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Opengl Engineer Jobs in Oregon (NOW HIRING)

OR

$139K/yr

We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...

Bachelor's degree in computer science, electrical engineering, or related field with 5-7 years of ... Knowledge of graphics frameworks (e.g., Qt, OpenGL, or similar) for cluster UI rendering

Opengl Engineer information

What is the difference between Opengl Engineer vs Graphics Software Developer?

AspectOpengl EngineerGraphics Software Developer
Required CredentialsBachelor's in Computer Science or related field, knowledge of OpenGL, C/C++ skillsBachelor's in Computer Graphics, Computer Science, or related, strong programming skills, knowledge of graphics APIs
Work EnvironmentDeveloping graphics rendering code, optimizing visual performance, working with 3D enginesCreating graphics applications, developing visual effects, working with rendering pipelines
Employer & Industry UsageGame studios, simulation companies, visualization firmsGame development, multimedia companies, CAD software firms

While both roles involve graphics programming, an Opengl Engineer specializes specifically in developing and optimizing graphics rendering using OpenGL, whereas a Graphics Software Developer may work across various graphics APIs and broader visual application development. The Opengl Engineer focuses more on low-level graphics API implementation, while the Graphics Software Developer may handle higher-level graphics features and tools.

What are some common challenges faced by OpenGL Engineers when optimizing graphics performance?

OpenGL Engineers often encounter challenges related to balancing visual fidelity with rendering performance, especially when working on complex scenes or resource-constrained hardware. Issues such as minimizing draw calls, managing memory efficiently, and reducing CPU-GPU bottlenecks require careful optimization techniques. Additionally, ensuring cross-platform compatibility and debugging graphics-related issues can be demanding, as different devices and drivers may yield inconsistent results. Collaborating closely with artists, designers, and other engineers is essential to address these challenges and deliver smooth, high-quality graphics experiences.

What are the key skills and qualifications needed to thrive as an OpenGL Engineer, and why are they important?

To thrive as an OpenGL Engineer, you need strong proficiency in computer graphics, C/C++ programming, and a solid understanding of OpenGL APIs, usually supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader programming, and version control systems like Git is typically required. Strong problem-solving abilities, attention to detail, and effective communication are essential soft skills for this role. These skills ensure the development of efficient, high-quality graphics applications and enable effective collaboration with technical teams.

What does an OpenGL Engineer do?

An OpenGL Engineer specializes in developing and optimizing graphics applications using the OpenGL API. They are responsible for creating and maintaining rendering pipelines, writing shaders, and ensuring high performance and visual quality in 2D and 3D graphics. OpenGL Engineers work closely with game developers, simulation teams, or any software requiring advanced graphics rendering, and often debug and profile graphics code to improve efficiency. They must have a strong understanding of computer graphics, mathematics, and hardware capabilities to deliver visually impressive and responsive applications.
What cities in Oregon are hiring for Opengl Engineer jobs? Cities in Oregon with the most Opengl Engineer job openings:

Raytracing Compiler Engineer - Developer and Performance Technology

Nvidia

OR

$139K/yr

Full-time

Re-posted 12 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 241 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.

What you'll be doing:

  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.

  • Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.

  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.

  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.

  • Get a chance to influence and work on new GPU architectures.

What we need to see:

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.

  • 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.

  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.

  • Proficient in compiler design and in performance analysis tools.

  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.

  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.

  • Good communication and documentation skills and self-motivated.

Ways to stand out from the crowd:

  • Masters or PhD preferred, with 5+ years of relevant experience.

  • Developing compiler optimizations and code generation for GPUs!

  • Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.

  • You should have strong interpersonal skills and be capable of leading and influencing others in the department.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 16, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993