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Non Union Marvel Studio Jobs (NOW HIRING)

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... non-engineering stakeholders in a fast-moving, creative production environment Additional ...

Non-Union Work Schedule: To be determined based on business unit needs. Classes may be offered ... Teaches a full range of Art studio courseswhich may include Ceramics, 3-D Foundations, and/or ...

Non-Union Work Schedule: To be determined based on business unit needs. Classes may be offered ... Teaches a full range of Art studio courseswhich may include Drawing, Painting, 2D Design and Color ...

BCA Event Staff

Burlington, VT · On-site

$19.15/hr

Non Union General Purpose BCA maintains a list of active, qualified event staff. In this position ... BCA Studios, Contois Auditorium, City Hall Park and other indoor and outdoor spaces as needed.

Studio/Field Technician

Miami, FL · On-site

$28.75 - $38.25/hr

Edit podcast content using Adobe Premiere or similar non-linear editing (NLE) software * Prepare ... Benefits for Union represented employees will be in accordance with the applicable collective ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... and non-engineering stakeholders. * Experience leading or mentoring engineering teams in a high ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... and non-engineering stakeholders. * Experience leading or mentoring engineering teams in a high ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... and non-engineering stakeholders. * Experience leading or mentoring engineering teams in a high ...

... for studio and location shoots, applying deep technical knowledge of broadcast, high-end editorial, and agile "run-and-gun" formats. * Direct and manage union and non-union talent and crew ...

Non-Union Work Schedule: Work in studio art classes based on need SUMMARY Sustains nude and clothed professional portrait poses for art students to observe anatomy and structure to compose artistic ...

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How much do non union marvel studio jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for non union marvel studio in the United States is $25.56, according to ZipRecruiter salary data. Most workers in this role earn between $10.58 and $18.27 per hour, depending on experience, location, and employer.

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Rendering Engineer

AGBO

Raleigh, NC • On-site

Full-time

Re-posted 9 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand and reward excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities:

  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Research, prototype, and implement advanced rendering techniques including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
  • Proven experience with advanced rendering techniques physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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