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Part Time 2D Artist Jobs in California (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ... Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Associate of Arts (AA) Degree in a related field preferred * 3+ years of experience as a Drafter in ... in 2D drafting using Creo Elements/Direct Drafting (or similar) and 3D modeling using Solidworks ...

New

Associate of Arts (AA) Degree in a related field preferred * 3+ years of experience as a Drafter in ... in 2D drafting using Creo Elements/Direct Drafting (or similar) and 3D modeling using Solidworks ...

Associate of Arts (AA) Degree in a related field preferred * 3+ years of experience as a Drafter in ... in 2D drafting using Creo Elements/Direct Drafting (or similar) and 3D modeling using Solidworks ...

New

Part Time 2D Artist information

What is a part time 2D artist?

Part time 2D artists are creative professionals who work on a flexible or reduced schedule to create two-dimensional visual content, such as illustrations, character designs, backgrounds, and concept art. They may be employed by game studios, animation companies, advertising agencies, or work as freelancers. Their responsibilities can include sketching, digital painting, editing graphics, and collaborating with other team members to bring visual ideas to life. Part time roles typically offer a set number of hours per week, allowing for work-life balance or pursuit of other projects.

What are the key skills and qualifications needed to thrive as a part time 2D artist?

To thrive as a Part Time 2D Artist, you need strong drawing abilities, an understanding of color theory, and a portfolio demonstrating artistic proficiency, often supported by relevant coursework or a degree in art or design. Proficiency with digital illustration tools such as Adobe Photoshop, Illustrator, or similar software is typically required. Creativity, time management, and effective communication help artists deliver quality work and collaborate with clients or teams. These skills ensure that 2D artists can produce visually compelling assets that meet project goals and deadlines, even on a part-time schedule.

How does a part time 2D artist typically collaborate with other team members when working on projects remotely?

Part-time 2D artists often collaborate with project managers, game designers, and developers through digital communication tools such as Slack, Trello, or Asana. They participate in virtual meetings to discuss design briefs, receive feedback, and align their artwork with the project's overall vision. Sharing progress through cloud-based platforms allows for efficient feedback cycles and ensures that their work integrates smoothly with other team members’ contributions. Maintaining clear communication and being proactive in seeking clarification are key to successful remote collaboration in this role.

What is the difference between Part Time 2D Artist vs Part Time Concept Artist?

AspectPart Time 2D ArtistPart Time Concept Artist
CredentialsPortfolio, basic art skillsPortfolio, strong drawing skills, some industry experience
Work EnvironmentFreelance, studio, remoteStudio, freelance, remote
Industry UsageVideo games, animation, advertisingVideo games, film, animation

Part Time 2D Artists focus on creating visual assets like characters, backgrounds, and UI elements, often with a broader scope. Concept Artists specialize in designing characters, environments, and ideas during early development stages. While both roles require strong artistic skills and portfolios, Concept Artists typically need more conceptual and illustrative expertise. The roles often overlap in industries like gaming and animation, but their focus and responsibilities differ significantly.

What are the most commonly searched types of 2D Artist jobs in California?

The most popular types of 2D Artist jobs in California are:

What are popular job titles related to Part Time 2D Artist jobs in California?

For Part Time 2D Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Part Time 2D Artist jobs in California look for?

The top searched job categories for Part Time 2D Artist jobs in California are:

What cities in California are hiring for Part Time 2D Artist jobs?

Cities in California with the most Part Time 2D Artist job openings:

Infographic showing various Part Time 2D Artist job openings in California as of August 2026, with employment types broken down into 100% Part Time. Highlights an 84% In-person, and 16% Remote job distribution.

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .