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Opengl Programmer Jobs in Texas (NOW HIRING)

OpenGL-based visualization components Windows Software & C# Integration * Integrate GPU-accelerated ... Experience with multi-threaded programming and async execution models * Experience with 3D point ...

They are seeking a talented Graphics Programmer to join their team in building immersive web ... OpenGL, DirectX, or other graphics APIs is a plus • Experience with WebGPU for next-generation ...

They are seeking a talented Graphics Programmer to build immersive web applications leveraging ... OpenGL, DirectX, or other graphics APIs is a plus • Experience with WebGPU for next-generation ...

Collaborate with designers and other developers to turn visual concepts into technical ... Background in OpenGL, DirectX, or other graphics APIs is a plus * Experience with WebGPU for next ...

Senior Deep Learning Engineer

Austin, TX · On-site +1

$130K - $180K/yr

We're seeking top-notch engineers to join our team. As part of our group, you'll collaborate with ... Knowledge of CUDA/OpenGL * Experience deploying neural networks in production * Familiarity with ...

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Opengl Programmer information

What is the difference between Opengl Programmer vs Graphics Software Developer?

AspectOpengl ProgrammerGraphics Software Developer
Required CredentialsBachelor's in Computer Science or related, knowledge of OpenGLBachelor's in Computer Graphics, Computer Science, or related, knowledge of graphics APIs
Work EnvironmentGame studios, simulation companies, graphics firmsGame development, visualization, CAD, simulation
Industry UsagePrimarily in graphics programming for real-time renderingBroader graphics application development including tools and engines
Common Search/ComparisonYesYes

The main difference is that an Opengl Programmer specializes specifically in developing graphics applications using the OpenGL API, focusing on real-time rendering tasks. A Graphics Software Developer has a broader role, working on various graphics-related projects, including tools, engines, and visualization, often using multiple APIs beyond OpenGL. Both roles require similar educational backgrounds and work in related industries, but their scope and focus differ.

What does an OpenGL programmer do?

An OpenGL programmer is responsible for developing software applications that use the OpenGL API to render 2D and 3D graphics. They write code to create visual effects, simulations, and interactive graphics for games, simulations, or other graphical programs. Their work often involves optimizing rendering performance, implementing shaders, and working closely with designers and other developers to achieve the desired visual output.

What are the key skills and qualifications needed to thrive as an OpenGL Programmer, and why are they important?

To thrive as an OpenGL Programmer, you need a solid grasp of computer graphics principles, proficiency in C/C++ programming, and a strong understanding of OpenGL APIs. Familiarity with graphics debugging tools, shader programming, and experience with version control systems like Git are typically required. Strong problem-solving skills, attention to detail, and the ability to communicate complex technical concepts clearly set exceptional candidates apart. These skills are crucial for developing efficient, visually compelling graphics applications and collaborating effectively within development teams.

What are some common challenges faced by OpenGL programmers when optimizing real-time graphics applications?

OpenGL programmers often encounter challenges related to performance optimization, particularly when rendering complex scenes in real-time. Balancing visual quality with rendering speed requires efficient memory management, minimizing draw calls, and optimizing shader code. Additionally, adapting applications to run smoothly across different hardware and driver implementations can be demanding, as behavior and performance may vary. Collaborating closely with artists and other developers is essential to streamline asset pipelines and ensure the final product meets both aesthetic and technical requirements.
What are the most commonly searched types of Opengl Programmer jobs in Texas? The most popular types of Opengl Programmer jobs in Texas are:
What are popular job titles related to Opengl Programmer jobs in Texas? For Opengl Programmer jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Opengl Programmer jobs in Texas look for? The top searched job categories for Opengl Programmer jobs in Texas are:
Infographic showing various Opengl Programmer job openings in Texas as of July 2026, with employment types broken down into 76% Full Time, 3% Part Time, 6% Temporary, 2% Contract, and 13% Nights. Highlights an 92% Physical, 4% Hybrid, and 4% Remote job distribution.

