2026, with employment types broken down into 50% Part Time, and 50% Contract. Highlights an 100% Remote job distribution, with an average salary of $136,743 per year, or $65.7 per hour.

Senior Wargame Mentor

Astrion

Melbourne, FL • On-site, Remote

$120K/yr

Full-time, Part-time

Posted 25 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.