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Non Union High Performance Computing Engineer Jobs

Citizenship) KEY SUMMARY We are seeking an innovative and driven HPC (High-Performance Computing) Software Engineer to develop and optimize software solutions for cutting-edge computational ...

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How much do non union high performance computing engineer jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for non union high performance computing engineer in the United States is $60.11, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $68.03 per hour, depending on experience, location, and employer.

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Infographic showing various Non Union High Performance Computing Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 15% Part Time, and 2% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $125,019 per year, or $60.1 per hour.

Software Engineer, High Performance Computing (Starlink)

SpaceX

Redmond, WA • On-site

$156K/yr

Full-time

Re-posted 22 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 150 frontline employees who took The Breakroom Quiz

16th of 72 rated aerospace companies


Job description

Job Summary:
SpaceX is a company focused on developing technologies for space exploration and satellite internet systems. They are seeking a Software Engineer specializing in High Performance Computing for the Starlink program, responsible for developing reliable software to enhance user experience in satellite internet services.
Responsibilities:
• Develop highly reliable, real-time software that determines which beams (user, laser, gateway, etc) should be formed in order to provide the best possible user experience for our low-latency, high-bandwidth satellite-based global network.
• Participate in and lead architecture, design, and code reviews.
• Develop prototypes and manage experiments to prove out key design concepts.
• Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.
Qualifications:
Required:
• Bachelor’s degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
• Development experience in assembly, C, or C++.
• Must be willing to work extended hours and weekends as needed.
Preferred:
• Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
• Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.
• Developed, debugged, and deployed software that has been used in real world applications/projects.
• Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.
• Excellent communication skills both written and verbal.
• Ability to work effectively in a dynamic environment with changing needs and requirements.
• Experience with distributed systems and internet services.
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US