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Overnight Computer Graphics Engineer Jobs in Anaheim, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

Sr Engineer, Embedded GUI Software

Irvine, CA · On-site

$120K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

Sr Engineer, Embedded GUI Software

Irvine, CA

$120K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

Keynote Shader And Effects Engineers

Los Angeles, CA

$143.28/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role is ideal for an engineer who thrives at the intersection of graphics programming, visual ... Bachelor's degree in Computer Science or equivalent practical experience. * Minimum of 5 years of ...

Sr Software Engineer

Huntington Beach, CA · On-site

$150/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Immediate Opening for a Senior Software Engineer (North Orange County, CA) SNAPSHOT! Are you the ... Experience working with computational geometry, CAD/CAM systems, graphics, or geometric modeling

New

3D Visualization Specialist, Infrastructure

Irvine, CA · On-site

$77K - $112K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Bachelor's degree in 3D Visualization, Computer Graphics, Engineering, Digital Media, or a related field. * Minimum of 3 years of professional experience in 3D visualization, preferably in the AEC ...

3D Visualization Specialist, Infrastructure

Irvine, CA · On-site

$77K - $112K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Bachelor's degree in 3D Visualization, Computer Graphics, Engineering, Digital Media, or a related field. * Minimum of 3 years of professional experience in 3D visualization, preferably in the AEC ...

Senior Factory Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

... computer graphics or similar geometry-intensive problems • Experience operating as a technical lead, driving architectural decisions and mentoring junior engineers Company : Freeform is a 3D ...

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Overnight Computer Graphics Engineer information

See Anaheim, CA salary details

$145K

$169.7K

$182.7K

How much do overnight computer graphics engineer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for overnight computer graphics engineer in Anaheim, CA is $169,665.00, according to ZipRecruiter salary data. Most workers in this role earn between $146,600.00 and $181,100.00 per year, depending on experience, location, and employer.

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For Overnight Computer Graphics Engineer jobs in Anaheim, CA, the most frequently searched job titles are:

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Cities near Anaheim, CA with the most Overnight Computer Graphics Engineer job openings:

Infographic showing various Overnight Computer Graphics Engineer job openings in Anaheim, CA as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, 2% Contract, and 1% Nights. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $169,665 per year, or $81.6 per hour.

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA • On-site, Remote

$150K - $186K/yr

Full-time

Re-posted 18 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline