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Overnight Valorant Manager Jobs (NOW HIRING)

Travel Broadcast Engineer

Des Moines, WA · On-site

$59.13 - $66.87/hr

... Legends, VALORANT, Teamfight Tactics and Riftbound. What you'll be responsible for * Travel ... This includes production equipment, content management platform, communications systems, graphics ...

Travel Broadcast Engineer

Des Moines, WA · On-site

$59.13 - $66.87/hr

... Legends, VALORANT, Teamfight Tactics and Riftbound. What you'll be responsible for * Travel ... This includes production equipment, content management platform, communications systems, graphics ...

Overnight Valorant Manager information

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How much do overnight valorant manager jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for overnight valorant manager in the United States is $24.32, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $29.33 per hour, depending on experience, location, and employer.

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Infographic showing various Overnight Valorant Manager job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 11% Part Time, and 1% Contract. Highlights an 80% Physical, 2% Hybrid, and 18% Remote job distribution, with an average salary of $50,590 per year, or $24.3 per hour.

Travel Broadcast Engineer

Des Moines, WA • On-site

Gravity Media
Advertising and Public Relations Services • 1 - 10 employees

$59.13 - $66.87/hr

Full-time

Posted 8 days ago


Key responsibilities

  • Maintain the production and technical infrastructures of the fly-aways, including equipment, content management platform, communications systems, graphics, video systems, processing, transcoding, and the Engineering core.

  • Travel globally up to 70% of the time to support esports broadcast operations and ensure the operation and maintenance of broadcast technology during events.

  • Monitor, troubleshoot, and resolve technical issues on-site and serve as a point of escalation for the on-site team.


Job description

Job title: Travel Broadcast Engineer / Des Moines, Washington with high travel



Our Company 
 We’re more than just a workplace — we’re a community of people who care about doing meaningful work, supporting each other, and growing together. Whether you’re just starting out or looking to take the next step in your career, we believe in creating roles that energise, challenge, and inspire. 


We’re committed to designing jobs that are sustainable, flexible, and aligned with your strengths — because we know that when work works for people, people do their best work. 


Visit our Careers Portal to explore our culture, benefits, and current opportunities. You’ll find stories from our people and insights into how we work. 
  
 A brief summary

We are looking for a skilled Travel Broadcast Engineer to join Gravity Media’s Team to help shape and drive the operation and maintenance of the production layer and supporting technologies of our client’s global esports broadcast operations. The position is based out of Des Moines, Washington, with a high volume of travel. 


If successful, you will be assigned to the Esports Event Technology Global Events Travel Team. You will work across Riot Games’ esports broadcasts, featuring championships and tournaments from titles League of Legends, VALORANT, Teamfight Tactics and Riftbound. 



What you’ll be responsible for

  • Travel globally up to 70% of the time.
  • Maintain the production and technical infrastructures of the fly-aways. This includes production equipment, content management platform, communications systems, graphics, video systems, processing and transcoding and the Engineering core.
  • Maintain and contribute to the operations of our client's Remote Broadcast Centes.
  • Determine methods and procedures on new work efforts for you / your wider team and operate with initiative 
  • Experience and level of comfort solving highly complex and diverse problems that require an ability to evaluate multiple variables 
  • Maintain control, efficiency, and visibility over the fly-away’s technology, its maintenance and serve as a point of escalation for the on-site team to analyze troubleshoot and solve technical problems 
  • Monitor and manage on premise and cloud resources
  • Coordinate production activities with the other technical centers 
  • Work with the Esports engineering and IT teams to create better in-house systems for movement and management of content, monitoring streams and enhancing quality of service metrics 
  • Performing regular reporting on performance of the fly-aways by identifying and tracking data for KPI 


This role is for you if

Required Qualifications:

  • 5 years+ of experience working in a video ecosystem, with strong fundamentals in live video content production workflows and related production technologies. 
  • Strong understanding of SMPTE 2110 and related workflows. 
  • Excellent problem-solving skills.
  • Good interpersonal skills – ability to communicate clearly and effectively, in both oral and written forms. 
  • Good organizational skills – ability to effectively prioritize and execute tasks in a live and high-pressure environment. 
  • Strong knowledge of:
    • video and audio transmission
    • broadcast monitoring
    • camera channels, vision, switchers, sound mixer technology.
    • Broadcast graphics systems and data integration.
    • EVS XT servers, IPDirector, XTAccess or similar.
    • File encoding formats and delivery mechanisms
    • Structured cable systems and cable patching and routing. 
  • Ability to lift up to 20 pounds and push or pull up to 25 pounds. 
  • Ability to work evenings, weekends, and overnight.
  • Ability to travel globally.