Software Engineer

Spectral MD Inc

Dallas, TX • On-site

Full-time

Re-posted 20 days ago


Job description

Position Summary:

Spectral AI, Inc. (Spectral) is seeking a software engineer to join our growing design and development team. The position is based in Dallas, Texas, with hybrid work flexibility in accordance with the Spectral Employee Handbook guidelines. This position will assist in the integration of computer vision algorithms into our Windows-based DeepView AI software. This role focuses on bridging advanced GPU-based reconstruction and segmentation algorithms with a clinical production software system, ensuring performance, stability, and regulatory readiness.

The software engineer will work closely with Data Science, Algorithm, and UI/UX teams to integrate 2D/3D segmentation, point cloud reconstruction, mesh generation, and visualization into a cohesive, multi-threaded GPU-accelerated workflow.

Key Responsibilities:

3D Reconstruction & Visualization Integration

  • Point cloud reconstruction pipelines
  • Mesh generation and texturing workflows
  • OpenGL-based visualization components

Windows Software & C# Integration

  • Integrate GPU-accelerated algorithms into an existing Windows OS–based C# application
  • Coordinate C# application logic with native GPU components (CUDA / TensorRT / OpenGL / Open3D)
  • Support MVVM-based architecture, async workflows, and UI responsiveness

GPU & Multi-Threaded System Design

  • Work with multi-threaded execution models:
  • Background CPU threads for capture, processing, and data management
  • GPU streams for segmentation, reconstruction, and visualization
  • Handle GPU initialization, warm-up, memory allocation, synchronization, and data transfer
  • Coordinate CUDA ↔ OpenGL interoperability for real-time visualization

Required Qualifications

  • Solid understanding of 3D math (matrices, vectors, quaternions, transformations), Graphics pipelines, GPU architecture
  • Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal
  • Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop
  • Understanding of: OpenGL context creation and lifecycle and WGL / platform-specific context management
  • Familiarity C#/.NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications
  • Experience with multi-threaded programming and async execution models
  • Experience with 3D point clouds, meshes, and visualization
  • Familiarity with ray tracing or projection of 2D masks into 3D space
  • Understanding of mesh texturing, smoothing, and artifact handling is a plus

Preferred Qualifications:

  • Experience in medical device software development
  • Familiarity with regulated software environments (FDA, IEC 62304, ISO 13485)
  • Solid understanding of medical imaging or computational geometry pipelines
  • Experience working alongside Data Science / Algorithm teams
  • Familiarity with CUDA and Open3D
  • Experience handling GPU memory transfer, synchronization, and performance optimization
  • Exposure to Qt/C++ or cross-platform UI frameworks (future platform migration is a plus)
  • Background in computer vision, photogrammetry, or 3D reconstruction

Required Education and Experience:

  • Bachelor’s degree or above in Computer Science, software engineering, Electrical/Computer Engineering, or a related field.
  • 3–5 years of proven experience working with 3D graphics, computational geometry, or imaging pipelines involving point clouds, meshes, or segmentation workflows
  • Demonstrated proficiency in technical writing, producing accurate, comprehensive, and well-structured documentation for software.

Soft Skills

  • Excellent written and verbal communication skills in English.
  • Detail-oriented, strong analytical and problem-solving skills.
  • Ability to prepare quality software documentation suitable for regulatory review.
  • Ability to collaborate across functional teams such as engineering, QA/RA, hardware, and clinical teams.
  • Comfortable managing multiple concurrent security tasks.

Physical Requirements:

  • Prolonged periods of sitting at a desk and working on a computer.

Off-hours support:

Occasional support during off-hours for security events or release deadlines.

Equal Employment Opportunity:

Spectral AI, Inc. is an equal opportunity and affirmative action employer. All applicants will be considered for employment without regard to race, color, ancestry, national origin, sex, gender, sexual orientation, marital status, religion, age, disability, gender identity, results of genetic testing, protected veteran status, or any other characteristic protected by applicable federal, state or local laws.